Remove The legacy inventory and asset servers. Bump interface version to 6
parent
88294d9ebf
commit
6779abf7f5
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@ -1,205 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Servers
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{
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public abstract class BaseGetAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected BaseGetAssetStreamHandler(string httpMethod, string path) : base(httpMethod, path)
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{
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}
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protected abstract AssetBase GetAsset(UUID assetID);
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] result = new byte[] { };
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string[] p = SplitParams(path);
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if (p.Length > 0)
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{
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UUID assetID;
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if (!UUID.TryParse(p[0], out assetID))
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{
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m_log.DebugFormat(
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"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
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return result;
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}
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if (StatsManager.AssetStats != null)
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{
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StatsManager.AssetStats.AddRequest();
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}
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AssetBase asset = GetAsset(assetID);
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if (asset != null)
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{
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if (p.Length > 1 && p[1] == "data")
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{
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType = SLAssetTypeToContentType(asset.Type);
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result = asset.Data;
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}
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else
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{
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result = GetXml(asset);
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}
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}
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else
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{
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m_log.DebugFormat("[REST]: GET:/asset failed to find {0}", assetID);
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httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
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if (StatsManager.AssetStats != null)
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{
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StatsManager.AssetStats.AddNotFoundRequest();
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}
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}
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}
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return result;
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}
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public static byte[] GetXml(AssetBase asset)
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{
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byte[] result;
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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//StreamReader sr = new StreamReader(ms);
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result = ms.GetBuffer();
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Array.Resize<byte>(ref result, (int)ms.Length);
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return result;
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}
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public string ProcessAssetDataString(string data)
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{
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Regex regex = new Regex("(creator_id|owner_id)\\s+(\\S+)");
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// IUserService userService = null;
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data = regex.Replace(data, delegate(Match m)
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{
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string result = String.Empty;
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// string key = m.Groups[1].Captures[0].Value;
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//
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// string value = m.Groups[2].Captures[0].Value;
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//
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// Guid userUri;
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//
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// switch (key)
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// {
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// case "creator_id":
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// userUri = new Guid(value);
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// // result = "creator_url " + userService(userService, userUri);
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// break;
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//
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// case "owner_id":
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// userUri = new Guid(value);
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// // result = "owner_url " + ResolveUserUri(userService, userUri);
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// break;
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// }
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return result;
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});
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return data;
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}
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private string SLAssetTypeToContentType(int assetType)
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{
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switch (assetType)
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{
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case 0:
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return "image/jp2";
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case 1:
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return "application/ogg";
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case 2:
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return "application/x-metaverse-callingcard";
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case 3:
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return "application/x-metaverse-landmark";
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case 5:
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return "application/x-metaverse-clothing";
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case 6:
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return "application/x-metaverse-primitive";
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case 7:
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return "application/x-metaverse-notecard";
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case 8:
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return "application/x-metaverse-folder";
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case 10:
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return "application/x-metaverse-lsl";
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case 11:
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return "application/x-metaverse-lso";
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case 12:
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return "image/tga";
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case 13:
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return "application/x-metaverse-bodypart";
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case 17:
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return "audio/x-wav";
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case 19:
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return "image/jpeg";
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case 20:
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return "application/x-metaverse-animation";
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case 21:
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return "application/x-metaverse-gesture";
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case 22:
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return "application/x-metaverse-simstate";
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default:
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return "application/octet-stream";
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}
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}
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}
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}
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@ -1,63 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Statistics;
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using System.Net;
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namespace OpenSim.Framework.Servers
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{
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public class GetAssetStreamHandler : BaseGetAssetStreamHandler
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IAssetDataPlugin m_assetProvider;
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public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("GET", "/assets")
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{
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m_assetProvider = assetProvider;
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}
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protected override AssetBase GetAsset(UUID assetID)
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{
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return m_assetProvider.GetAsset(assetID);
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}
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}
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}
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@ -1,72 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Reflection;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Framework.Servers
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{
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public class PostAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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UUID assetId;
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if (param.Length > 0)
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UUID.TryParse(param, out assetId);
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// byte[] txBuffer = new byte[4096];
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_assetProvider.StoreAsset(asset);
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return new byte[] {};
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}
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public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("POST", "/assets")
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{
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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}
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}
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@ -69,6 +69,6 @@ namespace OpenSim
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/// of the code that is too old.
