Factor out TaskInventoryItem
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7cedb09869
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679923ec87
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@ -0,0 +1,101 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public class TaskInventoryItem
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{
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/// <summary>
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/// XXX This should really be factored out into some constants class.
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/// </summary>
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private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
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/// <summary>
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/// Inventory types
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/// </summary>
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public static string[] InvTypes = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsl_text",
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""
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};
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/// <summary>
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/// Asset types
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/// </summary>
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public static string[] Types = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsltext",
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""
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};
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public LLUUID item_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero; //parent folder id
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public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public LLUUID creator_id = LLUUID.Zero;
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public LLUUID owner_id = LLUUID.Zero;
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public LLUUID last_owner_id = LLUUID.Zero;
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public LLUUID group_id = LLUUID.Zero;
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public LLUUID asset_id = LLUUID.Zero;
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public string type = "";
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public string inv_type = "";
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public uint flags = 0;
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public string name = "";
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public string desc = "";
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public uint creation_date = 0;
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public LLUUID ParentPartID = LLUUID.Zero;
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}
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}
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@ -1178,15 +1178,15 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = item.inventoryID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = item.avatarID;
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taskItem.creator_id = item.creatorsID;
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taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.Types[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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@ -1200,15 +1200,15 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = copyItemID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = new LLUUID(item.avatarID.ToString());
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taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
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taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType];
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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@ -1736,73 +1736,5 @@ namespace OpenSim.Region.Environment.Scenes
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{
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}
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}
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public class TaskInventoryItem
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{
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/// <summary>
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/// Inventory types
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/// </summary>
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public static string[] InvTypes = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsl_text",
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""
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};
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/// <summary>
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/// Asset types
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/// </summary>
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public static string[] Types = new string[]
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{
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"texture",
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"sound",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"lsltext",
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""
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};
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public LLUUID item_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero; //parent folder id
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public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public LLUUID creator_id = LLUUID.Zero;
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public LLUUID owner_id = LLUUID.Zero;
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public LLUUID last_owner_id = LLUUID.Zero;
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public LLUUID group_id = LLUUID.Zero;
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public LLUUID asset_id = LLUUID.Zero;
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public string type = "";
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public string inv_type = "";
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public uint flags = 0;
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public string name = "";
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public string desc = "";
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public uint creation_date = 0;
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public LLUUID ParentPartID = LLUUID.Zero;
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public TaskInventoryItem()
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{
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}
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}
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}
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}
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@ -340,11 +340,11 @@ namespace OpenSim.DataStore.MonoSqlite
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<SceneObjectPart.TaskInventoryItem> inventory = new List<SceneObjectPart.TaskInventoryItem>();
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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SceneObjectPart.TaskInventoryItem item = buildItem(row);
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
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@ -897,9 +897,9 @@ namespace OpenSim.DataStore.MonoSqlite
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private SceneObjectPart.TaskInventoryItem buildItem(DataRow row)
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private TaskInventoryItem buildItem(DataRow row)
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{
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SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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@ -1069,7 +1069,7 @@ namespace OpenSim.DataStore.MonoSqlite
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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}
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private void fillItemRow(DataRow row, SceneObjectPart.TaskInventoryItem taskItem)
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.item_id;
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row["primID"] = taskItem.ParentPartID;
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@ -1271,7 +1271,7 @@ namespace OpenSim.DataStore.MonoSqlite
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/// <param name="primID"></param>
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/// <param name="items"></param>
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/// <returns></returns>
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private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, SceneObjectPart.TaskInventoryItem> items)
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private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items)
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{
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MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
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@ -1283,8 +1283,8 @@ namespace OpenSim.DataStore.MonoSqlite
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// Build structures for manipulation purposes
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IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
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ICollection<SceneObjectPart.TaskInventoryItem> itemsToAdd
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= new List<SceneObjectPart.TaskInventoryItem>();
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ICollection<TaskInventoryItem> itemsToAdd
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= new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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@ -1319,7 +1319,7 @@ namespace OpenSim.DataStore.MonoSqlite
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}
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// Insert items not already present
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foreach (SceneObjectPart.TaskInventoryItem newItem in itemsToAdd)
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foreach (TaskInventoryItem newItem in itemsToAdd)
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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