a last set of files that seem to have embedded ^M in them
parent
6bc9e0614c
commit
66dc421be7
|
@ -1,192 +1,192 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGHyperlink
|
public class HGHyperlink
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static Random random = new Random();
|
private static Random random = new Random();
|
||||||
|
|
||||||
public static RegionInfo TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, uint xloc, uint yloc)
|
public static RegionInfo TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, uint xloc, uint yloc)
|
||||||
{
|
{
|
||||||
string host = "127.0.0.1";
|
string host = "127.0.0.1";
|
||||||
string portstr;
|
string portstr;
|
||||||
string regionName = "";
|
string regionName = "";
|
||||||
uint port = 9000;
|
uint port = 9000;
|
||||||
string[] parts = mapName.Split(new char[] { ':' });
|
string[] parts = mapName.Split(new char[] { ':' });
|
||||||
if (parts.Length >= 1)
|
if (parts.Length >= 1)
|
||||||
{
|
{
|
||||||
host = parts[0];
|
host = parts[0];
|
||||||
}
|
}
|
||||||
if (parts.Length >= 2)
|
if (parts.Length >= 2)
|
||||||
{
|
{
|
||||||
portstr = parts[1];
|
portstr = parts[1];
|
||||||
if (!UInt32.TryParse(portstr, out port))
|
if (!UInt32.TryParse(portstr, out port))
|
||||||
regionName = parts[1];
|
regionName = parts[1];
|
||||||
}
|
}
|
||||||
// always take the last one
|
// always take the last one
|
||||||
if (parts.Length >= 3)
|
if (parts.Length >= 3)
|
||||||
{
|
{
|
||||||
regionName = parts[2];
|
regionName = parts[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sanity check. Don't ever link to this sim.
|
// Sanity check. Don't ever link to this sim.
|
||||||
IPAddress ipaddr = null;
|
IPAddress ipaddr = null;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ipaddr = Util.GetHostFromDNS(host);
|
ipaddr = Util.GetHostFromDNS(host);
|
||||||
}
|
}
|
||||||
catch { }
|
catch { }
|
||||||
|
|
||||||
if ((ipaddr != null) &&
|
if ((ipaddr != null) &&
|
||||||
!((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port)))
|
!((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port)))
|
||||||
{
|
{
|
||||||
RegionInfo regInfo;
|
RegionInfo regInfo;
|
||||||
bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo);
|
bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo);
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
regInfo.RegionName = mapName;
|
regInfo.RegionName = mapName;
|
||||||
return regInfo;
|
return regInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static RegionInfo TryLinkRegion(Scene m_scene, IClientAPI client, string mapName)
|
public static RegionInfo TryLinkRegion(Scene m_scene, IClientAPI client, string mapName)
|
||||||
{
|
{
|
||||||
uint xloc = (uint)(random.Next(0, Int16.MaxValue));
|
uint xloc = (uint)(random.Next(0, Int16.MaxValue));
|
||||||
return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
|
return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool TryCreateLink(Scene m_scene, IClientAPI client, uint xloc, uint yloc,
|
public static bool TryCreateLink(Scene m_scene, IClientAPI client, uint xloc, uint yloc,
|
||||||
string externalRegionName, uint externalPort, string externalHostName, out RegionInfo regInfo)
|
string externalRegionName, uint externalPort, string externalHostName, out RegionInfo regInfo)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc);
|
m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc);
|
||||||
|
|
||||||
regInfo = new RegionInfo();
|
regInfo = new RegionInfo();
|
||||||
regInfo.RegionName = externalRegionName;
|
regInfo.RegionName = externalRegionName;
|
||||||
regInfo.HttpPort = externalPort;
|
regInfo.HttpPort = externalPort;
|
||||||
regInfo.ExternalHostName = externalHostName;
|
regInfo.ExternalHostName = externalHostName;
|
||||||
regInfo.RegionLocX = xloc;
|
regInfo.RegionLocX = xloc;
|
||||||
regInfo.RegionLocY = yloc;
|
regInfo.RegionLocY = yloc;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
|
regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message);
|
m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
|
regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
|
||||||
|
|
||||||
// Finally, link it
|
// Finally, link it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
|
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Warn("[HGrid]: Unable to link region: " + e.Message);
|
m_log.Warn("[HGrid]: Unable to link region: " + e.Message);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint x, y;
|
uint x, y;
|
||||||
if (!Check4096(m_scene, regInfo, out x, out y))
|
if (!Check4096(m_scene, regInfo, out x, out y))
|
||||||
{
|
{
|
||||||
m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
|
m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
|
||||||
if (client != null)
|
if (client != null)
|
||||||
client.SendAlertMessage("Region is too far (" + x + ", " + y + ")");
|
client.SendAlertMessage("Region is too far (" + x + ", " + y + ")");
|
||||||
m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")");
|
m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y))
|
if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y))
|
||||||
{
|
{
|
||||||
m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
|
m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
|
||||||
if (client != null)
|
if (client != null)
|
||||||
client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")");
|
client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")");
|
||||||
m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")");
|
m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[HGrid]: link region succeeded");
|
m_log.Debug("[HGrid]: link region succeeded");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Cope with this viewer limitation.
