Merge branch 'dev_kitty' into dev
commit
67858f0dcd
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@ -391,8 +391,10 @@ namespace OpenSim.Framework
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private string m_syncListenerAddr = String.Empty;
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private int m_syncListenerPort;
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//IP:port for the avatar sync server this actor is configured to connect to
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private string m_serverAddr = String.Empty;
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private int m_serverPort;
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private string m_avatarSyncServerAddr = String.Empty;
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private int m_avatarSyncServerPort;
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private uint m_quarkLocX;
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private uint m_quarkLocY;
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//end of SYMMETRIC SYNC
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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@ -693,13 +695,25 @@ namespace OpenSim.Framework
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{
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get { return m_syncListenerPort; }
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}
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public string ServerIPAddress
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public string AvatarSyncServerAddress
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{
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get { return m_serverAddr; }
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get { return m_avatarSyncServerAddr; }
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}
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public int ServerPort
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public int AvatarSyncServerPort
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{
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get { return m_serverPort; }
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get { return m_avatarSyncServerPort; }
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}
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public uint SyncQuarkLocationX
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{
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get { return m_quarkLocX; }
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set { m_quarkLocX = value; }
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}
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public uint SyncQuarkLocationY
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{
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get { return m_quarkLocY; }
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set { m_quarkLocY = value; }
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}
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//end of SYMMETRIC SYNC
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@ -859,16 +873,24 @@ namespace OpenSim.Framework
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ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
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// SYMMETRIC SYNC
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m_syncListenerAddr = config.GetString("SyncListenerIPAddress", String.Empty);
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m_syncListenerAddr = config.GetString("SyncListenerAddress", String.Empty);
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m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
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//if either IP or port is not configured, we set IP to empty to raise warning later
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if (m_syncListenerPort == -1)
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m_syncListenerAddr = String.Empty;
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m_serverAddr = config.GetString("ServerIPAddress", String.Empty);
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m_serverPort = config.GetInt("ServerPort", -1);
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if (m_serverPort == -1)
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m_serverAddr = String.Empty;
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m_avatarSyncServerAddr = config.GetString("AvatarSyncServerAddress", String.Empty);
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m_avatarSyncServerPort = config.GetInt("AvatarSyncServerPort", -1);
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if (m_avatarSyncServerPort == -1)
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m_avatarSyncServerAddr = String.Empty;
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string quarkLocation = config.GetString("SyncQuarkLocation", String.Empty);
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string[] quarkLocElements = location.Split(new char[] { ',' });
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m_quarkLocX = Convert.ToUInt32(quarkLocElements[0]);
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m_quarkLocY = Convert.ToUInt32(quarkLocElements[1]);
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// end of SYMMETRIC SYNC
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@ -232,8 +232,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void Start()
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{
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m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
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m_serverport = m_scene.RegionInfo.ServerPort;
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m_serveraddr = m_scene.RegionInfo.AvatarSyncServerAddress;
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m_serverport = m_scene.RegionInfo.AvatarSyncServerPort;
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if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
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{
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@ -166,8 +166,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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//end of SYMMETRIC SYNC
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// Start the server and listen for RegionSyncClients
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m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
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m_serverport = m_scene.RegionInfo.ServerPort;
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m_serveraddr = m_scene.RegionInfo.AvatarSyncServerAddress;
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m_serverport = m_scene.RegionInfo.AvatarSyncServerPort;
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m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
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@ -1013,7 +1013,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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string init_actorID = data["actorID"].AsString();
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if (data == null)
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{
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@ -1023,11 +1022,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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UUID sogUUID = data["UUID"].AsUUID();
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string init_actorID = data["actorID"].AsString();
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bool softDelete = data["softDelete"].AsBoolean();
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
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if (sog != null)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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if (!softDelete)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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else
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{
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m_scene.UnlinkSceneObject(sog, true);
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}
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}
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//if this is a relay node, forwards the event
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@ -1331,7 +1339,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/// </summary>
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/// <param name="sog"></param>
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//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
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public void SendDeleteObject(SceneObjectGroup sog)
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public void SendDeleteObject(SceneObjectGroup sog, bool softDelete)
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{
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//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
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@ -1344,6 +1352,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//data["localID"] = OSD.FromUInteger(sog.LocalId);
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data["UUID"] = OSD.FromUUID(sog.UUID);
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data["actorID"] = OSD.FromString(m_actorID);
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data["softDelete"] = OSD.FromBoolean(softDelete);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
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//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
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void SendSceneUpdates();
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void SendTerrainUpdates(string lastUpdateActorID);
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void SendDeleteObject(SceneObjectGroup sog);
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void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
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//For propogating scene events to other actors
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void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);
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@ -709,6 +709,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)
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{
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//assign a local ID.
