From 67873b8614e51fad759b3ba3de0dd0c2f9dba43f Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 16 Aug 2007 16:57:30 +0000 Subject: [PATCH] Deleted old inventoryCache.cs --- OpenSim/Region/Application/OpenSimMain.cs | 1 - .../ClientStack/Assets/InventoryCache.cs | 317 ------------------ .../ClientView.AgentAssetUpload.cs | 11 +- .../ClientStack/ClientView.ProcessPackets.cs | 4 +- OpenSim/Region/ClientStack/ClientView.cs | 11 +- OpenSim/Region/ClientStack/PacketServer.cs | 9 +- .../ClientStack/RegionApplicationBase.cs | 25 +- OpenSim/Region/ClientStack/UDPServer.cs | 7 +- OpenSim/Region/Examples/SimpleApp/Program.cs | 1 - 9 files changed, 28 insertions(+), 358 deletions(-) delete mode 100644 OpenSim/Region/ClientStack/Assets/InventoryCache.cs diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 0114cc6a69..71fa2c0814 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -30,7 +30,6 @@ using System; using System.IO; using libsecondlife; using Nini.Config; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs deleted file mode 100644 index 8185502608..0000000000 --- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs +++ /dev/null @@ -1,317 +0,0 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Types; -using OpenSim.Region.ClientStack; -using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; -using InventoryItem = OpenSim.Framework.Inventory.InventoryItem; - -namespace OpenSim.Assets -{ - /// - /// Description of InventoryManager. - /// - public class InventoryCache - { - private Dictionary _agentsInventory; - private List _serverRequests; //list of requests made to user server. - private Encoding _enc = Encoding.ASCII; - private const uint FULL_MASK_PERMISSIONS = 2147483647; - - public InventoryCache() - { - _agentsInventory = new Dictionary(); - _serverRequests = new List(); - } - - public void AddNewAgentsInventory(AgentInventory agentInventory) - { - if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) - { - this._agentsInventory.Add(agentInventory.AgentID, agentInventory); - } - } - - public AgentInventory GetAgentsInventory(LLUUID agentID) - { - if (this._agentsInventory.ContainsKey(agentID)) - { - return this._agentsInventory[agentID]; - } - - return null; - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) - { - return this.CreateNewInventoryFolder(remoteClient, folderID, 0); - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) - { - bool res = false; - if (folderID != LLUUID.Zero) //don't create a folder with a zero id - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); - } - } - return res; - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) - { - bool res = false; - if (folderID != LLUUID.Zero) //don't create a folder with a zero id - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); - } - } - return res; - } - - public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, AssetBase asset) - { - LLUUID newItem = null; - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); - if (newItem != null) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; - this.SendItemUpdateCreate(remoteClient, Item); - } - } - - return newItem; - } - public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) - { - bool res = false; - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); - if (res) - { - RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); - remove.AgentData.AgentID = remoteClient.AgentID; - remove.AgentData.SessionID = remoteClient.SessionID; - remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; - remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); - remove.InventoryData[0].ItemID = itemID; - remoteClient.OutPacket(remove); - } - } - - return res; - } - - public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, AssetBase asset) - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); - if (res) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; - this.SendItemUpdateCreate(remoteClient, Item); - } - return res; - } - - return false; - } - - public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); - if (res) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; - this.SendItemUpdateCreate(remoteClient, Item); - } - return res; - } - - return false; - } - - public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) - { - - if (this._agentsInventory.ContainsKey(userInfo.AgentID)) - { - AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; - if (FetchDescend.InventoryData.FetchItems) - { - if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) - { - InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; - InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); - Descend.AgentData.AgentID = userInfo.AgentID; - Descend.AgentData.OwnerID = Folder.OwnerID; - Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; - Descend.AgentData.Descendents = Folder.Items.Count; - Descend.AgentData.Version = Folder.Items.Count; - - - Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; - for (int i = 0; i < Folder.Items.Count; i++) - { - - InventoryItem Item = Folder.Items[i]; - Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); - Descend.ItemData[i].ItemID = Item.ItemID; - Descend.ItemData[i].AssetID = Item.AssetID; - Descend.ItemData[i].CreatorID = Item.CreatorID; - Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].CreationDate = 1000; - Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); - Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].Flags = 1; - Descend.ItemData[i].FolderID = Item.FolderID; - Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].InvType = Item.InvType; - Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); - Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].OwnerID = Item.OwnerID; - Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].SalePrice = 100; - Descend.ItemData[i].SaleType = 0; - Descend.ItemData[i].Type = Item.Type; - Descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - } - - userInfo.OutPacket(Descend); - - } - } - else - { - Console.WriteLine("fetch