Remove instrumentation and fix the message delivery issue
parent
b130dcea21
commit
668723fab3
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@ -698,42 +698,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Packet to Client Mapping
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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// If there is already a client for this endpoint, don't process UseCircuitCode
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IClientAPI client = null;
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if (!m_scene.TryGetClient(address, out client))
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{
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lock (m_pendingCache)
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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{
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if (m_pendingCache.Contains(address))
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return;
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// And if there is a UseCircuitCode pending, also drop it
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lock (m_pendingCache)
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{
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if (m_pendingCache.Contains(address))
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return;
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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}
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object[] array = new object[] { buffer, packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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return;
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}
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}
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object[] array = new object[] { buffer, packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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return;
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// If this is a pending connection, enqueue, don't process yet
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lock (m_pendingCache)
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{
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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{
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//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
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queue.Enqueue(buffer);
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return;
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}
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}
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// Determine which agent this packet came from
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IClientAPI client;
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if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
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if (client == null || !(client is LLClientView))
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{
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lock (m_pendingCache)
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{
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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{
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m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
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queue.Enqueue(buffer);
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}
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else
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{
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m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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}
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}
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//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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return;
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}
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