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newPart.LocalId = AllocateLocalId();
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//add it to SceneGraph's record.
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m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup);
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}
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#endregion //SYMMETRIC SYNC
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public ICapabilitiesModule CapsModule
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@ -2475,7 +2484,7 @@ namespace OpenSim.Region.Framework.Scenes
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//Propagate the RemovedObject message
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if (RegionSyncModule != null)
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{
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RegionSyncModule.SendDeleteObject(group);
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RegionSyncModule.SendDeleteObject(group, false);
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}
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//end of SYMMETRIC SYNC
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@ -1945,7 +1945,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (entity is SceneObjectGroup)
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{
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SceneObjectGroup localSog = (SceneObjectGroup)entity;
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Scene.ObjectUpdateResult updateResult = localSog.UpdateObjectAllProperties(updatedSog);
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Scene.ObjectUpdateResult updateResult = localSog.UpdateObjectGroupBySync(updatedSog);
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return updateResult;
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}
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else
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@ -2027,6 +2027,26 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)
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{
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SceneObjectPart[] children = parentGroup.Parts;
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lock (SceneObjectGroupsByFullID)
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{
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SceneObjectGroupsByFullID[parentGroup.UUID] = parentGroup;
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
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}
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lock (SceneObjectGroupsByLocalID)
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{
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SceneObjectGroupsByLocalID[parentGroup.LocalId] = parentGroup;
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByLocalID[newPart.LocalId] = parentGroup;
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}
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}
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#endregion //SYMMETRIC SYNC
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}
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}
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@ -2041,9 +2041,9 @@ namespace OpenSim.Region.Framework.Scenes
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// objectGroup.RootPart.SendScheduledUpdates();
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//}
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
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// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
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// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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@ -2112,9 +2112,9 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.m_isDeleted = true;
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objectGroup.m_parts.Clear();
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// Can't do this yet since backup still makes use of the root part without any synchronization
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// objectGroup.m_rootPart = null;
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// objectGroup.m_rootPart = null;
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AttachToBackup();
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@ -2125,6 +2125,12 @@ namespace OpenSim.Region.Framework.Scenes
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//HasGroupChanged = true;
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//ScheduleGroupForFullUpdate();
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//SYMMETRIC SYNC
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if (m_scene.RegionSyncModule != null)
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m_scene.RegionSyncModule.SendDeleteObject(objectGroup, true);
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//end of SYMMETRIC SYNC
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}
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/// <summary>
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@ -3474,10 +3480,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="updatedSog"></param>
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/// <returns></returns>
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public Scene.ObjectUpdateResult UpdateObjectAllProperties(SceneObjectGroup updatedSog)
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public Scene.ObjectUpdateResult UpdateObjectGroupBySync(SceneObjectGroup updatedSog)
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{
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if (!this.GroupID.Equals(updatedSog.GroupID))
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return Scene.ObjectUpdateResult.Error;
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//This GroupID check should be done by the actor who initiates the object update
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//if (!this.GroupID.Equals(updatedSog.GroupID))
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// return Scene.ObjectUpdateResult.Error;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//NOTE!!!
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@ -3494,16 +3501,84 @@ namespace OpenSim.Region.Framework.Scenes
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bool partsRemoved = false; //has any old part been removed?
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bool rootPartChanged = false; //has the rootpart be changed to a different prim?
