Merge branch 'dev_kitty' into dev
commit
67858f0dcd
|
@ -391,8 +391,10 @@ namespace OpenSim.Framework
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||||||
private string m_syncListenerAddr = String.Empty;
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private string m_syncListenerAddr = String.Empty;
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||||||
private int m_syncListenerPort;
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private int m_syncListenerPort;
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//IP:port for the avatar sync server this actor is configured to connect to
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//IP:port for the avatar sync server this actor is configured to connect to
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||||||
private string m_serverAddr = String.Empty;
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private string m_avatarSyncServerAddr = String.Empty;
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private int m_serverPort;
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private int m_avatarSyncServerPort;
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private uint m_quarkLocX;
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private uint m_quarkLocY;
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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|
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||||||
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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@ -693,13 +695,25 @@ namespace OpenSim.Framework
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||||||
{
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{
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get { return m_syncListenerPort; }
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get { return m_syncListenerPort; }
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}
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}
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public string ServerIPAddress
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public string AvatarSyncServerAddress
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{
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{
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get { return m_serverAddr; }
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get { return m_avatarSyncServerAddr; }
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}
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}
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public int ServerPort
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public int AvatarSyncServerPort
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{
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{
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get { return m_serverPort; }
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get { return m_avatarSyncServerPort; }
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}
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public uint SyncQuarkLocationX
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{
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get { return m_quarkLocX; }
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set { m_quarkLocX = value; }
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}
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public uint SyncQuarkLocationY
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{
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get { return m_quarkLocY; }
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set { m_quarkLocY = value; }
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}
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}
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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@ -859,16 +873,24 @@ namespace OpenSim.Framework
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ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
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ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
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// SYMMETRIC SYNC
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// SYMMETRIC SYNC
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m_syncListenerAddr = config.GetString("SyncListenerIPAddress", String.Empty);
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m_syncListenerAddr = config.GetString("SyncListenerAddress", String.Empty);
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m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
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m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
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//if either IP or port is not configured, we set IP to empty to raise warning later
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//if either IP or port is not configured, we set IP to empty to raise warning later
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if (m_syncListenerPort == -1)
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if (m_syncListenerPort == -1)
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m_syncListenerAddr = String.Empty;
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m_syncListenerAddr = String.Empty;
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|
|
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m_serverAddr = config.GetString("ServerIPAddress", String.Empty);
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m_avatarSyncServerAddr = config.GetString("AvatarSyncServerAddress", String.Empty);
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m_serverPort = config.GetInt("ServerPort", -1);
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m_avatarSyncServerPort = config.GetInt("AvatarSyncServerPort", -1);
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if (m_serverPort == -1)
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if (m_avatarSyncServerPort == -1)
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m_serverAddr = String.Empty;
