Apply Mike's TokenBucket fix
parent
ba49319c07
commit
66b4309f34
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@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.parent = parent;
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MaxBurst = maxBurst;
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DripRate = dripRate;
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lastDrip = Environment.TickCount & Int32.MaxValue;
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lastDrip = Environment.TickCount;
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}
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/// <summary>
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@ -143,42 +143,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns>True if the requested number of tokens were removed from
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/// the bucket, otherwise false</returns>
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public bool RemoveTokens(int amount)
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{
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bool dummy;
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return RemoveTokens(amount, out dummy);
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}
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/// <summary>
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/// Remove a given number of tokens from the bucket
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/// </summary>
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/// <param name="amount">Number of tokens to remove from the bucket</param>
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/// <param name="dripSucceeded">True if tokens were added to the bucket
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/// during this call, otherwise false</param>
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/// <returns>True if the requested number of tokens were removed from
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/// the bucket, otherwise false</returns>
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public bool RemoveTokens(int amount, out bool dripSucceeded)
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{
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if (maxBurst == 0)
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{
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dripSucceeded = true;
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return true;
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}
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dripSucceeded = Drip();
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if (content - amount >= 0)
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if (amount > maxBurst)
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{
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throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst);
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}
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Drip();
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if (content < amount)
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{
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if (parent != null && !parent.RemoveTokens(amount))
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return false;
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}
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if (parent != null && !parent.RemoveTokens(amount))
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{
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return false;
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}
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content -= amount;
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Add tokens to the bucket over time. The number of tokens added each
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@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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content = maxBurst;
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return true;
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}
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else
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{
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int now = Environment.TickCount & Int32.MaxValue;
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int now = Environment.TickCount;
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int deltaMS = now - lastDrip;
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lastDrip = now;
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if (deltaMS <= 0)
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{
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if (deltaMS < 0)
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lastDrip = now;
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return false;
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}
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int dripAmount = deltaMS * tokensPerMS;
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content = Math.Min(content + dripAmount, maxBurst);
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lastDrip = now;
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long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content;
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if (dripAmount > maxBurst)
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{
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dripAmount = maxBurst;
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}
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content = (int)dripAmount;
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return true;
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}
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}
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}
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}
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