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lock (m_parts)
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lock (m_parts.SyncRoot)
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{
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//update rootpart, if changed
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/*
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if (m_rootPart.UUID != updatedSog.RootPart.UUID)
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{
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m_rootPart = updatedSog.RootPart;
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rootPartChanged = true;
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}
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* */
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//foreach (KeyValuePair<UUID, SceneObjectPart> pair in updatedSog.Parts)
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Dictionary<UUID, SceneObjectPart> remainedParts = new Dictionary<UUID, SceneObjectPart>();
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Dictionary<UUID, SceneObjectPart> removedParts = new Dictionary<UUID, SceneObjectPart>();
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Dictionary<UUID, SceneObjectPart> newParts = new Dictionary<UUID, SceneObjectPart>();
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//Compare the parts in updatedSog and sort them into remained/removed/newParts groups
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foreach (SceneObjectPart updatedPart in updatedSog.Parts)
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{
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UUID partUUID = updatedPart.UUID;
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if (ContainsPart(partUUID))
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{
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SceneObjectPart localPart = GetChildPart(partUUID);
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remainedParts.Add(partUUID, localPart);
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}
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else
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{
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//in case the part is in the SceneGraph already
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SceneObjectPart localPart = m_scene.GetSceneObjectPart(partUUID);
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if(localPart!=null)
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newParts.Add(partUUID, localPart);
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else
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newParts.Add(partUUID, updatedPart);
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}
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}
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foreach (SceneObjectPart localPart in this.Parts)
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{
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if (!remainedParts.ContainsKey(localPart.UUID))
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removedParts.Add(localPart.UUID, localPart);
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}
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//Add in new parts
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foreach (SceneObjectPart newPart in newParts.Values)
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{
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//AddPart(newPart);
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AddNewPart(newPart);
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}
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//remove parts that are no longer in the group -- !!!!! need to further test how to do correct book-keeping and synchornized with other actors !!!!!!!!
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foreach (SceneObjectPart rmPart in removedParts.Values)
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{
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DelinkFromGroup(rmPart, true);
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}
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if (newParts.Count > 0 || removedParts.Count > 0)
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{
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groupUpdateResult = Scene.ObjectUpdateResult.Updated;
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}
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//now update properties of the parts
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foreach (SceneObjectPart part in this.Parts)
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{
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Scene.ObjectUpdateResult partUpdateResult = Scene.ObjectUpdateResult.Unchanged;
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SceneObjectPart updatedPart = updatedSog.GetChildPart(part.UUID);
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partUpdateResult = part.UpdateAllProperties(updatedPart);
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if (partUpdateResult != Scene.ObjectUpdateResult.Unchanged)
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{
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groupUpdateResult = partUpdateResult;
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}
|
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}
|
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|
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//Just to make sure the parts each has the right localID of the rootpart
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UpdateParentIDs();
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|
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/*
|
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//old code below
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foreach (SceneObjectPart updatedPart in updatedSog.Parts)
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{
|
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UUID partUUID = updatedPart.UUID;
|
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|
@ -3547,27 +3622,9 @@ namespace OpenSim.Region.Framework.Scenes
|
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{
|
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UpdateParentIDs();
|
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}
|
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* */
|
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}
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|
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if (partsRemoved)
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{
|
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groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
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}
|
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|
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/*
|
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//update the authoritative scene that this object is located, which is identified by (LocX, LocY)
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if (this.m_locX != updatedSog.LocX)
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{
|
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this.m_locX = updatedSog.LocX;
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groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
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}
|
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if (this.m_locY != updatedSog.LocY)
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{
|
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this.m_locY = updatedSog.LocY;
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groupUpdateResult = Scene.ObjectUpdateResult.Updated;
|
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}
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* */
|
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|
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//Schedule updates to be sent out, if the local copy has just been updated
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//(1) if we are debugging the actor with a viewer attaching to it,
|
||||
//we need to schedule updates to be sent to the viewer.
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|
@ -3581,6 +3638,14 @@ namespace OpenSim.Region.Framework.Scenes
|
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return groupUpdateResult;
|
||||
}
|
||||
|
||||
private void AddNewPart(SceneObjectPart newPart)
|
||||
{
|
||||
//set the parent relationship
|
||||
AddPart(newPart);
|
||||
|
||||
m_scene.AddNewSceneObjectPart(newPart, this);
|
||||
}
|
||||
|
||||
public void ScheduleGroupForFullUpdate_SyncInfoUnchanged()
|
||||
{
|
||||
if (IsAttachment)
|
||||
|
|
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Reference in New Issue