Factor out TaskInventoryItem

afrisby
Justin Clarke Casey 2008-01-06 01:56:29 +00:00
parent 7cedb09869
commit 679923ec87
4 changed files with 116 additions and 83 deletions

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@ -0,0 +1,101 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class TaskInventoryItem
{
/// <summary>
/// XXX This should really be factored out into some constants class.
/// </summary>
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
/// <summary>
/// Inventory types
/// </summary>
public static string[] InvTypes = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsl_text",
""
};
/// <summary>
/// Asset types
/// </summary>
public static string[] Types = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsltext",
""
};
public LLUUID item_id = LLUUID.Zero;
public LLUUID parent_id = LLUUID.Zero; //parent folder id
public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public LLUUID creator_id = LLUUID.Zero;
public LLUUID owner_id = LLUUID.Zero;
public LLUUID last_owner_id = LLUUID.Zero;
public LLUUID group_id = LLUUID.Zero;
public LLUUID asset_id = LLUUID.Zero;
public string type = "";
public string inv_type = "";
public uint flags = 0;
public string name = "";
public string desc = "";
public uint creation_date = 0;
public LLUUID ParentPartID = LLUUID.Zero;
}
}

View File

@ -1178,15 +1178,15 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = item.inventoryID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = item.avatarID;
taskItem.creator_id = item.creatorsID;
taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.Types[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
@ -1200,15 +1200,15 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = copyItemID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = new LLUUID(item.avatarID.ToString());
taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType];
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
part.AddInventoryItem(taskItem);
return true;
}

View File

@ -1736,73 +1736,5 @@ namespace OpenSim.Region.Environment.Scenes
{
}
}
public class TaskInventoryItem
{
/// <summary>
/// Inventory types
/// </summary>
public static string[] InvTypes = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsl_text",
""
};
/// <summary>
/// Asset types
/// </summary>
public static string[] Types = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsltext",
""
};
public LLUUID item_id = LLUUID.Zero;
public LLUUID parent_id = LLUUID.Zero; //parent folder id
public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
public LLUUID creator_id = LLUUID.Zero;
public LLUUID owner_id = LLUUID.Zero;
public LLUUID last_owner_id = LLUUID.Zero;
public LLUUID group_id = LLUUID.Zero;
public LLUUID asset_id = LLUUID.Zero;
public string type = "";
public string inv_type = "";
public uint flags = 0;
public string name = "";
public string desc = "";
public uint creation_date = 0;
public LLUUID ParentPartID = LLUUID.Zero;
public TaskInventoryItem()
{
}
}
}
}

View File

@ -340,11 +340,11 @@ namespace OpenSim.DataStore.MonoSqlite
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
IList<SceneObjectPart.TaskInventoryItem> inventory = new List<SceneObjectPart.TaskInventoryItem>();
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
foreach (DataRow row in dbItemRows)
{
SceneObjectPart.TaskInventoryItem item = buildItem(row);
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
@ -897,9 +897,9 @@ namespace OpenSim.DataStore.MonoSqlite
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private SceneObjectPart.TaskInventoryItem buildItem(DataRow row)
private TaskInventoryItem buildItem(DataRow row)
{
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = new LLUUID((String)row["itemID"]);
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
@ -1069,7 +1069,7 @@ namespace OpenSim.DataStore.MonoSqlite
row["SitTargetOrientZ"] = sitTargetOrient.Z;
}
private void fillItemRow(DataRow row, SceneObjectPart.TaskInventoryItem taskItem)
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.item_id;
row["primID"] = taskItem.ParentPartID;
@ -1271,7 +1271,7 @@ namespace OpenSim.DataStore.MonoSqlite
/// <param name="primID"></param>
/// <param name="items"></param>
/// <returns></returns>
private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, SceneObjectPart.TaskInventoryItem> items)
private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items)
{
MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
@ -1283,8 +1283,8 @@ namespace OpenSim.DataStore.MonoSqlite
// Build structures for manipulation purposes
IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
ICollection<SceneObjectPart.TaskInventoryItem> itemsToAdd
= new List<SceneObjectPart.TaskInventoryItem>();
ICollection<TaskInventoryItem> itemsToAdd
= new List<TaskInventoryItem>();
foreach (DataRow row in dbItemRows)
{
@ -1319,7 +1319,7 @@ namespace OpenSim.DataStore.MonoSqlite
}
// Insert items not already present
foreach (SceneObjectPart.TaskInventoryItem newItem in itemsToAdd)
foreach (TaskInventoryItem newItem in itemsToAdd)
{
MainLog.Instance.Verbose(
"DATASTORE",