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///
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/// </value>
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public readonly static int MajorInterfaceVersion = 5;
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public readonly static int MajorInterfaceVersion = 6;
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}
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}
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@ -1,146 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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using System;
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using System.IO;
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using System.Reflection;
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using log4net;
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using log4net.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.AssetLoader.Filesystem;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Grid.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : BaseOpenSimServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static OpenAsset_Main assetserver;
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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private IAssetDataPlugin m_assetProvider;
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Output("Enter help for a list of commands");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public OpenAsset_Main()
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{
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m_console = new LocalConsole("Asset");
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MainConsole.Instance = m_console;
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}
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protected override void StartupSpecific()
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{
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AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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m_log.Info("[ASSET]: Setting up asset DB");
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setupDB(config);
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m_log.Info("[ASSET]: Loading default asset set from '" + config.AssetSetsLocation + "'");
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LoadDefaultAssets(config.AssetSetsLocation);
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m_log.Info("[ASSET]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(config.HttpPort);
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m_stats = StatsManager.StartCollectingAssetStats();
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AddHttpHandlers();
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m_httpServer.Start();
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base.StartupSpecific();
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
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m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
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}
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public byte[] GetAssetData(UUID assetID, bool isTexture)
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{
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return null;
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}
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public void setupDB(AssetConfig config)
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{
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try
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{
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m_assetProvider = DataPluginFactory.LoadDataPlugin<IAssetDataPlugin>(config.DatabaseProvider, config.DatabaseConnect);
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if (m_assetProvider == null)
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{
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m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
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Environment.Exit(-1);
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[ASSET]: setupDB() - Exception occured");
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m_log.Warn("[ASSET]: " + e.ToString());
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}
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}
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public void LoadDefaultAssets(string pAssetSetsLocation)
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{
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assetLoader.ForEachDefaultXmlAsset(pAssetSetsLocation, StoreAsset);
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}
