* Switch border cross tests over to the new Border class.

* Use List<Border> for each cardinal to allow for irregular regions.
remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-20 19:24:31 -04:00
parent 289439c832
commit 66c40dd3de
4 changed files with 116 additions and 14 deletions

View File

@ -81,6 +81,11 @@ namespace OpenSim.Region.Framework.Scenes
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
public List<Border> NorthBorders = new List<Border>();
public List<Border> EastBorders = new List<Border>();
public List<Border> SouthBorders = new List<Border>();
public List<Border> WestBorders = new List<Border>();
/// <value>
/// The scene graph for this scene
/// </value>
@ -326,6 +331,28 @@ namespace OpenSim.Region.Framework.Scenes
m_config = config;
Random random = new Random();
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
m_moduleLoader = moduleLoader;
m_authenticateHandler = authen;
@ -455,6 +482,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="regInfo"></param>
public Scene(RegionInfo regInfo)
{
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
m_regInfo = regInfo;
m_eventManager = new EventManager();
}
@ -1659,14 +1706,16 @@ namespace OpenSim.Region.Framework.Scenes
ulong newRegionHandle = 0;
Vector3 pos = attemptedPosition;
if (attemptedPosition.X > Constants.RegionSize + 0.1f)
if (TestBorderCross(attemptedPosition, Cardinals.E))
{
pos.X = ((pos.X - Constants.RegionSize));
newRegionHandle
= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
// x + 1
}
else if (attemptedPosition.X < -0.1f)
else if (TestBorderCross(attemptedPosition, Cardinals.W))
{
pos.X = ((pos.X + Constants.RegionSize));
newRegionHandle
@ -1674,14 +1723,14 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
}
if (attemptedPosition.Y > Constants.RegionSize + 0.1f)
if (TestBorderCross(attemptedPosition, Cardinals.N))
{
pos.Y = ((pos.Y - Constants.RegionSize));
newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
// y + 1
}
else if (attemptedPosition.Y < -0.1f)
else if (TestBorderCross(attemptedPosition, Cardinals.S))
{
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle
@ -1701,6 +1750,56 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public bool TestBorderCross(Vector3 position, Cardinals border)
{
switch (border)
{
case Cardinals.N:
lock (NorthBorders)
{
foreach(Border b in NorthBorders)
{
if (b.TestCross(position))
return true;
}
}
break;
case Cardinals.E:
lock (EastBorders)
{
foreach (Border b in EastBorders)
{
if (b.TestCross(position))
return true;
}
}
break;
case Cardinals.S:
lock (SouthBorders)
{
foreach (Border b in SouthBorders)
{
if (b.TestCross(position))
return true;
}
}
break;
case Cardinals.W:
lock (WestBorders)
{
foreach (Border b in WestBorders)
{
if (b.TestCross(position))
return true;
}
}
break;
}
return false;
}
/// <summary>
/// Move the given scene object into a new region
/// </summary>

View File

@ -264,7 +264,9 @@ namespace OpenSim.Region.Framework.Scenes
{
Vector3 val = value;
if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !IsAttachment)
if ((m_scene.TestBorderCross(val,Cardinals.E) || m_scene.TestBorderCross(val,Cardinals.W)
|| m_scene.TestBorderCross(val, Cardinals.N) || m_scene.TestBorderCross(val, Cardinals.S))
&& !IsAttachment)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
}

View File

@ -2830,27 +2830,28 @@ namespace OpenSim.Region.Framework.Scenes
if (!IsInTransit)
{
// Checks if where it's headed exists a region
if (pos2.X < 0)
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (pos2.Y < 0)
if (m_scene.TestBorderCross(pos2, Cardinals.S))
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
else if (pos2.Y > Constants.RegionSize)
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
else
neighbor = HaveNeighbor(Cardinals.W, ref fix);
}
else if (pos2.X > Constants.RegionSize)
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (pos2.Y < 0)
if (m_scene.TestBorderCross(pos2, Cardinals.S))
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
else if (pos2.Y > Constants.RegionSize)
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
else
neighbor = HaveNeighbor(Cardinals.E, ref fix);
}
else if (pos2.Y < 0)
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
neighbor = HaveNeighbor(Cardinals.S, ref fix);
else if (pos2.Y > Constants.RegionSize)
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
neighbor = HaveNeighbor(Cardinals.N, ref fix);
// Makes sure avatar does not end up outside region

View File

@ -6,7 +6,7 @@ using OpenSim.Region.Framework.Scenes;
using NUnit.Framework;
namespace OpenSim.Region.Framework.Tests
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class BorderTests