DynamicTextureModule memory leaks
parent
35cc0420c8
commit
6744ec95a9
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@ -553,18 +553,28 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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ManagedImage managedImage;
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Image image;
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if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
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{
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Bitmap image1 = new Bitmap(image);
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if (!OpenJPEG.DecodeToImage(frontImage, out managedImage, out image) || image == null)
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return null;
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if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
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Bitmap image1 = new Bitmap(image);
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image.Dispose();
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if (!OpenJPEG.DecodeToImage(backImage, out managedImage, out image) || image == null)
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{
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image1.Dispose();
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return null;
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}
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Bitmap image2 = new Bitmap(image);
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image.Dispose();
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if (setNewAlpha)
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SetAlpha(ref image1, newAlpha);
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Bitmap joint = MergeBitMaps(image1, image2);
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using(Bitmap joint = MergeBitMaps(image1, image2))
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{
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image1.Dispose();
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image2.Dispose();
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byte[] result = new byte[0];
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@ -583,22 +593,19 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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}
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}
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return null;
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}
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public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
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{
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Bitmap joint;
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Graphics jG;
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joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
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jG = Graphics.FromImage(joint);
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using(jG = Graphics.FromImage(joint))
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{
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jG.DrawImage(back, 0, 0, back.Width, back.Height);
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jG.DrawImage(front, 0, 0, back.Width, back.Height);
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return joint;
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}
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}
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private void SetAlpha(ref Bitmap b, byte alpha)
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{
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