|
/// Cope with this viewer limitation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regInfo"></param>
|
/// <param name="regInfo"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static bool Check4096(Scene m_scene, RegionInfo regInfo, out uint x, out uint y)
|
public static bool Check4096(Scene m_scene, RegionInfo regInfo, out uint x, out uint y)
|
||||||
{
|
{
|
||||||
ulong realHandle;
|
ulong realHandle;
|
||||||
if (UInt64.TryParse(regInfo.regionSecret, out realHandle))
|
if (UInt64.TryParse(regInfo.regionSecret, out realHandle))
|
||||||
{
|
{
|
||||||
Utils.LongToUInts(realHandle, out x, out y);
|
Utils.LongToUInts(realHandle, out x, out y);
|
||||||
x = x / Constants.RegionSize;
|
x = x / Constants.RegionSize;
|
||||||
y = y / Constants.RegionSize;
|
y = y / Constants.RegionSize;
|
||||||
|
|
||||||
if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) ||
|
if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) ||
|
||||||
(Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096))
|
(Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
|
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
|
||||||
m_log.Debug("[HGrid]: Gnomes. Region deregistered.");
|
m_log.Debug("[HGrid]: Gnomes. Region deregistered.");
|
||||||
x = y = 0;
|
x = y = 0;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool CheckCoords(uint thisx, uint thisy, uint x, uint y)
|
public static bool CheckCoords(uint thisx, uint thisy, uint x, uint y)
|
||||||
{
|
{
|
||||||
if ((thisx == x) && (thisy == y))
|
if ((thisx == x) && (thisy == y))
|
||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1023,7 +1023,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// at region startup
|
// at region startup
|
||||||
|
|
||||||
// teravus: After this was removed from the linking algorithm, Linked prims no longer collided
|
// teravus: After this was removed from the linking algorithm, Linked prims no longer collided
|
||||||
// properly when non-physical if they havn't been moved. This breaks ALL builds.
|
// properly when non-physical if they havn't been moved. This breaks ALL builds.
|
||||||
// see: http://opensimulator.org/mantis/view.php?id=3108
|
// see: http://opensimulator.org/mantis/view.php?id=3108
|
||||||
|
|
||||||
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
||||||
|
@ -2074,12 +2074,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Can't do this yet since backup still makes use of the root part without any synchronization
|
// Can't do this yet since backup still makes use of the root part without any synchronization
|
||||||
// objectGroup.m_rootPart = null;
|
// objectGroup.m_rootPart = null;
|
||||||
|
|
||||||
AttachToBackup();
|
AttachToBackup();
|
||||||
|
|
||||||
|
|
||||||
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
||||||
// position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and
|
// position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and
|
||||||
// unmoved prims!
|
// unmoved prims!
|
||||||
ResetChildPrimPhysicsPositions();
|
ResetChildPrimPhysicsPositions();
|
||||||
|
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
|
|
|
@ -1019,10 +1019,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
//m_log.DebugFormat("Completed movement");
|
//m_log.DebugFormat("Completed movement");
|
||||||
}
|
}
|
||||||
|
|
||||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,140 +1,140 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using OpenSim.Tests.Common;
|
using OpenSim.Tests.Common;
|
||||||
using OpenSim.Region.ScriptEngine.Shared;
|
using OpenSim.Region.ScriptEngine.Shared;
|
||||||
using OpenSim.Tests.Common.Setup;
|
using OpenSim.Tests.Common.Setup;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tests for LSL_Api
|
/// Tests for LSL_Api
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class LSL_ApiTest
|
public class LSL_ApiTest
|
||||||
{
|
{
|
||||||
|
|
||||||
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-7;
|
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-7;
|
||||||
private LSL_Api lslApi;
|
private LSL_Api lslApi;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp()
|
public void SetUp()
|
||||||
{
|
{
|
||||||
|
|
||||||
IniConfigSource initConfigSource = new IniConfigSource();
|
IniConfigSource initConfigSource = new IniConfigSource();
|
||||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
config.Set("Enabled", "true");
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene();
|
Scene scene = SceneSetupHelpers.SetupScene();
|
