Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
Bug was introduced in ghosts branch commit 69abade
mb-throttle-test
parent
4b45a1b6ad
commit
66b1c37973
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@ -583,7 +583,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// foreign user
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AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
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if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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if (aCircuit != null)
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{
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0)
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{
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// We have already pulled the necessary attachments from the source grid.
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base.HandleIncomingSceneObject(so, newPosition);
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}
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else
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{
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if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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{
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@ -593,9 +600,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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o =>
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{
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
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// so.Name, so.AttachedAvatar, url);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
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// so.Name, so.AttachedAvatar, url);
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IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
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uuidGatherer.RecordAssetUuids(so);
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@ -607,9 +614,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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UUID? nextUuid = uuidGatherer.NextUuidToInspect;
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uuidGatherer.GatherNext();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
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// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
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// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
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int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
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@ -627,9 +634,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
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// ids.Count, so.Name, so.OwnerID, url);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
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// ids.Count, so.Name, so.OwnerID, url);
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foreach (KeyValuePair<UUID, sbyte> kvp in ids)
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{
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@ -653,13 +660,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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base.HandleIncomingSceneObject(so, newPosition);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
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// so.Name, so.OwnerID, url);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
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// so.Name, so.OwnerID, url);
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},
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null);
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}
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}
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}
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return true;
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}
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