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protected void StoreAsset(AssetBase asset)
|
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{
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m_assetProvider.StoreAsset(asset);
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}
|
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}
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}
|
|
@ -1,63 +0,0 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly : AssemblyTitle("OGS-AssetServer")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly : AssemblyProduct("OGS-AssetServer")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly : Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
|
||||
[assembly : AssemblyVersion("0.6.5.*")]
|
||||
[assembly : AssemblyFileVersion("0.6.5.0")]
|
|
@ -1,133 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class AuthedSessionCache
|
||||
{
|
||||
public class CacheData
|
||||
{
|
||||
private static readonly DateTime UNIX_EPOCH = new DateTime(1970, 1, 1);
|
||||
private string m_session_id;
|
||||
private string m_agent_id;
|
||||
private int m_expire;
|
||||
|
||||
private int get_current_unix_time()
|
||||
{
|
||||
return (int)(DateTime.UtcNow - UNIX_EPOCH).TotalSeconds;
|
||||
}
|
||||
|
||||
public CacheData(string sid, string aid)
|
||||
{
|
||||
m_session_id = sid;
|
||||
m_agent_id = aid;
|
||||
m_expire = get_current_unix_time() + DEFAULT_LIFETIME;
|
||||
}
|
||||
|
||||
public CacheData(string sid, string aid, int time_now)
|
||||
{
|
||||
m_session_id = sid;
|
||||
m_agent_id = aid;
|
||||
m_expire = time_now + DEFAULT_LIFETIME;
|
||||
}
|
||||
|
||||
public string SessionID
|
||||
{
|
||||
get { return m_session_id; }
|
||||
set { m_session_id = value; }
|
||||
}
|
||||
|
||||
public string AgentID
|
||||
{
|
||||
get { return m_agent_id; }
|
||||
set { m_agent_id = value; }
|
||||
}
|
||||
|
||||
public bool isExpired
|
||||
{
|
||||
get { return m_expire < get_current_unix_time(); }
|
||||
}
|
||||
|
||||
public void Renew()
|
||||
{
|
||||
m_expire = get_current_unix_time() + DEFAULT_LIFETIME;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly int DEFAULT_LIFETIME = 30;
|
||||
private Dictionary<string, CacheData> m_authed_sessions = new Dictionary<string,CacheData>();
|
||||
// private int m_session_lifetime = DEFAULT_LIFETIME;
|
||||
|
||||
public AuthedSessionCache()
|
||||
{
|
||||
// m_session_lifetime = DEFAULT_LIFETIME;
|
||||
}
|
||||
|
||||
public AuthedSessionCache(int timeout)
|
||||
{
|
||||
// m_session_lifetime = timeout;
|
||||
}
|
||||
|
||||
public CacheData getCachedSession(string session_id, string agent_id)
|
||||
{
|
||||
CacheData ret = null;
|
||||
lock (m_authed_sessions)
|
||||
{
|
||||
if (m_authed_sessions.ContainsKey(session_id))
|
||||
{
|
||||
CacheData cached_session = m_authed_sessions[session_id];
|
||||
if (!cached_session.isExpired && cached_session.AgentID == agent_id)
|
||||
{
|
||||
ret = m_authed_sessions[session_id];
|
||||
// auto renew
|
||||
m_authed_sessions[session_id].Renew();
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Add(string session_id, string agent_id)
|
||||
{
|
||||
CacheData data = new CacheData(session_id, agent_id);
|
||||
lock (m_authed_sessions)
|
||||
{
|
||||
if (m_authed_sessions.ContainsKey(session_id))
|
||||
{
|
||||
m_authed_sessions[session_id] = data;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_authed_sessions.Add(session_id, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,256 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Used on a grid server to satisfy external inventory requests
|
||||
/// </summary>
|
||||
public class GridInventoryService : InventoryServiceBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private bool m_doLookup = false;
|
||||
|
||||
public bool DoLookup
|
||||
{
|
||||
get { return m_doLookup; }
|
||||
set { m_doLookup = value; }
|
||||
}
|
||||
|
||||
private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
|
||||
|
||||
private string m_userserver_url;
|
||||
private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
|
||||
|
||||
public GridInventoryService(string userserver_url)
|
||||
{
|
||||
m_userserver_url = userserver_url;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that the source of an inventory request is one that we trust.
|
||||
/// </summary>
|
||||
/// <param name="peer"></param>
|
||||
/// <returns></returns>
|
||||
public bool CheckTrustSource(IPEndPoint peer)
|
||||
{
|
||||
if (m_doLookup)
|
||||
{
|
||||
m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
||||
UriBuilder ub = new UriBuilder(m_userserver_url);
|
||||
IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
||||
foreach (IPAddress uaddr in uaddrs)
|
||||
{
|
||||
if (uaddr.Equals(peer.Address))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
||||
peer);
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||
/// that agent.
