From 67a32c91bb640e15e7a551396a1aede778821244 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 25 Jul 2016 08:45:15 +0100 Subject: [PATCH] remove redundant check --- OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index ee80b10ed9..8d87c30299 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs @@ -1724,8 +1724,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde case ActorTypes.Prim: OdePrim pobj = (OdePrim)obj; - if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) - if (!pobj.m_outbounds) + if (!pobj.m_outbounds && (pobj.Body == IntPtr.Zero || d.BodyIsEnabled(pobj.Body))) { pobj.AddCollisionFrameTime((int)(odetimestepMS)); pobj.SendCollisions();