object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
parent
fe9a785ecc
commit
673bd37219
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@ -1420,28 +1420,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericEstatePermission(user);
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}
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private bool CanMoveObject(UUID objectID, UUID moverID, Scene scene)
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private bool CanMoveObject(SceneObjectGroup sog, ScenePresence sp)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(objectID);
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if(part == null)
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if(sog == null || sog.IsDeleted || sp == null || sp.IsDeleted)
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return false;
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if (part.OwnerID != moverID)
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if (m_bypassPermissions)
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{
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if (part.ParentGroup.IsDeleted || part.ParentGroup.IsAttachment)
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if (sog.OwnerID != sp.UUID && sog.IsAttachment)
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return false;
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}
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return m_bypassPermissionsValue;
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}
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SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
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if (sog == null)
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return false;
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uint perms = GetObjectPermissions(moverID, sog, true);
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uint perms = GetObjectPermissions(sp, sog, true);
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if((perms & (uint)PermissionMask.Move) == 0)
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return false;
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return true;
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@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes
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if(group == null || group.IsDeleted)
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return;
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if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
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if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
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{
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group.GrabMovement(objectID, offset, pos, remoteClient);
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}
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@ -386,7 +386,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(objectID);
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if (group != null)
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{
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if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
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if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
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{
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group.SpinStart(remoteClient);
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}
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@ -404,7 +404,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(objectID);
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if (group != null)
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{
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if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
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if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
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{
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group.SpinMovement(rotation, remoteClient);
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}
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@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
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public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
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public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
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public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
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public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
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@ -450,15 +450,22 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region MOVE OBJECT
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public bool CanMoveObject(UUID objectID, UUID moverID)
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public bool CanMoveObject(SceneObjectGroup sog, IClientAPI client)
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{
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if(sog == null || client == null)
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return false;
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ScenePresence sp = client.SceneAgent as ScenePresence;
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if(sp == null)
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return false;
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MoveObjectHandler handler = OnMoveObject;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
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foreach (MoveObjectHandler h in list)
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{
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if (h(objectID, moverID, m_scene) == false)
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if (h(sog, sp) == false)
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return false;
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}
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}
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@ -1379,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
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{
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// Are we allowed to move it?
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if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanMoveObject(grp, remoteClient))
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{
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// Strip all but move and rotation from request
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data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
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@ -1474,7 +1474,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
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{
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group.UpdateSingleRotation(rot, localID);
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}
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@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
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{
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group.UpdateSingleRotation(rot, pos, localID);
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}
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@ -1510,7 +1510,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
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{
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group.UpdateGroupRotationR(rot);
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}
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@ -1529,7 +1529,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
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{
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group.UpdateGroupRotationPR(pos, rot);
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}
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@ -1547,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) || group.IsAttachment)
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient) || group.IsAttachment)
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{
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group.UpdateSinglePosition(pos, localID);
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}
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@ -1561,17 +1561,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient)
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{
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UpdatePrimGroupPosition(localId, pos, remoteClient.AgentId);
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}
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/// <summary>
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/// Update the position of the given group.
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/// </summary>
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/// <param name="localId"></param>
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/// <param name="pos"></param>
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/// <param name="updatingAgentId"></param>
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public void UpdatePrimGroupPosition(uint localId, Vector3 pos, UUID updatingAgentId)
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{
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SceneObjectGroup group = GetGroupByPrim(localId);
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@ -1589,7 +1578,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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if (m_parentScene.Permissions.CanMoveObject(group.UUID, updatingAgentId)
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)
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&& m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
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{
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group.UpdateGroupPosition(pos);
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@ -2025,27 +2014,9 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
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{
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UUID user = remoteClient.AgentId;
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UUID objid = UUID.Zero;
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SceneObjectPart obj = null;
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EntityBase[] entityList = GetEntities();
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foreach (EntityBase ent in entityList)
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{
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if (ent is SceneObjectGroup)
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{
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SceneObjectGroup sog = ent as SceneObjectGroup;
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foreach (SceneObjectPart part in sog.Parts)
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{
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if (part.LocalId == localID)
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{
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objid = part.UUID;
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obj = part;
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}
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}
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}
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}
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SceneObjectGroup sog = GetGroupByPrim(localID);
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if(sog == null)
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return;
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//Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
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//aka ObjectFlags.JointWheel = IncludeInSearch
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@ -2062,15 +2033,15 @@ namespace OpenSim.Region.Framework.Scenes
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// libomv will complain about PrimFlags.JointWheel being
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// deprecated, so we
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#pragma warning disable 0612
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if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(objid, user))
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if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
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{
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obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel);
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obj.ParentGroup.HasGroupChanged = true;
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sog.RootPart.AddFlag(PrimFlags.JointWheel);
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sog.HasGroupChanged = true;
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}
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else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(objid,user))
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else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(sog, remoteClient))
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{
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obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel);
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obj.ParentGroup.HasGroupChanged = true;
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sog.RootPart.RemFlag(PrimFlags.JointWheel);
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sog.HasGroupChanged = true;
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}
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#pragma warning restore 0612
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}
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@ -157,14 +157,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Cross
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sceneA.SceneGraph.UpdatePrimGroupPosition(
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so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId);
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so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), sp1SceneA.ControllingClient);
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// crossing is async
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Thread.Sleep(500);
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SceneObjectGroup so1PostCross;
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{
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ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId);
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Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false");
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@ -179,7 +178,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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so1PostCross = sceneB.GetSceneObjectGroup(so1Id);
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Assert.NotNull(so1PostCross);
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Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount());
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}
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Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition;
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@ -187,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Recross
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sceneB.SceneGraph.UpdatePrimGroupPosition(
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so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId);
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so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), sp1SceneBPostCross.ControllingClient);
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// crossing is async
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Thread.Sleep(500);
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@ -255,13 +254,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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lmmA.EventManagerOnNoLandDataFromStorage();
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lmmB.EventManagerOnNoLandDataFromStorage();
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail);
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UUID so1Id = so1.UUID;
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so1.AbsolutePosition = new Vector3(128, 10, 20);
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// Cross with a negative value. We must make this call rather than setting AbsolutePosition directly
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// because only this will execute permission checks in the source region.
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sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId);
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sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), sp1SceneA.ControllingClient);
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// crossing is async
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Thread.Sleep(500);
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