adding shell of SqliteDataStore

afrisby
Sean Dague 2007-08-06 20:36:57 +00:00
parent 3a85c39b71
commit 67004b5b03
1 changed files with 116 additions and 0 deletions

View File

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OpenSim.Framework.Console;
using libsecondlife;
using System.Data;
// Yes, this won't compile on MS, need to deal with that later
using Mono.Data.SqliteClient;
namespace OpenSim.DataStore.SqliteStorage
{
// public class SceneObjectQuery : Predicate
// {
// private LLUUID globalIDSearch;
// public SceneObjectQuery(LLUUID find)
// {
// globalIDSearch = find;
// }
// public bool Match(SceneObject obj)
// {
// return obj.rootUUID == globalIDSearch;
// }
// }
public class SqliteDataStore : IRegionDataStore
{
private const primSelect = "select * from prims";
private const shapeSelect = "select * from primshapes";
private DataSet ds;
private IObjectContainer db;
public void Initialise(string dbfile, string dbname)
{
// for us, dbfile will be the connect string
MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
SqliteConnection conn = new SqliteConnection(dbfile);
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd);
ds = new DataSet();
// We fill the data set, now we've got copies in memory for the information
// TODO: see if the linkage actually holds.
primDa.FillSchema(ds, SchemaType.Mapped, "PrimSchema");
primDa.Fill(ds, "prims");
shapeDa.FillSchema(ds, SchemaType.Mapped, "ShapeSchema");
shapeDa.Fill(ds, "primshapes");
return;
}
public void StoreObject(SceneObject obj)
{
// TODO: Serializing code
}
public void RemoveObject(LLUUID obj)
{
// TODO: remove code
}
public List<SceneObject> LoadObjects()
{
List<SceneObject> retvals = new List<SceneObject>();
MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
}
public void StoreTerrain(double[,] ter)
{
}
public double[,] LoadTerrain()
{
return null;
}
public void RemoveLandObject(uint id)
{
}
public void StoreParcel(Land parcel)
{
}
public List<Land> LoadLandObjects()
{
return new List<Land>();
}
public void Shutdown()
{
// TODO: DataSet commit
}
}
}