* refactor: rename now inaccurate textureUuids to assetUuids
* 5000 commits in this repository!0.6.0-stable
parent
1f605da761
commit
677e2ca330
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@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected void ArchiveRegion()
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{
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Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
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Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>();
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List<EntityBase> entities = m_scene.GetEntities();
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@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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if (texture != null)
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{
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//m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
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textureUuids[texture.TextureID] = 1;
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assetUuids[texture.TextureID] = 1;
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}
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}
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@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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if (tit.Type != (int)InventoryType.Object)
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{
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m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID);
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textureUuids[tit.AssetID] = 1;
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assetUuids[tit.AssetID] = 1;
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}
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}
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}
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@ -107,10 +107,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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if (m_serializedEntities != null && m_serializedEntities.Length > 0)
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{
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m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
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m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
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m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count);
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// Asynchronously request all the assets required to perform this archive operation
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new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
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new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys);
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}
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}
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