Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.0.7.4.1
parent
fa2a64564a
commit
675d40357c
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@ -457,16 +457,9 @@ namespace OpenSim.Region.Framework.Scenes
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// without the parent rotation applied.
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if (ParentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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if (part != null)
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{
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SceneObjectPart part = ParentPart;
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return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
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}
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else
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{
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return ParentPosition + m_pos;
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}
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}
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}
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return m_pos;
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}
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@ -576,6 +569,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private uint m_parentID;
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public SceneObjectPart ParentPart
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{
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get { return m_parentPart; }
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set { m_parentPart = value; }
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}
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private SceneObjectPart m_parentPart = null;
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public float Health
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{
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get { return m_health; }
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@ -1751,9 +1751,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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if (part != null)
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{
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SceneObjectPart part = ParentPart;
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TaskInventoryDictionary taskIDict = part.TaskInventory;
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if (taskIDict != null)
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{
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@ -1775,12 +1773,12 @@ namespace OpenSim.Region.Framework.Scenes
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ParentPosition = part.GetWorldPosition();
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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}
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m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
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ParentPosition = Vector3.Zero;
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ParentID = 0;
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ParentPart = null;
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SendAvatarDataToAllAgents();
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m_requestedSitTargetID = 0;
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@ -2212,6 +2210,10 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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if (ParentPart == null)
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return;
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ParentID = m_requestedSitTargetID;
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Velocity = Vector3.Zero;
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