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m_avatarSyncServerAddr = String.Empty;
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|
|
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string quarkLocation = config.GetString("SyncQuarkLocation", String.Empty);
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|
|
||||||
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string[] quarkLocElements = location.Split(new char[] { ',' });
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|
|
||||||
|
m_quarkLocX = Convert.ToUInt32(quarkLocElements[0]);
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|
m_quarkLocY = Convert.ToUInt32(quarkLocElements[1]);
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|
|
||||||
|
|
||||||
// end of SYMMETRIC SYNC
|
// end of SYMMETRIC SYNC
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||||||
|
|
||||||
|
|
|
@ -232,8 +232,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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|
|
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private void Start()
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private void Start()
|
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{
|
{
|
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m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
|
m_serveraddr = m_scene.RegionInfo.AvatarSyncServerAddress;
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||||||
m_serverport = m_scene.RegionInfo.ServerPort;
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m_serverport = m_scene.RegionInfo.AvatarSyncServerPort;
|
||||||
|
|
||||||
if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
|
if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
|
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{
|
{
|
||||||
|
|
|
@ -166,8 +166,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
}
|
}
|
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//end of SYMMETRIC SYNC
|
//end of SYMMETRIC SYNC
|
||||||
// Start the server and listen for RegionSyncClients
|
// Start the server and listen for RegionSyncClients
|
||||||
m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
|
m_serveraddr = m_scene.RegionInfo.AvatarSyncServerAddress;
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||||||
m_serverport = m_scene.RegionInfo.ServerPort;
|
m_serverport = m_scene.RegionInfo.AvatarSyncServerPort;
|
||||||
|
|
||||||
m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
|
m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
|
||||||
|
|
||||||
|
|
|
@ -1013,7 +1013,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
{
|
{
|
||||||
// Get the data from message and error check
|
// Get the data from message and error check
|
||||||
OSDMap data = DeserializeMessage(msg);
|
OSDMap data = DeserializeMessage(msg);
|
||||||
string init_actorID = data["actorID"].AsString();
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|
||||||
|
|
||||||
if (data == null)
|
if (data == null)
|
||||||
{
|
{
|
||||||
|
@ -1023,11 +1022,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
}
|
}
|
||||||
|
|
||||||
UUID sogUUID = data["UUID"].AsUUID();
|
UUID sogUUID = data["UUID"].AsUUID();
|
||||||
|
string init_actorID = data["actorID"].AsString();
|
||||||
|
bool softDelete = data["softDelete"].AsBoolean();
|
||||||
|
|
||||||
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
|
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
|
||||||
if (sog != null)
|
if (sog != null)
|
||||||
{
|
{
|
||||||
m_scene.DeleteSceneObjectBySynchronization(sog);
|
if (!softDelete)
|
||||||
|
{
|
||||||
|
m_scene.DeleteSceneObjectBySynchronization(sog);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_scene.UnlinkSceneObject(sog, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//if this is a relay node, forwards the event
|
//if this is a relay node, forwards the event
|
||||||
|
@ -1331,7 +1339,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sog"></param>
|
/// <param name="sog"></param>
|
||||||
//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
|
//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
|
||||||
public void SendDeleteObject(SceneObjectGroup sog)
|
public void SendDeleteObject(SceneObjectGroup sog, bool softDelete)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
|
//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
|
||||||
|
|
||||||
|
@ -1344,6 +1352,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
//data["localID"] = OSD.FromUInteger(sog.LocalId);
|
//data["localID"] = OSD.FromUInteger(sog.LocalId);
|
||||||
data["UUID"] = OSD.FromUUID(sog.UUID);
|
data["UUID"] = OSD.FromUUID(sog.UUID);
|
||||||
data["actorID"] = OSD.FromString(m_actorID);
|
data["actorID"] = OSD.FromString(m_actorID);
|
||||||
|
data["softDelete"] = OSD.FromBoolean(softDelete);
|
||||||
|
|
||||||
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
|
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
|
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
|
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
|
//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
|
||||||
void SendSceneUpdates();
|
void SendSceneUpdates();
|
||||||
void SendTerrainUpdates(string lastUpdateActorID);
|
void SendTerrainUpdates(string lastUpdateActorID);
|
||||||
void SendDeleteObject(SceneObjectGroup sog);
|
void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
|
||||||
|
|
||||||
//For propogating scene events to other actors
|
//For propogating scene events to other actors
|
||||||
void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);
|
void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);
|
||||||
|
|
|
@ -709,6 +709,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)
|
||||||
|
{
|
||||||
|
//assign a local ID.
|
||||||
|
newPart.LocalId = AllocateLocalId();
|
||||||
|
//add it to SceneGraph's record.
|
||||||
|
m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion //SYMMETRIC SYNC
|
#endregion //SYMMETRIC SYNC
|
||||||
|
|
||||||
public ICapabilitiesModule CapsModule
|
public ICapabilitiesModule CapsModule
|
||||||
|
@ -2475,7 +2484,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//Propagate the RemovedObject message
|
//Propagate the RemovedObject message
|
||||||
if (RegionSyncModule != null)
|
if (RegionSyncModule != null)
|
||||||
{
|
{
|
||||||
RegionSyncModule.SendDeleteObject(group);
|
RegionSyncModule.SendDeleteObject(group, false);
|
||||||
}
|
}
|
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//end of SYMMETRIC SYNC
|
//end of SYMMETRIC SYNC
|
||||||
|
|
||||||
|
|
|
@ -1945,7 +1945,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (entity is SceneObjectGroup)
|
if (entity is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
SceneObjectGroup localSog = (SceneObjectGroup)entity;
|
SceneObjectGroup localSog = (SceneObjectGroup)entity;
|
||||||
Scene.ObjectUpdateResult updateResult = localSog.UpdateObjectAllProperties(updatedSog);
|
Scene.ObjectUpdateResult updateResult = localSog.UpdateObjectGroupBySync(updatedSog);
|
||||||
return updateResult;
|
return updateResult;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2027,6 +2027,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)
|
||||||
|
{
|
||||||
|
SceneObjectPart[] children = parentGroup.Parts;
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByFullID[parentGroup.UUID] = parentGroup;
|
||||||
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByLocalID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByLocalID[parentGroup.LocalId] = parentGroup;
|
||||||
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByLocalID[newPart.LocalId] = parentGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion //SYMMETRIC SYNC
|
#endregion //SYMMETRIC SYNC
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2041,9 +2041,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// objectGroup.RootPart.SendScheduledUpdates();
|
// objectGroup.RootPart.SendScheduledUpdates();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||||
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||||
|
|
||||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||||
|
|
||||||
|
@ -2114,7 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
objectGroup.m_parts.Clear();
|
objectGroup.m_parts.Clear();
|
||||||
|
|
||||||
// Can't do this yet since backup still makes use of the root part without any synchronization
|
// Can't do this yet since backup still makes use of the root part without any synchronization
|
||||||
// objectGroup.m_rootPart = null;
|
// objectGroup.m_rootPart = null;
|
||||||
|
|
||||||
AttachToBackup();
|
AttachToBackup();
|
||||||
|
|
||||||
|
@ -2125,6 +2125,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//HasGroupChanged = true;
|
//HasGroupChanged = true;
|
||||||
//ScheduleGroupForFullUpdate();
|
//ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
|
//SYMMETRIC SYNC
|
||||||
|
if (m_scene.RegionSyncModule != null)
|
||||||
|
m_scene.RegionSyncModule.SendDeleteObject(objectGroup, true);
|
||||||
|
//end of SYMMETRIC SYNC
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -3474,10 +3480,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="updatedSog"></param>
|
/// <param name="updatedSog"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public Scene.ObjectUpdateResult UpdateObjectAllProperties(SceneObjectGroup updatedSog)
|
public Scene.ObjectUpdateResult UpdateObjectGroupBySync(SceneObjectGroup updatedSog)
|
||||||
{
|
{
|
||||||
if (!this.GroupID.Equals(updatedSog.GroupID))
|
//This GroupID check should be done by the actor who initiates the object update
|
||||||
return Scene.ObjectUpdateResult.Error;
|
//if (!this.GroupID.Equals(updatedSog.GroupID))
|
||||||
|
// return Scene.ObjectUpdateResult.Error;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
//NOTE!!!
|
//NOTE!!!
|
||||||
|
@ -3494,16 +3501,84 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
bool partsRemoved = false; //has any old part been removed?
|
bool partsRemoved = false; //has any old part been removed?
|
||||||
bool rootPartChanged = false; //has the rootpart be changed to a different prim?
|
bool rootPartChanged = false; //has the rootpart be changed to a different prim?
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts.SyncRoot)
|
||||||
{
|
{
|
||||||
//update rootpart, if changed
|
//update rootpart, if changed
|
||||||
|
/*
|
||||||
if (m_rootPart.UUID != updatedSog.RootPart.UUID)
|
if (m_rootPart.UUID != updatedSog.RootPart.UUID)
|
||||||
{
|
{
|
||||||
m_rootPart = updatedSog.RootPart;
|
m_rootPart = updatedSog.RootPart;
|
||||||
rootPartChanged = true;
|
rootPartChanged = true;
|
||||||
}
|
}
|
||||||
|
* */
|
||||||
|
|
||||||
//foreach (KeyValuePair<UUID, SceneObjectPart> pair in updatedSog.Parts)
|
//foreach (KeyValuePair<UUID, SceneObjectPart> pair in updatedSog.Parts)
|
||||||
|
Dictionary<UUID, SceneObjectPart> remainedParts = new Dictionary<UUID, SceneObjectPart>();
|
||||||
|
Dictionary<UUID, SceneObjectPart> removedParts = new Dictionary<UUID, SceneObjectPart>();
|
||||||
|
Dictionary<UUID, SceneObjectPart> newParts = new Dictionary<UUID, SceneObjectPart>();
|
||||||
|
|
||||||
|
//Compare the parts in updatedSog and sort them into remained/removed/newParts groups
|
||||||
|
foreach (SceneObjectPart updatedPart in updatedSog.Parts)
|
||||||
|
{
|
||||||
|
UUID partUUID = updatedPart.UUID;
|
||||||
|
if (ContainsPart(partUUID))
|
||||||
|
{
|
||||||
|
SceneObjectPart localPart = GetChildPart(partUUID);
|
||||||
|
remainedParts.Add(partUUID, localPart);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//in case the part is in the SceneGraph already
|
||||||
|
SceneObjectPart localPart = m_scene.GetSceneObjectPart(partUUID);
|
||||||
|
if(localPart!=null)
|
||||||
|
newParts.Add(partUUID, localPart);
|
||||||
|
else
|
||||||
|
newParts.Add(partUUID, updatedPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (SceneObjectPart localPart in this.Parts)
|
||||||
|
{
|
||||||
|
if (!remainedParts.ContainsKey(localPart.UUID))
|
||||||
|
removedParts.Add(localPart.UUID, localPart);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Add in new parts
|
||||||
|
foreach (SceneObjectPart newPart in newParts.Values)
|
||||||
|
{
|
||||||
|
//AddPart(newPart);
|
||||||
|
AddNewPart(newPart);
|
||||||
|
}
|
||||||
|
|
||||||
|
//remove parts that are no longer in the group -- !!!!! need to further test how to do correct book-keeping and synchornized with other actors !!!!!!!!
|
||||||
|
foreach (SceneObjectPart rmPart in removedParts.Values)
|
||||||
|
{
|
||||||
|
DelinkFromGroup(rmPart, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newParts.Count > 0 || removedParts.Count > 0)
|
||||||
|
{
|
||||||
|
groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
||||||
|
}
|
||||||
|
|
||||||
|
//now update properties of the parts
|
||||||
|
foreach (SceneObjectPart part in this.Parts)
|
||||||
|
{
|
||||||
|
Scene.ObjectUpdateResult partUpdateResult = Scene.ObjectUpdateResult.Unchanged;
|
||||||
|
SceneObjectPart updatedPart = updatedSog.GetChildPart(part.UUID);
|
||||||
|
partUpdateResult = part.UpdateAllProperties(updatedPart);
|
||||||
|
|
||||||
|
if (partUpdateResult != Scene.ObjectUpdateResult.Unchanged)
|
||||||
|
{
|
||||||
|
groupUpdateResult = partUpdateResult;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Just to make sure the parts each has the right localID of the rootpart
|
||||||
|
UpdateParentIDs();
|
||||||
|
|
||||||
|
/*
|
||||||
|
//old code below
|
||||||
foreach (SceneObjectPart updatedPart in updatedSog.Parts)
|
foreach (SceneObjectPart updatedPart in updatedSog.Parts)
|
||||||
{
|
{
|
||||||
UUID partUUID = updatedPart.UUID;
|
UUID partUUID = updatedPart.UUID;
|
||||||
|
@ -3547,27 +3622,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
UpdateParentIDs();
|
UpdateParentIDs();
|
||||||
}
|
}
|
||||||
|
* */
|
||||||
}
|
}
|
||||||
|
|
||||||
if (partsRemoved)
|
|
||||||
{
|
|
||||||
groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
//update the authoritative scene that this object is located, which is identified by (LocX, LocY)
|
|
||||||
if (this.m_locX != updatedSog.LocX)
|
|
||||||
{
|
|
||||||
this.m_locX = updatedSog.LocX;
|
|
||||||
groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
|
||||||
}
|
|
||||||
if (this.m_locY != updatedSog.LocY)
|
|
||||||
{
|
|
||||||
this.m_locY = updatedSog.LocY;
|
|
||||||
groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
|
||||||
}
|
|
||||||
* */
|
|
||||||
|
|
||||||
//Schedule updates to be sent out, if the local copy has just been updated
|
//Schedule updates to be sent out, if the local copy has just been updated
|
||||||
//(1) if we are debugging the actor with a viewer attaching to it,
|
//(1) if we are debugging the actor with a viewer attaching to it,
|
||||||
//we need to schedule updates to be sent to the viewer.
|
//we need to schedule updates to be sent to the viewer.
|
||||||
|
@ -3581,6 +3638,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return groupUpdateResult;
|
return groupUpdateResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void AddNewPart(SceneObjectPart newPart)
|
||||||
|
{
|
||||||
|
//set the parent relationship
|
||||||
|
AddPart(newPart);
|
||||||
|
|
||||||
|
m_scene.AddNewSceneObjectPart(newPart, this);
|
||||||
|
}
|
||||||
|
|
||||||
public void ScheduleGroupForFullUpdate_SyncInfoUnchanged()
|
public void ScheduleGroupForFullUpdate_SyncInfoUnchanged()
|
||||||
{
|
{
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
|
|
Loading…
Reference in New Issue