Separate out physics testing actions into a separate PhysicsBehaviour class
parent
a62ccb5c4c
commit
66c60c56a0
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@ -37,6 +37,7 @@ using log4net.Repository;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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@ -119,10 +120,14 @@ namespace pCampBot
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string password = cs.GetString("password");
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string loginUri = cs.GetString("loginuri");
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// Hardcoded for new
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List<IBehaviour> behaviours = new List<IBehaviour>();
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behaviours.Add(new PhysicsBehaviour());
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for (int i = 0; i < botcount; i++)
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{
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string lastName = string.Format("{0}_{1}", lastNameStem, i);
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startupBot(i, this, firstName, lastName, password, loginUri);
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startupBot(i, this, behaviours, firstName, lastName, password, loginUri);
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}
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}
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@ -150,14 +155,17 @@ namespace pCampBot
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/// This starts up the bot and stores the thread for the bot in the thread array
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/// </summary>
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/// <param name="pos">The position in the thread array to stick the bot's thread</param>
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/// <param name="cs">Configuration of the bot</param>
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/// <param name="bm"></param>
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/// <param name="behaviours">Behaviours for this bot to perform.</param>
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/// <param name="firstName">First name</param>
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/// <param name="lastName">Last name</param>
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/// <param name="password">Password</param>
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/// <param name="loginUri">Login URI</param>
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public void startupBot(int pos, BotManager bm, string firstName, string lastName, string password, string loginUri)
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public void startupBot(
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int pos, BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri)
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{
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PhysicsBot pb = new PhysicsBot(bm, firstName, lastName, password, loginUri);
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PhysicsBot pb = new PhysicsBot(bm, behaviours, firstName, lastName, password, loginUri);
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pb.OnConnected += handlebotEvent;
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pb.OnDisconnected += handlebotEvent;
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using pCampBot;
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using System;
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namespace pCampBot.Interfaces
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{
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public interface IBehaviour
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{
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void Action(PhysicsBot bot);
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}
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}
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@ -0,0 +1,97 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using OpenMetaverse;
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using OpenSim.Framework;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// This is a behaviour designed to stress physics by moving and bouncing around bots a whole lot.
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/// </summary>
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/// <remarks>
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/// TODO: talkarray should be in a separate behaviour.
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/// </remarks>
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public class PhysicsBehaviour : IBehaviour
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{
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private string[] talkarray;
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public PhysicsBehaviour()
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{
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talkarray = readexcuses();
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}
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public void Action(PhysicsBot bot)
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{
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int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number,
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// the greater the bot's chances to walk instead of run.
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bot.Client.Self.Jump(false);
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if (walkorrun == 0)
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{
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bot.Client.Self.Movement.AlwaysRun = true;
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}
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else
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{
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bot.Client.Self.Movement.AlwaysRun = false;
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}
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// TODO: unused: Vector3 pos = client.Self.SimPosition;
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Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254));
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bot.Client.Self.Movement.TurnToward(newpos);
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bot.Client.Self.Movement.AtPos = true;
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Thread.Sleep(bot.Random.Next(3000, 13000));
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bot.Client.Self.Movement.AtPos = false;
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bot.Client.Self.Jump(true);
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string randomf = talkarray[bot.Random.Next(talkarray.Length)];
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if (talkarray.Length > 1 && randomf.Length > 1)
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bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
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Thread.Sleep(bot.Random.Next(1000, 10000));
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}
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private string[] readexcuses()
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{
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string allexcuses = "";
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string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
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if (File.Exists(file))
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{
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StreamReader csr = File.OpenText(file);
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allexcuses = csr.ReadToEnd();
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csr.Close();
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}
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return allexcuses.Split(Environment.NewLine.ToCharArray());
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}
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}
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}
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@ -36,6 +36,7 @@ using log4net;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using Nini.Config;
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using pCampBot.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using Timer = System.Timers.Timer;
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@ -51,6 +52,11 @@ namespace pCampBot
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public BotManager BotManager { get; private set; }
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private IConfig startupConfig; // bot config, passed from BotManager
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/// <summary>
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/// Behaviours implemented by this bot.
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/// </summary>
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public List<IBehaviour> Behaviours { get; private set; }
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/// <summary>
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/// Is this bot connected to the grid?
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/// </summary>
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@ -74,25 +80,33 @@ namespace pCampBot
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protected List<uint> objectIDs = new List<uint>();
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protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
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/// <summary>
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/// Random number generator.