subfolders"); - } - } - } - - public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) - { - if (this._agentsInventory.ContainsKey(userInfo.AgentID)) - { - AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; - - for (int i = 0; i < FetchItems.InventoryData.Length; i++) - { - if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) - { - InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; - FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); - InventoryReply.AgentData.AgentID = userInfo.AgentID; - InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; - InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); - InventoryReply.InventoryData[0].ItemID = Item.ItemID; - InventoryReply.InventoryData[0].AssetID = Item.AssetID; - InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; - InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); - InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].Flags = 0; - InventoryReply.InventoryData[0].FolderID = Item.FolderID; - InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].InvType = Item.InvType; - InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); - InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; - InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].SalePrice = 100; - InventoryReply.InventoryData[0].SaleType = 0; - InventoryReply.InventoryData[0].Type = Item.Type; - InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - userInfo.OutPacket(InventoryReply); - } - } - } - } - - private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) - { - - UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); - InventoryReply.AgentData.AgentID = remoteClient.AgentID; - InventoryReply.AgentData.SimApproved = true; - InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; - InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); - InventoryReply.InventoryData[0].ItemID = Item.ItemID; - InventoryReply.InventoryData[0].AssetID = Item.AssetID; - InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; - InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].CreationDate = 1000; - InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); - InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].Flags = 0; - InventoryReply.InventoryData[0].FolderID = Item.FolderID; - InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].InvType = Item.InvType; - InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); - InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; - InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].SalePrice = 100; - InventoryReply.InventoryData[0].SaleType = 0; - InventoryReply.InventoryData[0].Type = Item.Type; - InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - - remoteClient.OutPacket(InventoryReply); - } - } - - - - public class UserServerRequest - { - public UserServerRequest() - { - - } - } -} diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs index a785eff42b..6a05ba2d31 100644 --- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs +++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs @@ -29,7 +29,6 @@ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; -using OpenSim.Assets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; @@ -45,13 +44,13 @@ namespace OpenSim.Region.ClientStack private Dictionary transactions = new Dictionary(); private ClientView ourClient; private AssetCache m_assetCache; - private InventoryCache m_inventoryCache; + // private InventoryCache m_inventoryCache; - public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) + public AgentAssetUpload(ClientView client, AssetCache assetCache ) { this.ourClient = client; m_assetCache = assetCache; - m_inventoryCache = inventoryCache; + // m_inventoryCache = inventoryCache; } public void AddUpload(LLUUID transactionID, AssetBase asset) @@ -187,7 +186,7 @@ namespace OpenSim.Region.ClientStack if (trans.AddToInventory) { // m_assetCache.AddAsset(trans.Asset); - m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); + //m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); } @@ -235,7 +234,7 @@ namespace OpenSim.Region.ClientStack { //already complete so we can add it to the inventory //m_assetCache.AddAsset(trans.Asset); - m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); + // m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); } else { diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 89df29081e..9ceb4cda52 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -411,7 +411,7 @@ namespace OpenSim.Region.ClientStack case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; //Console.WriteLine(Pack.ToString()); - for (int i = 0; i < update.InventoryData.Length; i++) + /*for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { @@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack { m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; } - } + }*/ break; case PacketType.RequestTaskInventory: RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 5a600967ee..a91c35de1b 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -33,7 +33,6 @@ using System.Threading; using System.Timers; using libsecondlife; using libsecondlife.Packets; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; @@ -69,13 +68,13 @@ namespace OpenSim.Region.ClientStack public Thread ClientThread; public LLVector3 startpos; - private AgentAssetUpload UploadAssets; + //private AgentAssetUpload UploadAssets; private LLUUID newAssetFolder = LLUUID.Zero; private bool debug = false; protected IScene m_scene; private Dictionary m_clientThreads; private AssetCache m_assetCache; - private InventoryCache m_inventoryCache; + // private InventoryCache m_inventoryCache; private int cachedtextureserial = 0; protected AgentCircuitManager m_authenticateSessionsHandler; private Encoding enc = Encoding.ASCII; @@ -85,7 +84,7 @@ namespace OpenSim.Region.ClientStack private int probesWithNoIngressPackets = 0; private int lastPacketsReceived = 