From 67315ef106694e5713412d12a010393020d0029e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 4 Nov 2008 18:33:54 +0000 Subject: [PATCH] * Stop sending wearables back to the client on set appearance * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index e278870ffc..e28a523ea3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1902,11 +1902,6 @@ namespace OpenSim.Region.Environment.Scenes m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name); ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); - //ControllingClient.SendAppearance( - // m_appearance.Owner, - // m_appearance.VisualParams, - // m_appearance.Texture.ToBytes() - // ); } /// @@ -1953,7 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SendAppearanceToAllOtherAgents(); - SendWearables(); + //SendWearables(); if (!m_startAnimationSet) { UpdateMovementAnimations();