* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysicalScene or we'll be leaking

prioritization
Teravus Ovares (Dan Olivares) 2009-10-16 03:52:57 -04:00
parent 1f28c6208b
commit 67afa9e633
1 changed files with 1 additions and 0 deletions

View File

@ -908,6 +908,7 @@ namespace OpenSim.Region.Framework.Scenes
if (PhysicsActor != null)
{
m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
m_physicsActor.OnOutOfBounds -= OutOfBoundsCall;
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
m_physicsActor.UnSubscribeEvents();
m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;