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/// </summary>
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public Random Random { get; private set; }
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/// <summary>
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/// New instance of a SecondLife client
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/// </summary>
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public GridClient client = new GridClient();
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protected string[] talkarray;
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public GridClient Client { get; private set; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="bm"></param>
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/// <param name="behaviours">Behaviours for this bot to perform</param>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="loginUri"></param>
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public PhysicsBot(BotManager bm, string firstName, string lastName, string password, string loginUri)
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/// <param name="behaviours"></param>
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public PhysicsBot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri)
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{
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Client = new GridClient();
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Random = new Random(Environment.TickCount);// We do stuff randomly here
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FirstName = firstName;
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LastName = lastName;
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Name = string.Format("{0} {1}", FirstName, LastName);
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@ -102,7 +116,8 @@ namespace pCampBot
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BotManager = bm;
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startupConfig = bm.Config;
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readconfig();
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talkarray = readexcuses();
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Behaviours = behaviours;
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}
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//We do our actions here. This is where one would
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@ -110,34 +125,7 @@ namespace pCampBot
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private void Action()
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{
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while (true)
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{
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int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
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// the greater the bot's chances to walk instead of run.
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client.Self.Jump(false);
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if (walkorrun == 0)
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{
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client.Self.Movement.AlwaysRun = true;
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}
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else
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{
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client.Self.Movement.AlwaysRun = false;
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}
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// TODO: unused: Vector3 pos = client.Self.SimPosition;
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Vector3 newpos = new Vector3(somthing.Next(1, 254), somthing.Next(1, 254), somthing.Next(1, 254));
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client.Self.Movement.TurnToward(newpos);
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client.Self.Movement.AtPos = true;
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Thread.Sleep(somthing.Next(3000, 13000));
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client.Self.Movement.AtPos = false;
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client.Self.Jump(true);
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string randomf = talkarray[somthing.Next(talkarray.Length)];
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if (talkarray.Length > 1 && randomf.Length > 1)
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client.Self.Chat(randomf, 0, ChatType.Normal);
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Thread.Sleep(somthing.Next(1000, 10000));
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}
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Behaviours.ForEach(b => b.Action(this));
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}
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/// <summary>
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@ -145,7 +133,7 @@ namespace pCampBot
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/// </summary>
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public void readconfig()
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{
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wear = startupConfig.GetString("wear","no");
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wear = startupConfig.GetString("wear", "no");
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}
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/// <summary>
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@ -156,7 +144,7 @@ namespace pCampBot
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if (m_actionThread != null)
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m_actionThread.Abort();
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client.Network.Logout();
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Client.Network.Logout();
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}
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/// <summary>
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@ -164,50 +152,50 @@ namespace pCampBot
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/// </summary>
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public void startup()
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{
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client.Settings.LOGIN_SERVER = LoginUri;
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client.Settings.ALWAYS_DECODE_OBJECTS = false;
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client.Settings.AVATAR_TRACKING = false;
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client.Settings.OBJECT_TRACKING = false;
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client.Settings.SEND_AGENT_THROTTLE = true;
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client.Settings.SEND_PINGS = true;
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client.Settings.STORE_LAND_PATCHES = false;
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client.Settings.USE_ASSET_CACHE = false;
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client.Settings.MULTIPLE_SIMS = true;
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client.Throttle.Asset = 100000;
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client.Throttle.Land = 100000;
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client.Throttle.Task = 100000;
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client.Throttle.Texture = 100000;
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client.Throttle.Wind = 100000;
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client.Throttle.Total = 400000;
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client.Network.LoginProgress += this.Network_LoginProgress;
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client.Network.SimConnected += this.Network_SimConnected;
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client.Network.Disconnected += this.Network_OnDisconnected;
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client.Objects.ObjectUpdate += Objects_NewPrim;
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Client.Settings.LOGIN_SERVER = LoginUri;
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Client.Settings.ALWAYS_DECODE_OBJECTS = false;
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Client.Settings.AVATAR_TRACKING = false;
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Client.Settings.OBJECT_TRACKING = false;
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Client.Settings.SEND_AGENT_THROTTLE = true;
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Client.Settings.SEND_PINGS = true;
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Client.Settings.STORE_LAND_PATCHES = false;
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Client.Settings.USE_ASSET_CACHE = false;
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Client.Settings.MULTIPLE_SIMS = true;
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Client.Throttle.Asset = 100000;
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Client.Throttle.Land = 100000;
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Client.Throttle.Task = 100000;
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Client.Throttle.Texture = 100000;
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Client.Throttle.Wind = 100000;
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Client.Throttle.Total = 400000;
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Client.Network.LoginProgress += this.Network_LoginProgress;
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Client.Network.SimConnected += this.Network_SimConnected;
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Client.Network.Disconnected += this.Network_OnDisconnected;
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Client.Objects.ObjectUpdate += Objects_NewPrim;
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if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
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if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
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{
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IsConnected = true;
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Thread.Sleep(somthing.Next(1000, 10000));
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Thread.Sleep(Random.Next(1000, 10000));
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m_actionThread = new Thread(Action);
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m_actionThread.Start();
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// OnConnected(this, EventType.CONNECTED);
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if (wear == "save")
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{
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client.Appearance.SetPreviousAppearance();
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Client.Appearance.SetPreviousAppearance();
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SaveDefaultAppearance();
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}
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else if (wear != "no")
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{
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MakeDefaultAppearance(wear);
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}
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client.Self.Jump(true);
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Client.Self.Jump(true);
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}
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else
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{
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MainConsole.Instance.OutputFormat(
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"{0} {1} cannot login: {2}", FirstName, LastName, client.Network.LoginMessage);
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"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
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if (OnDisconnected != null)
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{
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@ -227,11 +215,11 @@ namespace pCampBot
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Array wtypes = Enum.GetValues(typeof(WearableType));
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foreach (WearableType wtype in wtypes)
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{
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UUID wearable = client.Appearance.GetWearableAsset(wtype);
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UUID wearable = Client.Appearance.GetWearableAsset(wtype);
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if (wearable != UUID.Zero)
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{
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client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
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client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
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Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
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Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
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}
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}
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}
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@ -306,11 +294,11 @@ namespace pCampBot
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UUID assetID = UUID.Random();
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AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
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asset.Decode();
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asset.Owner = client.Self.AgentID;
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asset.Owner = Client.Self.AgentID;
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asset.WearableType = GetWearableType(clothing[i]);
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asset.Encode();
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transid = client.Assets.RequestUpload(asset,true);
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client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
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transid = Client.Assets.RequestUpload(asset,true);
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Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
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transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
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{
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if (success)
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@ -328,11 +316,11 @@ namespace pCampBot
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UUID assetID = UUID.Random();
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AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
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asset.Decode();
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asset.Owner = client.Self.AgentID;
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asset.Owner = Client.Self.AgentID;
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asset.WearableType = GetWearableType(bodyparts[i]);
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asset.Encode();
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transid = client.Assets.RequestUpload(asset,true);
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client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
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transid = Client.Assets.RequestUpload(asset,true);
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Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
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transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
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{
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if (success)
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@ -352,7 +340,7 @@ namespace pCampBot
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else
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{
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MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
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client.Appearance.WearOutfit(listwearables, false);
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Client.Appearance.WearOutfit(listwearables, false);
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}
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}
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catch (Exception ex)
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@ -363,8 +351,8 @@ namespace pCampBot
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public InventoryFolder FindClothingFolder()
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{
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UUID rootfolder = client.Inventory.Store.RootFolder.UUID;
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List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder);
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UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
|
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List<InventoryBase> listfolders = Client.Inventory.Store.GetContents(rootfolder);
|
||||
InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
|
||||
foreach (InventoryBase folder in listfolders)
|
||||
{
|
||||
|
@ -453,10 +441,9 @@ namespace pCampBot
|
|||
return;
|
||||
|
||||
BotManager.AssetsReceived[textureID] = false;
|
||||
client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
||||
Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
|
||||
{
|
||||
|
@ -473,20 +460,5 @@ namespace pCampBot
|
|||
// SaveAsset((AssetWearable) asset);
|
||||
// }
|
||||
}
|
||||
|
||||
public string[] readexcuses()
|
||||
{
|
||||
string allexcuses = "";
|
||||
|
||||
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
StreamReader csr = File.OpenText(file);
|
||||
allexcuses = csr.ReadToEnd();
|
||||
csr.Close();
|
||||
}
|
||||
|
||||
return allexcuses.Split(Environment.NewLine.ToCharArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,8 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
@ -44,6 +46,8 @@ namespace pCampBot
|
|||
|
||||
public class pCampBot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
|
@ -60,9 +64,17 @@ namespace pCampBot
|
|||
|
||||
//startup specified number of bots. 1 is the default
|
||||
bm.dobotStartup(botcount, config);
|
||||
|
||||
while (true)
|
||||
{
|
||||
MainConsole.Instance.Prompt();
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Prompt();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Command error: {0}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue