Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
670c7842a4
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@ -63,77 +63,7 @@ namespace OpenSim.Framework
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// a "long" call for warning & debugging purposes
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public const int LongCallTime = 500;
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// /// <summary>
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// /// Send LLSD to an HTTP client in application/llsd+json form
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// /// </summary>
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// /// <param name="response">HTTP response to send the data in</param>
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// /// <param name="body">LLSD to send to the client</param>
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// public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
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// {
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// byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
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//
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// response.ContentEncoding = Encoding.UTF8;
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// response.ContentLength = responseData.Length;
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// response.ContentType = "application/llsd+json";
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// response.Body.Write(responseData, 0, responseData.Length);
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// }
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//
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// /// <summary>
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// /// Send LLSD to an HTTP client in application/llsd+xml form
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// /// </summary>
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// /// <param name="response">HTTP response to send the data in</param>
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// /// <param name="body">LLSD to send to the client</param>
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// public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
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// {
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// byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
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//
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// response.ContentEncoding = Encoding.UTF8;
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// response.ContentLength = responseData.Length;
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// response.ContentType = "application/llsd+xml";
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// response.Body.Write(responseData, 0, responseData.Length);
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// }
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/// <summary>
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/// Make a GET or GET-like request to a web service that returns LLSD
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/// or JSON data
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/// </summary>
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public static OSDMap ServiceRequest(string url, string httpVerb)
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{
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string errorMessage;
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try
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{
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HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
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request.Method = httpVerb;
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using (WebResponse response = request.GetResponse())
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{
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using (Stream responseStream = response.GetResponseStream())
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{
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try
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{
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string responseStr = responseStream.GetStreamString();
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OSD responseOSD = OSDParser.Deserialize(responseStr);
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if (responseOSD.Type == OSDType.Map)
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return (OSDMap)responseOSD;
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else
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errorMessage = "Response format was invalid.";
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}
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catch
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{
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errorMessage = "Failed to parse the response.";
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}
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}
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}
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}
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catch (Exception ex)
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{
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m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
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errorMessage = ex.Message;
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}
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return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
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}
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#region JSONRequest
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/// <summary>
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/// PUT JSON-encoded data to a web service that returns LLSD or
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@ -303,6 +233,10 @@ namespace OpenSim.Framework
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return result;
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}
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#endregion JSONRequest
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#region FormRequest
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/// <summary>
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/// POST URL-encoded form data to a web service that returns LLSD or
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/// JSON data
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@ -397,6 +331,8 @@ namespace OpenSim.Framework
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result["Message"] = OSD.FromString("Service request failed: " + msg);
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return result;
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}
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#endregion FormRequest
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#region Uri
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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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string userAssetServer = string.Empty;
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if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
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{
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Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
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m_assMapper.Post(assetID, avatarID, userAssetServer);
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}
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}
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@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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}
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public Type ReplaceableInterface
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// There is a major hack going on in this method. The viewer doesn't request
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// map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
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// grids above that cell don't have a map at all. So, here's the hack: we wait
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// for this CAP request to come, and we inject the map blocks at this point.
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// for this CAP request to come, and we inject the map blocks at this point.
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// In a normal scenario, this request simply sends back the MapLayer (the blue color).
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// In the hacked scenario, it also sends the map blocks via UDP.
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//
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@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionhandle, out x, out y);
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GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
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GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (mreg != null)
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{
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@ -857,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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finally
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{
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if (os != null)
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os.Close();
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os.Close();
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}
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string response_mapItems_reply = null;
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@ -960,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// on an unloaded square.
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// But make sure: Look whether the one we requested is in there
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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minX * (int)Constants.RegionSize,
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maxX * (int)Constants.RegionSize,
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minY * (int)Constants.RegionSize,
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minX * (int)Constants.RegionSize,
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maxX * (int)Constants.RegionSize,
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minY * (int)Constants.RegionSize,
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maxY * (int)Constants.RegionSize);
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if (regions != null)
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{
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foreach (GridRegion r in regions)
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{
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if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
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if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
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(r.RegionLocY == minY * (int)Constants.RegionSize))
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{
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// found it => add it to response
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@ -1004,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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List<MapBlockData> mapBlocks = new List<MapBlockData>();
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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(minX - 4) * (int)Constants.RegionSize,
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(minX - 4) * (int)Constants.RegionSize,
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(maxX + 4) * (int)Constants.RegionSize,
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(minY - 4) * (int)Constants.RegionSize,
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(maxY + 4) * (int)Constants.RegionSize);
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@ -1336,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// Cannot create a map for a nonexistant heightmap
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if (m_scene.Heightmap == null)
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return;
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//create a texture asset of the terrain
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IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
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if (terrain == null)
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@ -1345,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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byte[] data = terrain.WriteJpeg2000Image();
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if (data == null)
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return;
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byte[] overlay = GenerateOverlay();
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m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
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@ -1366,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// Store the new one
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m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
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m_scene.AssetService.Store(asset);
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if (overlay != null)
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{
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parcelImageID = UUID.Random();
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@ -1390,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
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m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
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m_scene.RegionInfo.RegionSettings.Save();
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// Delete the old one
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// m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
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m_scene.AssetService.Delete(lastTerrainImageID.ToString());
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@ -1469,18 +1469,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
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{
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landForSale = true;
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saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
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}
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}
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if (!landForSale)
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{
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m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName);
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m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
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return null;
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}
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m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName);
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m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
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for (int x = 0 ; x < 64 ; x++)
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{
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@ -7069,10 +7069,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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shapeBlock.PathScaleX = 100;
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shapeBlock.PathScaleY = 150;
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if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
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type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
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type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
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type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS)
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int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR);
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if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) &&
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type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) &&
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type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) &&
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type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
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{
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// default
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type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
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@ -378,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_SCULPT_TYPE_TORUS = 2;
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public const int PRIM_SCULPT_TYPE_PLANE = 3;
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public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
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public const int PRIM_SCULPT_FLAG_INVERT = 64;
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public const int PRIM_SCULPT_FLAG_MIRROR = 128;
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public const int MASK_BASE = 0;
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public const int MASK_OWNER = 1;
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