|
||||
/// </summary>
|
||||
/// <param name="session_id"></param>
|
||||
/// <param name="avatar_id"></param>
|
||||
/// <returns></returns>
|
||||
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||
{
|
||||
if (m_doLookup)
|
||||
{
|
||||
m_log.InfoFormat("[GRID AGENT INVENTORY]: checking authed session {0} {1}", session_id, avatar_id);
|
||||
|
||||
if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
|
||||
{
|
||||
// cache miss, ask userserver
|
||||
Hashtable requestData = new Hashtable();
|
||||
requestData["avatar_uuid"] = avatar_id;
|
||||
requestData["session_id"] = session_id;
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(requestData);
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000);
|
||||
|
||||
Hashtable responseData = (Hashtable)UserResp.Value;
|
||||
if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
|
||||
{
|
||||
m_log.Info("[GRID AGENT INVENTORY]: got authed session from userserver");
|
||||
// add to cache; the session time will be automatically renewed
|
||||
m_session_cache.Add(session_id, avatar_id);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// cache hits
|
||||
m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache");
|
||||
return true;
|
||||
}
|
||||
|
||||
m_log.Warn("[GRID AGENT INVENTORY]: unknown session_id, request rejected");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a user's entire inventory
|
||||
/// </summary>
|
||||
/// <param name="rawUserID"></param>
|
||||
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
|
||||
public InventoryCollection GetUserInventory(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
|
||||
m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
|
||||
|
||||
// Uncomment me to simulate a slow responding inventory server
|
||||
//Thread.Sleep(16000);
|
||||
|
||||
InventoryCollection invCollection = new InventoryCollection();
|
||||
|
||||
List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
|
||||
|
||||
if (null == allFolders)
|
||||
{
|
||||
m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
|
||||
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.ID);
|
||||
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
}
|
||||
}
|
||||
|
||||
invCollection.UserID = userID;
|
||||
invCollection.Folders = allFolders;
|
||||
invCollection.Items = allItems;
|
||||
|
||||
// foreach (InventoryFolderBase folder in invCollection.Folders)
|
||||
// {
|
||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
|
||||
// }
|
||||
//
|
||||
// foreach (InventoryItemBase item in invCollection.Items)
|
||||
// {
|
||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
|
||||
// }
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items",
|
||||
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
|
||||
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(Guid folderID)
|
||||
{
|
||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||
|
||||
|
||||
List<InventoryItemBase> items = RequestFolderItems(new UUID(folderID));
|
||||
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
}
|
||||
m_log.InfoFormat(
|
||||
"[GRID AGENT INVENTORY]: Sending back inventory response containing {0} items", allItems.Count.ToString());
|
||||
return allItems;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Guid to UUID wrapper for same name IInventoryServices method
|
||||
/// </summary>
|
||||
/// <param name="rawUserID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
return GetInventorySkeleton(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an inventory for the given user.
|
||||
/// </summary>
|
||||
/// <param name="rawUserID"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUsersInventory(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
|
||||
m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
|
||||
|
||||
return CreateNewUserInventory(userID);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
|
||||
m_log.InfoFormat("[GRID AGENT INVENTORY]: fetching active gestures for user {0}", userID);
|
||||
|
||||
return GetActiveGestures(userID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,519 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Abstract base class used by local and grid implementations of an inventory service.
|
||||
/// </summary>
|
||||
public abstract class InventoryServiceBase : IInterServiceInventoryServices
|
||||
{
|
||||
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>();
|
||||
|
||||
#region Plugin methods
|
||||
|
||||
/// <summary>
|
||||
/// Add a new inventory data plugin - plugins will be requested in the order they were added.
|
||||
/// </summary>
|
||||
/// <param name="plugin">The plugin that will provide data</param>
|
||||
public void AddPlugin(IInventoryDataPlugin plugin)
|
||||
{
|
||||
m_plugins.Add(plugin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a list of inventory data plugins, as described by `provider'
|
||||
/// and `connect', to `m_plugins'.
|
||||
/// </summary>
|
||||
/// <param name="provider">
|
||||
/// The filename of the inventory server plugin DLL.
|
||||
/// </param>
|
||||
/// <param name="connect">
|
||||
/// The connection string for the storage backend.
|
||||
/// </param>
|
||||
public void AddPlugin(string provider, string connect)
|
||||
{
|
||||
m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IInventoryServices methods
|
||||
|
||||
public string Host
|
||||
{
|
||||
get { return "default"; }
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
|
||||
|
||||
InventoryFolderBase rootFolder = RequestRootFolder(userId);
|
||||
|
||||
// Agent has no inventory structure yet.
|
||||
if (null == rootFolder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
|
||||
|
||||
userFolders.Add(rootFolder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID);
|
||||
userFolders.AddRange(folders);
|
||||
}
|
||||
|
||||
// foreach (InventoryFolderBase folder in userFolders)
|
||||
// {
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
|
||||
// }
|
||||
|
||||
return userFolders;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual InventoryFolderBase RequestRootFolder(UUID userID)
|
||||
{
|
||||
// Retrieve the first root folder we get from the list of plugins.
