Fix CHANGED_TEXTURE and CHANGED_COLOR.

iar_mods
Melanie 2011-12-05 19:01:14 +00:00
parent a2d98c7293
commit 66f4ce354f
4 changed files with 67 additions and 65 deletions

View File

@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.UpdateTexture(tmptex);
part.UpdateTextureEntry(tmptex.GetBytes());
}
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
@ -437,4 +437,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
#endregion
}
}
}

View File

@ -3178,7 +3178,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="face"></param>
public void SetFaceColor(Vector3 color, int face)
{
Primitive.TextureEntry tex = Shape.Textures;
// The only way to get a deep copy/ If we don't do this, we can
// mever detect color changes further down.
Byte[] buf = Shape.Textures.GetBytes();
Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
Color4 texcolor;
if (face >= 0 && face < GetNumberOfSides())
{
@ -3187,8 +3190,7 @@ namespace OpenSim.Region.Framework.Scenes
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
UpdateTexture(tex);
TriggerScriptChangedEvent(Changed.COLOR);
UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ALL_SIDES)
@ -3209,8 +3211,7 @@ namespace OpenSim.Region.Framework.Scenes
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
tex.DefaultTexture.RGBA = texcolor;
}
UpdateTexture(tex);
TriggerScriptChangedEvent(Changed.COLOR);
UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -4537,49 +4538,50 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Update the textures on the part.
/// </summary>
/// <remarks>
/// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
/// not handling RGBA properly. Cycles through, and "fixes" the color
/// info
/// </remarks>
/// <param name="tex"></param>
public void UpdateTexture(Primitive.TextureEntry tex)
{
//Color4 tmpcolor;
//for (uint i = 0; i < 32; i++)
//{
// if (tex.FaceTextures[i] != null)
// {
// tmpcolor = tex.GetFace((uint) i).RGBA;
// tmpcolor.A = tmpcolor.A*255;
// tmpcolor.R = tmpcolor.R*255;
// tmpcolor.G = tmpcolor.G*255;
// tmpcolor.B = tmpcolor.B*255;
// tex.FaceTextures[i].RGBA = tmpcolor;
// }
//}
//tmpcolor = tex.DefaultTexture.RGBA;
//tmpcolor.A = tmpcolor.A*255;
//tmpcolor.R = tmpcolor.R*255;
//tmpcolor.G = tmpcolor.G*255;
//tmpcolor.B = tmpcolor.B*255;
//tex.DefaultTexture.RGBA = tmpcolor;
UpdateTextureEntry(tex.GetBytes());
}
/// <summary>
/// Update the texture entry for this part.
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
TriggerScriptChangedEvent(Changed.TEXTURE);
Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length);
Primitive.TextureEntry oldTex = Shape.Textures;
Changed changeFlags = 0;
for (int i = 0 ; i < GetNumberOfSides(); i++)
{
Primitive.TextureEntryFace newFace = newTex.DefaultTexture;
Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
if (oldTex.FaceTextures[i] != null)
oldFace = oldTex.FaceTextures[i];
if (newTex.FaceTextures[i] != null)
newFace = newTex.FaceTextures[i];
Color4 oldRGBA = oldFace.RGBA;
Color4 newRGBA = newFace.RGBA;
if (oldRGBA.R != newRGBA.R ||
oldRGBA.G != newRGBA.G ||
oldRGBA.B != newRGBA.B ||
oldRGBA.A != newRGBA.A)
changeFlags |= Changed.COLOR;
if (oldFace.TextureID != newFace.TextureID)
changeFlags |= Changed.TEXTURE;
// Max change, skip the rest of testing
if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
break;
}
m_shape.TextureEntry = textureEntry;
if (changeFlags != 0)
TriggerScriptChangedEvent(changeFlags);
UpdateFlag = UpdateRequired.FULL;
ParentGroup.HasGroupChanged = true;
//This is madness..
//ParentGroup.ScheduleGroupForFullUpdate();
//This is sparta

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
m_parent.UpdateTextureEntry(tex.GetBytes());
}
}
@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.TextureID = value;
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
m_parent.UpdateTextureEntry(tex.GetBytes());
}
}
@ -97,7 +97,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.Fullbright = value;
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
m_parent.UpdateTextureEntry(tex.GetBytes());
}
}
@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.Glow = (float) value;
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
m_parent.UpdateTextureEntry(tex.GetBytes());
}
}
@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.Shiny = value ? Shininess.High : Shininess.None;
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
m_parent.UpdateTextureEntry(tex.GetBytes());
}
}

View File

@ -1424,7 +1424,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].TexMapType = textype;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1437,7 +1437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.TexMapType = textype;
}
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1449,7 +1449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Glow = glow;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1462,7 +1462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.Glow = glow;
}
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1497,7 +1497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.CreateFace((uint) face);
tex.FaceTextures[face].Shiny = sval;
tex.FaceTextures[face].Bump = bump;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1512,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.DefaultTexture.Shiny = sval;
tex.DefaultTexture.Bump = bump;
}
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1524,7 +1524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Fullbright = bright;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1537,7 +1537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.Fullbright = bright;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1593,7 +1593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1617,7 +1617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.DefaultTexture.RGBA = texcolor;
}
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1774,7 +1774,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = textureID;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@ -1787,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.TextureID = textureID;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1809,7 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@ -1824,7 +1824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1845,7 +1845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@ -1860,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}
@ -1880,7 +1880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.Rotation = (float)rotation;
part.UpdateTexture(tex);
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}