||||||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
|
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
|
||||||
|
|
||||||
XEngine.XEngine engine = new XEngine.XEngine();
|
XEngine.XEngine engine = new XEngine.XEngine();
|
||||||
engine.Initialise(scene, initConfigSource);
|
engine.Initialise(scene, initConfigSource);
|
||||||
|
|
||||||
lslApi = new LSL_Api();
|
lslApi = new LSL_Api();
|
||||||
lslApi.Initialize(engine, part, part.LocalId, part.UUID);
|
lslApi.Initialize(engine, part, part.LocalId, part.UUID);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestllAngleBetween()
|
public void TestllAngleBetween()
|
||||||
{
|
{
|
||||||
TestllAngleBetween(new Vector3(1, 0, 0), 0);
|
TestllAngleBetween(new Vector3(1, 0, 0), 0);
|
||||||
TestllAngleBetween(new Vector3(1, 0, 0), 90);
|
TestllAngleBetween(new Vector3(1, 0, 0), 90);
|
||||||
TestllAngleBetween(new Vector3(1, 0, 0), 180);
|
TestllAngleBetween(new Vector3(1, 0, 0), 180);
|
||||||
TestllAngleBetween(new Vector3(1, 0, 0), 270);
|
TestllAngleBetween(new Vector3(1, 0, 0), 270);
|
||||||
|
|
||||||
TestllAngleBetween(new Vector3(0, 1, 0), 0);
|
TestllAngleBetween(new Vector3(0, 1, 0), 0);
|
||||||
TestllAngleBetween(new Vector3(0, 1, 0), 90);
|
TestllAngleBetween(new Vector3(0, 1, 0), 90);
|
||||||
TestllAngleBetween(new Vector3(0, 1, 0), 180);
|
TestllAngleBetween(new Vector3(0, 1, 0), 180);
|
||||||
TestllAngleBetween(new Vector3(0, 1, 0), 270);
|
TestllAngleBetween(new Vector3(0, 1, 0), 270);
|
||||||
|
|
||||||
TestllAngleBetween(new Vector3(0, 0, 1), 0);
|
TestllAngleBetween(new Vector3(0, 0, 1), 0);
|
||||||
TestllAngleBetween(new Vector3(0, 0, 1), 90);
|
TestllAngleBetween(new Vector3(0, 0, 1), 90);
|
||||||
TestllAngleBetween(new Vector3(0, 0, 1), 180);
|
TestllAngleBetween(new Vector3(0, 0, 1), 180);
|
||||||
TestllAngleBetween(new Vector3(0, 0, 1), 270);
|
TestllAngleBetween(new Vector3(0, 0, 1), 270);
|
||||||
|
|
||||||
TestllAngleBetween(new Vector3(1, 1, 1), 0);
|
TestllAngleBetween(new Vector3(1, 1, 1), 0);
|
||||||
TestllAngleBetween(new Vector3(1, 1, 1), 90);
|
TestllAngleBetween(new Vector3(1, 1, 1), 90);
|
||||||
TestllAngleBetween(new Vector3(1, 1, 1), 180);
|
TestllAngleBetween(new Vector3(1, 1, 1), 180);
|
||||||
TestllAngleBetween(new Vector3(1, 1, 1), 270);
|
TestllAngleBetween(new Vector3(1, 1, 1), 270);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TestllAngleBetween(Vector3 axis,float originalAngle)
|
private void TestllAngleBetween(Vector3 axis,float originalAngle)
|
||||||
{
|
{
|
||||||
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
|
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
|
||||||
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
|
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
|
||||||
|
|
||||||
double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
|
double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
|
||||||
|
|
||||||
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
|
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
|
||||||
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
|
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Conversions to and from LSL_Types
|
#region Conversions to and from LSL_Types
|
||||||
|
|
||||||
private float ToRadians(double degrees)
|
private float ToRadians(double degrees)
|
||||||
{
|
{
|
||||||
return (float)(Math.PI * degrees / 180);
|
return (float)(Math.PI * degrees / 180);
|
||||||
}
|
}
|
||||||
|
|
||||||
// private double FromRadians(float radians)
|
// private double FromRadians(float radians)
|
||||||
// {
|
// {
|
||||||
// return radians * 180 / Math.PI;
|
// return radians * 180 / Math.PI;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
|
private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
|
||||||
{
|
{
|
||||||
return lslFloat.value;
|
return lslFloat.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// private LSL_Types.LSLFloat ToLslFloat(double value)
|
// private LSL_Types.LSLFloat ToLslFloat(double value)
|
||||||
// {
|
// {
|
||||||
// return new LSL_Types.LSLFloat(value);
|
// return new LSL_Types.LSLFloat(value);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
|
// private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
|
||||||
// {
|
// {
|
||||||
// return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
|
// return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
|
private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
|
||||||
{
|
{
|
||||||
return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue