Add support for display of the script compilation errors in the script editor's
debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.prioritization
parent
4302329bfa
commit
66923983a7
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@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
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}
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}
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else
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{
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ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
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// else
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// {
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// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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// if (presence != null && (!postOnRez))
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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// // m_log.ErrorFormat("[Script] Unable to load script state, file not found");
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}
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// }
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}
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public void Init()
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@ -604,9 +604,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (warnings != null && warnings.Length != 0)
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{
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
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foreach (string warning in warnings)
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{
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try
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@ -615,11 +612,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string text = "Warning:\n" + warning;
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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if (!ShowScriptSaveResponse(item.OwnerID,
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assetID, text, true))
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{
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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part.AbsolutePosition,
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part.Name, part.UUID, false);
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}
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_log.Error("[XEngine]: " +
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@ -634,8 +638,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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catch (Exception e)
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{
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
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try
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{
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// DISPLAY ERROR INWORLD
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@ -645,11 +647,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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if (!ShowScriptSaveResponse(item.OwnerID,
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assetID, text, false))
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{
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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part.AbsolutePosition,
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part.Name, part.UUID, false);
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}
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_log.Error("[XEngine]: "+
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@ -732,6 +740,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
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part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
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if (presence != null)
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{
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ShowScriptSaveResponse(item.OwnerID,
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assetID, "Compile successful", true);
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}
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instance.AppDomain = appDomain;
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instance.LineMap = linemap;
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@ -1250,5 +1264,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return instance.CanBeDeleted();
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}
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private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
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{
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return false;
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}
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}
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}
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