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID);
|
||||
if (rootFolder != null)
|
||||
return rootFolder;
|
||||
}
|
||||
|
||||
// Return nothing if no plugin was able to supply a root folder
|
||||
return null;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public bool CreateNewUserInventory(UUID user)
|
||||
{
|
||||
InventoryFolderBase existingRootFolder = RequestRootFolder(user);
|
||||
|
||||
if (null != existingRootFolder)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
|
||||
+ "a root inventory folder with id {1}",
|
||||
user, existingRootFolder.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
UsersInventory inven = new UsersInventory();
|
||||
inven.CreateNewInventorySet(user);
|
||||
AddNewInventorySet(inven);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
activeGestures.AddRange(plugin.fetchActiveGestures(userId));
|
||||
}
|
||||
|
||||
return activeGestures;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods used by GridInventoryService
|
||||
|
||||
public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
|
||||
{
|
||||
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID));
|
||||
}
|
||||
|
||||
return inventoryList;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> RequestFolderItems(UUID folderID)
|
||||
{
|
||||
List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
itemsList.AddRange(plugin.getInventoryInFolder(folderID));
|
||||
}
|
||||
|
||||
return itemsList;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.addInventoryFolder(folder);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.updateInventoryFolder(folder);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.moveInventoryFolder(folder);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.addInventoryItem(item);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.updateInventoryItem(item);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.deleteInventoryItem(item.ID);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
{
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
InventoryItemBase result = plugin.queryInventoryItem(item.ID);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item)
|
||||
{
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
InventoryFolderBase result = plugin.queryInventoryFolder(item.ID);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Purge a folder of all items items and subfolders.
|
||||
///
|
||||
/// FIXME: Really nasty in a sense, because we have to query the database to get information we may
|
||||
/// already know... Needs heavy refactoring.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
public virtual bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
|
||||
|
||||
List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
|
||||
|
||||
foreach (InventoryFolderBase subFolder in subFolders)
|
||||
{
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.deleteInventoryFolder(subFolder.ID);
|
||||
}
|
||||
}
|
||||
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.ID);
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
DeleteItem(item);
|
||||
}
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AddNewInventorySet(UsersInventory inventory)
|
||||
{
|
||||
foreach (InventoryFolderBase folder in inventory.Folders.Values)
|
||||
{
|
||||
AddFolder(folder);
|
||||
}
|
||||
}
|
||||
|
||||
public InventoryItemBase GetInventoryItem(UUID itemID)
|
||||
{
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
InventoryItemBase item = plugin.getInventoryItem(itemID);
|
||||
if (item != null)
|
||||
return item;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to create a new user inventory.
|
||||
/// </summary>
|
||||
private class UsersInventory
|
||||
{
|
||||
public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
|
||||
public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
public virtual void CreateNewInventorySet(UUID user)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
folder.ParentID = UUID.Zero;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "My Inventory";
|
||||
folder.Type = (short)AssetType.Folder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
UUID rootFolder = folder.ID;
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Animations";
|
||||
folder.Type = (short)AssetType.Animation;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Body Parts";
|
||||
folder.Type = (short)AssetType.Bodypart;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Calling Cards";
|
||||
folder.Type = (short)AssetType.CallingCard;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Clothing";
|
||||
folder.Type = (short)AssetType.Clothing;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Gestures";
|
||||
folder.Type = (short)AssetType.Gesture;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Landmarks";
|
||||
folder.Type = (short)AssetType.Landmark;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Lost And Found";
|
||||
folder.Type = (short)AssetType.LostAndFoundFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Notecards";
|
||||
folder.Type = (short)AssetType.Notecard;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Objects";
|
||||
folder.Type = (short)AssetType.Object;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Photo Album";
|
||||
folder.Type = (short)AssetType.SnapshotFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Scripts";
|
||||