0; - public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) + public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions ) { m_moneyBalance = 1000; @@ -94,7 +93,7 @@ namespace OpenSim.Region.ClientStack m_assetCache = assetCache; m_networkServer = packServer; - m_inventoryCache = inventoryCache; + // m_inventoryCache = inventoryCache; m_authenticateSessionsHandler = authenSessions; MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request"); @@ -105,7 +104,7 @@ namespace OpenSim.Region.ClientStack PacketQueue = new BlockingQueue(); - this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); + //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); AckTimer = new Timer(500); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Start(); diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 24bcfb1158..66a7ffd9ea 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs @@ -29,7 +29,6 @@ using System.Collections.Generic; using System.Net; using System.Net.Sockets; using libsecondlife.Packets; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Types; using OpenSim.Framework.Interfaces; @@ -122,9 +121,9 @@ namespace OpenSim.Region.ClientStack } - protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions) + protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions) { - return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, inventoryCache, authenSessions ); + return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, authenSessions ); } /// @@ -136,10 +135,10 @@ namespace OpenSim.Region.ClientStack /// /// /// - public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass) + public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass) { ClientView newuser = - CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, inventoryCache, + CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, authenticateSessionsClass); this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index faf6f66553..c84553a6b0 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -28,7 +28,6 @@ using System; using System.Collections.Generic; using System.Net; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Data; @@ -47,7 +46,6 @@ namespace OpenSim.Region.ClientStack public abstract class RegionApplicationBase { protected AssetCache m_assetCache; - protected InventoryCache m_inventoryCache; protected Dictionary m_clientCircuits = new Dictionary(); protected DateTime m_startuptime; protected NetworkServersInfo m_networkServersInfo; @@ -58,9 +56,9 @@ namespace OpenSim.Region.ClientStack protected LogBase m_log; protected CommunicationsManager m_commsManager; - public RegionApplicationBase( ) + public RegionApplicationBase() { - m_startuptime = DateTime.Now; + m_startuptime = DateTime.Now; } virtual public void StartUp() @@ -69,16 +67,13 @@ namespace OpenSim.Region.ClientStack ClientView.TerrainManager = new TerrainManager(new SecondLife()); Initialize(); - + ScenePresence.CreateDefaultTextureEntry(); - m_httpServer = new BaseHttpServer( m_httpServerPort ); + m_httpServer = new BaseHttpServer(m_httpServerPort); m_log.Verbose("Starting HTTP server"); m_httpServer.Start(); - - m_inventoryCache = new InventoryCache(); - } protected abstract void Initialize(); @@ -90,21 +85,21 @@ namespace OpenSim.Region.ClientStack } protected abstract LogBase CreateLog(); - protected abstract PhysicsScene GetPhysicsScene( ); + protected abstract PhysicsScene GetPhysicsScene(); protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo); - + protected PhysicsScene GetPhysicsScene(string engine) { PhysicsPluginManager physicsPluginManager; physicsPluginManager = new PhysicsPluginManager(); physicsPluginManager.LoadPlugins(); - return physicsPluginManager.GetPhysicsScene( engine ); + return physicsPluginManager.GetPhysicsScene(engine); } protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer) { AgentCircuitManager authen = new AgentCircuitManager(); - udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen); + udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_log, authen); StorageManager storageManager = CreateStorageManager(regionInfo); Scene scene = CreateScene(regionInfo, storageManager, authen); @@ -113,9 +108,9 @@ namespace OpenSim.Region.ClientStack scene.LoadWorldMap(); - scene.PhysScene = GetPhysicsScene( ); + scene.PhysScene = GetPhysicsScene(); scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); - scene.LoadPrimsFromStorage(); + scene.LoadPrimsFromStorage(); //Master Avatar Setup UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 1e1801f5bc..45eb0cddfa 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs @@ -30,7 +30,6 @@ using System.Collections.Generic; using System.Net; using System.Net.Sockets; using libsecondlife.Packets; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Types; using OpenSim.Framework.Console; @@ -55,7 +54,6 @@ namespace OpenSim.Region.ClientStack protected int listenPort; protected IScene m_localScene; protected AssetCache m_assetCache; - protected InventoryCache m_inventoryCache; protected LogBase m_log; protected AgentCircuitManager m_authenticateSessionsClass; @@ -84,11 +82,10 @@ namespace OpenSim.Region.ClientStack { } - public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass) + public UDPServer(int port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass) { listenPort = port; this.m_assetCache = assetCache; - this.m_inventoryCache = inventoryCache; this.m_log = console; this.m_authenticateSessionsClass = authenticateClass; this.CreatePacketServer(); @@ -133,7 +130,7 @@ namespace OpenSim.Region.ClientStack UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); - this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); + this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass); } public void ServerListener() diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 64fe975613..daa420383e 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -1,7 +1,6 @@ using System; using System.Net; using libsecondlife; -using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces;