Xengine patch to force a persistence save on script creation. This prevents
duplicate delivery of state_entry if a region is restarted just after saving the script. Changes script state saves to no longer abort long- running event handlers. Queues the save instead. Adds shutdown handler to save script state on irderly shutdown0.6.0-stable
parent
e3338bac20
commit
669f553400
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@ -73,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete = false;
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private int m_MaxScriptQueue;
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private bool m_SaveState = true;
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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@ -213,6 +214,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return;
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}
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m_SaveState = true;
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string savedState = Path.Combine(Path.GetDirectoryName(assembly),
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m_ItemID.ToString() + ".state");
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if (File.Exists(savedState))
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@ -257,6 +260,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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// We loaded state, don't force a re-save
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m_SaveState = false;
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if (stateSource == StateSource.NewRez)
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{
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// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
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@ -487,6 +494,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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if (m_SaveState)
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{
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// This will be the very first event we deliver
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// (state_entry) in defualt state
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//
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SaveState(m_Assembly);
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m_SaveState = false;
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}
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}
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catch (Exception e)
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{
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@ -589,6 +607,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_State = "default";
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if (running)
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Start();
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m_SaveState = true;
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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}
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@ -607,6 +626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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async.RemoveScript(m_LocalID, m_ItemID);
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if (m_CurrentEvent != "state_entry")
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{
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m_SaveState = true;
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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}
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@ -640,6 +660,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void SaveState(string assembly)
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{
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// If we're currently in an event, just tell it to save upon return
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//
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if(m_InEvent)
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{
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m_SaveState = true;
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return;
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}
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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PluginData = async.GetSerializationData(m_ItemID);
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@ -56,9 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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bool running = instance.Running;
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if (running)
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instance.Stop(50);
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XmlDocument xmldoc = new XmlDocument();
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XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
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@ -182,9 +179,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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rootElement.AppendChild(plugins);
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if (running)
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instance.Start();
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return xmldoc.InnerXml;
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}
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@ -210,6 +210,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scene.EventManager.OnScriptReset += OnScriptReset;
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m_Scene.EventManager.OnStartScript += OnStartScript;
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m_Scene.EventManager.OnStopScript += OnStopScript;
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m_Scene.EventManager.OnShutdown += OnShutdown;
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m_AsyncCommands = new AsyncCommandManager(this);
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@ -247,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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Object[] p = (Object[])o;
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int saveTime = (int)p[0];
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if (saveTime > 0)
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System.Threading.Thread.Sleep(saveTime);
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// m_log.Debug("[XEngine] Backing up script states");
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@ -275,6 +277,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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instances.Clear();
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if (saveTime > 0)
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { saveTime });
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@ -840,5 +843,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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return GetScriptState(itemID);
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}
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public void OnShutdown()
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{
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List<IScriptInstance> instances = new List<IScriptInstance>();
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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instances.Add(instance);
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}
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foreach (IScriptInstance i in instances)
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{
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i.Stop(50);
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}
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DoBackup(new Object[] {0});
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}
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}
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}
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