Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
parent
77e43f4801
commit
66920a9047
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@ -155,6 +155,31 @@ namespace OpenSim.Framework
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args["secure_session_id"] = OSD.FromUUID(SecureSessionID);
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args["session_id"] = OSD.FromUUID(SessionID);
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args["start_pos"] = OSD.FromString(startpos.ToString());
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args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
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// We might not pass this in all cases...
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if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
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{
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OSDArray wears = new OSDArray(Appearance.Wearables.Length);
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foreach (AvatarWearable awear in Appearance.Wearables)
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{
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wears.Add(OSD.FromUUID(awear.ItemID));
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wears.Add(OSD.FromUUID(awear.AssetID));
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}
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args["wearables"] = wears;
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}
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Dictionary<int, UUID[]> attachments = Appearance.GetAttachmentDictionary();
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if ((attachments != null) && (attachments.Count > 0))
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{
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OSDArray attachs = new OSDArray(attachments.Count);
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foreach (KeyValuePair<int, UUID[]> kvp in attachments)
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{
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AttachmentData adata = new AttachmentData(kvp.Key, kvp.Value[0], kvp.Value[1]);
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attachs.Add(adata.PackUpdateMessage());
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}
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args["attachments"] = attachs;
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}
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return args;
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}
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@ -209,8 +234,35 @@ namespace OpenSim.Framework
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if (args["session_id"] != null)
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SessionID = args["session_id"].AsUUID();
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if (args["start_pos"] != null)
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Vector3.TryParse(args["start_pos"].AsString(), out startpos);
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Vector3.TryParse(args["start_pos"].AsString(), out startpos);
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Appearance = new AvatarAppearance(AgentID);
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if (args["appearance_serial"] != null)
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Appearance.Serial = args["appearance_serial"].AsInteger();
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if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
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{
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OSDArray wears = (OSDArray)(args["wearables"]);
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for (int i = 0; i < wears.Count / 2; i++)
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{
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Appearance.Wearables[i].ItemID = wears[i*2].AsUUID();
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Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID();
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}
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}
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if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
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{
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OSDArray attachs = (OSDArray)(args["attachments"]);
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AttachmentData[] attachments = new AttachmentData[attachs.Count];
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int i = 0;
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foreach (OSD o in attachs)
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{
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if (o.Type == OSDType.Map)
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{
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attachments[i++] = new AttachmentData((OSDMap)o);
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}
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}
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Appearance.SetAttachments(attachments);
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}
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}
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}
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@ -566,6 +566,16 @@ namespace OpenSim.Framework
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private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
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public void SetAttachments(AttachmentData[] data)
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{
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foreach (AttachmentData a in data)
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{
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m_attachments[a.AttachPoint] = new UUID[2];
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m_attachments[a.AttachPoint][0] = a.ItemID;
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m_attachments[a.AttachPoint][1] = a.AssetID;
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}
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}
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public void SetAttachments(Hashtable data)
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{
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m_attachments.Clear();
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@ -595,6 +605,11 @@ namespace OpenSim.Framework
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}
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}
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public Dictionary<int, UUID[]> GetAttachmentDictionary()
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{
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return m_attachments;
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}
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public Hashtable GetAttachments()
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{
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if (m_attachments.Count == 0)
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@ -334,6 +334,7 @@ namespace OpenSim.Framework
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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args["far"] = OSD.FromReal(Far);
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args["aspect"] = OSD.FromReal(Aspect);
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@ -353,7 +354,7 @@ namespace OpenSim.Framework
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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if ((Groups != null) && (Groups.Length > 0))
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{
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OSDArray groups = new OSDArray(Groups.Length);
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@ -378,6 +379,7 @@ namespace OpenSim.Framework
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// args["agent_textures"] = textures;
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//}
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if ((AgentTextures != null) && (AgentTextures.Length > 0))
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args["texture_entry"] = OSD.FromBinary(AgentTextures);
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@ -393,6 +395,7 @@ namespace OpenSim.Framework
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args["wearables"] = wears;
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}
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if ((Attachments != null) && (Attachments.Length > 0))
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{
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OSDArray attachs = new OSDArray(Attachments.Length);
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@ -401,9 +404,11 @@ namespace OpenSim.Framework
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args["attachments"] = attachs;
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}
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if ((CallbackURI != null) && (!CallbackURI.Equals("")))
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args["callback_uri"] = OSD.FromString(CallbackURI);
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return args;
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}
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@ -337,15 +337,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private UUID GetSessionID(UUID userID)
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{
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ScenePresence sp = null;
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if (m_Scene.TryGetAvatar(userID, out sp))
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{
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return sp.ControllingClient.SessionId;
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}
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m_log.DebugFormat("[INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
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return UUID.Zero;
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}
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}
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@ -172,12 +172,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", destination.RegionName);
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent", destination.RegionName);
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reason = "Did not find region " + destination.RegionName;
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return false;
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}
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@ -191,9 +191,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.DebugFormat(
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// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
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// s.RegionInfo.RegionName, regionHandle);
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m_log.DebugFormat(
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"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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s.RegionInfo.RegionName, destination.RegionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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@ -3708,8 +3708,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>true if we handled it.</returns>
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public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
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{
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// m_log.DebugFormat(
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// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
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m_log.DebugFormat(
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"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
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// We have to wait until the viewer contacts this region after receiving EAC.