folder.Type = (short)AssetType.LSLText;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Sounds";
|
||||
folder.Type = (short)AssetType.Sound;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Textures";
|
||||
folder.Type = (short)AssetType.Texture;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.ParentID = rootFolder;
|
||||
folder.Owner = user;
|
||||
folder.ID = UUID.Random();
|
||||
folder.Name = "Trash";
|
||||
folder.Type = (short)AssetType.TrashFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,182 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using log4net.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Services;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class OpenInventory_Main : BaseOpenSimServer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private GridInventoryService m_inventoryService;
|
||||
//private HGInventoryService m_directInventoryService;
|
||||
|
||||
public const string LogName = "INVENTORY";
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
XmlConfigurator.Configure();
|
||||
|
||||
OpenInventory_Main theServer = new OpenInventory_Main();
|
||||
theServer.Startup();
|
||||
|
||||
theServer.Work();
|
||||
}
|
||||
|
||||
public OpenInventory_Main()
|
||||
{
|
||||
m_console = new LocalConsole("Inventory");
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
InventoryConfig config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
|
||||
|
||||
m_inventoryService = new GridInventoryService(config.UserServerURL);
|
||||
m_inventoryService.DoLookup = config.SessionLookUp;
|
||||
m_inventoryService.AddPlugin(config.DatabaseProvider, config.DatabaseConnect);
|
||||
|
||||
|
||||
m_log.Info("[" + LogName + "]: Starting HTTP server ...");
|
||||
|
||||
m_httpServer = new BaseHttpServer(config.HttpPort);
|
||||
|
||||
AddHttpHandlers(config.RegionAccessToAgentsInventory);
|
||||
|
||||
m_httpServer.Start();
|
||||
|
||||
m_log.Info("[" + LogName + "]: Started HTTP server");
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
m_console.Commands.AddCommand("inventoryserver", false, "add user",
|
||||
"add user",
|
||||
"Add a random user inventory", HandleAddUser);
|
||||
}
|
||||
|
||||
protected void AddHttpHandlers(bool regionAccess)
|
||||
{
|
||||
if (regionAccess)
|
||||
{
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
||||
"POST", "/GetInventory/", m_inventoryService.GetUserInventory, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/MoveFolder/", m_inventoryService.MoveFolder, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||
"POST", "/DeleteItem/", m_inventoryService.DeleteItem, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
|
||||
"POST", "/QueryItem/", m_inventoryService.QueryItem, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
|
||||
"POST", "/QueryFolder/", m_inventoryService.QueryFolder, m_inventoryService.CheckAuthSession));
|
||||
|
||||
}
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, bool>(
|
||||
"POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory, m_inventoryService.CheckTrustSource));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/NewFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/CreateFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckTrustSource));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||
"POST", "/NewItem/", m_inventoryService.AddItem, m_inventoryService.CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<InventoryItemBase, bool>(
|
||||
"POST", "/AddNewItem/", m_inventoryService.AddItem, m_inventoryService.CheckTrustSource));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>(
|
||||
"POST", "/GetItems/", m_inventoryService.GetFolderItems, m_inventoryService.CheckTrustSource));
|
||||
|
||||
// for persistent active gestures
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
|
||||
("POST", "/ActiveGestures/", m_inventoryService.GetActiveGestures, m_inventoryService.CheckTrustSource));
|
||||
|
||||
// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
|
||||
// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
|
||||
// It would have been better to rename this request, but complexities in the BaseHttpServer
|
||||
// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
|
||||
// to do this for now.
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
|
||||
("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton, m_inventoryService.CheckTrustSource));
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Output("Enter help for a list of commands\n");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.Prompt();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleAddUser(string module, string[] args)
|
||||
{
|
||||
m_inventoryService.CreateUsersInventory(UUID.Random().Guid);
|
||||
}
|
||||
}
|
||||
}
|
64
prebuild.xml
64
prebuild.xml
|
@ -956,38 +956,6 @@
|
|||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.AssetServer" path="OpenSim/Grid/AssetServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.UserServer.Modules" path="OpenSim/Grid/UserServer.Modules" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1068,38 +1036,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.InventoryServer" path="OpenSim/Grid/InventoryServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.MessagingServer.Modules" path="OpenSim/Grid/MessagingServer.Modules" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue