In pCampBot, don't try and pull down Primitive faces or sculpts set to null
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			@ -447,17 +447,20 @@ namespace pCampBot
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                    for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
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                    {
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                        UUID textureID = prim.Textures.FaceTextures[i].TextureID;
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                        Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];
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                        if (textureID != UUID.Zero)
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                            GetTexture(textureID);
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                        if (face != null)
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                        {
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                            UUID textureID = prim.Textures.FaceTextures[i].TextureID;
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                            if (textureID != UUID.Zero)
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                                GetTexture(textureID);
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                        }
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                    }
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                }
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                if (prim.Sculpt.SculptTexture != UUID.Zero)
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                {
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                if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero)
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                    GetTexture(prim.Sculpt.SculptTexture);
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                }
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            }
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        }
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