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// That calls AddNewClient, which finally creates the ScenePresence
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@ -2575,9 +2575,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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AvatarData adata = new AvatarData(m_appearance);
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m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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// This is not needed, because only the transient data changed
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//AvatarData adata = new AvatarData(m_appearance);
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//m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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SendAppearanceToAllOtherAgents();
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if (!m_startAnimationSet)
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@ -210,12 +210,12 @@ namespace OpenSim.Services.Connectors.Simulation
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public bool UpdateAgent(GridRegion destination, AgentData data)
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{
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return UpdateAgent(destination, data);
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return UpdateAgent(destination, (IAgentData)data);
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}
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public bool UpdateAgent(GridRegion destination, AgentPosition data)
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{
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return UpdateAgent(destination, data);
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return UpdateAgent(destination, (IAgentData)data);
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}
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private bool UpdateAgent(GridRegion destination, IAgentData cAgentData)
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@ -231,7 +231,7 @@ namespace OpenSim.Services.Connectors.Simulation
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m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent update. Reason: " + e.Message);
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return false;
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}
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//Console.WriteLine(" >>> DoChildAgentUpdateCall <<< " + uri);
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Console.WriteLine(" >>> DoAgentUpdateCall <<< " + uri);
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HttpWebRequest ChildUpdateRequest = (HttpWebRequest)WebRequest.Create(uri);
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ChildUpdateRequest.Method = "PUT";
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@ -276,12 +276,12 @@ namespace OpenSim.Services.Connectors.Simulation
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ChildUpdateRequest.ContentLength = buffer.Length; //Count bytes to send
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os = ChildUpdateRequest.GetRequestStream();
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os.Write(buffer, 0, strBuffer.Length); //Send it
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//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted ChildAgentUpdate request to remote sim {0}", uri);
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m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted AgentUpdate request to remote sim {0}", uri);
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}
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//catch (WebException ex)
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catch
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catch (WebException ex)
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//catch
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{
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//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on ChildAgentUpdate {0}", ex.Message);
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m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on AgentUpdate {0}", ex.Message);
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return false;
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}
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@ -123,7 +123,7 @@ namespace OpenSim.Services.Interfaces
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if (_kvp.Value != null)
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result[_kvp.Key] = _kvp.Value;
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}
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return null;
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return result;
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}
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public AvatarData(AvatarAppearance appearance)
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@ -298,6 +298,7 @@ namespace OpenSim.Services.InventoryService
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if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
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folders[(AssetType)folder.Type] = folder;
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}
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m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
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return folders;
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}
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}
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@ -75,7 +75,7 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
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[OpenIdService]
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; for the server connector
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AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; * This is the new style user service.
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; * "Realm" is the table that is used for user lookup.
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@ -96,6 +96,13 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
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StorageProvider = "OpenSim.Data.MySQL.dll"
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ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
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[AvatarService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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; for the service
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StorageProvider = "OpenSim.Data.MySQL.dll"
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ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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@ -107,6 +114,7 @@ ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector,OpenSim.S
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
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@ -44,7 +44,3 @@
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; which in turn uses this
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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; Temporary...
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[Communications]
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InterregionComms = "LocalComms"
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