diff --git a/OpenSim/Framework/Servers/CheckSumServer.cs b/OpenSim/Framework/Servers/CheckSumServer.cs index 86bdfba8a4..63059f0afc 100644 --- a/OpenSim/Framework/Servers/CheckSumServer.cs +++ b/OpenSim/Framework/Servers/CheckSumServer.cs @@ -24,103 +24,3 @@ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ - -namespace OpenSim.Framework.Servers -{ - /* - public class CheckSumServer : UDPServerBase - { - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - public CheckSumServer(int port) - : base(port) - { - } - - protected override void OnReceivedData(IAsyncResult result) - { - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint)ipeSender; - Packet packet = null; - int numBytes = Server.EndReceiveFrom(result, ref epSender); - int packetEnd = numBytes - 1; - - packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - if (packet.Type == PacketType.SecuredTemplateChecksumRequest) - { - SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; - TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); - checkreply.DataBlock.Checksum = 3220703154;//180572585; - checkreply.DataBlock.Flags = 0; - checkreply.DataBlock.MajorVersion = 1; - checkreply.DataBlock.MinorVersion = 15; - checkreply.DataBlock.PatchVersion = 0; - checkreply.DataBlock.ServerVersion = 0; - checkreply.TokenBlock.Token = checksum.TokenBlock.Token; - this.SendPacket(checkreply, epSender); - - /* - //if we wanted to echo the the checksum/ version from the client (so that any client worked) - SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); - checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; - this.SendPacket(checkrequest, epSender); - - } - else if (packet.Type == PacketType.TemplateChecksumReply) - { - //echo back the client checksum reply (Hegemon's method) - TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet; - TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket(); - checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum; - checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags; - checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion; - checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion; - checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion; - checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion; - checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token; - this.SendPacket(checkreply2, epSender); - } - else - { - } - - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - } - - private void SendPacket(Packet Pack, EndPoint endp) - { - if (!Pack.Header.Resent) - { - Pack.Header.Sequence = 1; - } - - byte[] ZeroOutBuffer = new byte[4096]; - byte[] sendbuffer; - sendbuffer = Pack.ToBytes(); - - try - { - if (Pack.Header.Zerocoded) - { - int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); - this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp); - } - else - { - this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp); - } - } - catch (Exception) - { - m_log.Warn("CheckSumServer.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection "); - } - } - - private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp) - { - this.Server.SendTo(buffer, size, flags, endp); - } - * } - */ -} diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 792442192e..5b448138db 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -40,7 +40,6 @@ using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; using OpenSim.Region.ClientStack; -using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Environment; @@ -106,7 +105,7 @@ namespace OpenSim get { return m_httpServer; } } - public List UdpServers + public List ClientServers { get { return m_clientServers; } } @@ -409,12 +408,6 @@ namespace OpenSim plugin.Initialise(this); m_plugins.Add(plugin); } - - // Start UDP servers - //for (int i = 0; i < m_udpServers.Count; i++) - //{ - // m_udpServers[i].ServerListener(); - // } } protected override void Initialize() @@ -496,8 +489,8 @@ namespace OpenSim Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); } - IClientNetworkServer udpServer; - Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions); + IClientNetworkServer clientServer; + Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer, m_permissions); m_log.Info("[MODULES]: Loading Region's modules"); @@ -549,9 +542,9 @@ namespace OpenSim m_sceneManager.Add(scene); - m_clientServers.Add(udpServer); + m_clientServers.Add(clientServer); m_regionData.Add(regionInfo); - udpServer.Start(); + clientServer.Start(); if (do_post_init) { @@ -561,7 +554,7 @@ namespace OpenSim } } - return udpServer; + return clientServer; } protected override StorageManager CreateStorageManager(string connectionstring) @@ -583,24 +576,23 @@ namespace OpenSim public void handleRestartRegion(RegionInfo whichRegion) { m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); - // Shutting down the UDP server - bool foundUDPServer = false; - int UDPServerElement = 0; + // Shutting down the client server + bool foundClientServer = false; + int clientServerElement = 0; for (int i = 0; i < m_clientServers.Count; i++) { if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle))) { - UDPServerElement = i; - foundUDPServer = true; + clientServerElement = i; + foundClientServer = true; break; } } - if (foundUDPServer) + if (foundClientServer) { - // m_udpServers[UDPServerElement].Server.End - m_clientServers[UDPServerElement].Server.Close(); - m_clientServers.RemoveAt(UDPServerElement); + m_clientServers[clientServerElement].Server.Close(); + m_clientServers.RemoveAt(clientServerElement); } //Removing the region from the sim's database of regions.. @@ -618,9 +610,6 @@ namespace OpenSim } CreateRegion(whichRegion, true); - //UDPServer restartingRegion = CreateRegion(whichRegion); - //restartingRegion.ServerListener(); - //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle); } # region Setup methods diff --git a/OpenSim/Region/Application/OpenSimMainConsole.cs b/OpenSim/Region/Application/OpenSimMainConsole.cs index 586e2cb9b4..38cae66785 100644 --- a/OpenSim/Region/Application/OpenSimMainConsole.cs +++ b/OpenSim/Region/Application/OpenSimMainConsole.cs @@ -38,7 +38,6 @@ using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Statistics; -using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using Timer=System.Timers.Timer; diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5d45d99383..f4dd1270a5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4915,7 +4915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } catch (Exception) { - //MainLog.Instance.Debug("UDPSERVER", e.ToString()); + } m_needAck.Add(key, packet); diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 3fa237177e..ba0b9b4f6e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack return physicsPluginManager.GetPhysicsScene(engine, meshEngine); } - protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions) + protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions) { - return SetupScene(regionInfo, 0, out udpServer, m_permissions); + return SetupScene(regionInfo, 0, out clientServer, m_permissions); } - protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions) + protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions) { AgentCircuitManager circuitManager = new AgentCircuitManager(); IPAddress listenIP = regionInfo.InternalEndPoint.Address; @@ -120,12 +120,12 @@ namespace OpenSim.Region.ClientStack // listenIP = IPAddress.Parse("0.0.0.0"); uint port = (uint) regionInfo.InternalEndPoint.Port; - udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); + clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); regionInfo.InternalEndPoint.Port = (int)port; Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); - udpServer.AddScene(scene); + clientServer.AddScene(scene); scene.LoadWorldMap(); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 532d64626b..7d66bf45d5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1594,8 +1594,6 @@ namespace OpenSim.Region.Environment.Scenes client.OnMoveInventoryItem += MoveInventoryItem; client.OnRemoveInventoryItem += RemoveInventoryItem; client.OnRemoveInventoryFolder += RemoveInventoryFolder; - // client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; - // client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; client.OnRezScript += RezScript; client.OnRequestTaskInventory += RequestTaskInventory; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 74e9cdcfc4..6a50336c47 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -224,7 +224,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager + /// This works out to be the ClientView object associated with this avatar, or it's client connection manager /// private IClientAPI m_controllingClient; diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs index 668b4131ce..9bccc0bf7c 100644 --- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs +++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs @@ -39,7 +39,6 @@ using Mono.Addins; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Framework.Servers; -//using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.ClientStack; using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Environment.Scenes; @@ -88,7 +87,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer AsynchronousSocketListener.PacketHandler = new AsynchronousSocketListener.PacketRecieveHandler(SynchronizePacketRecieve); sceneManager = openSim.SceneManager; - m_clientServers = openSim.UdpServers; + m_clientServers = openSim.ClientServers; regionData = openSim.RegionData; simMain = openSim; commandServer = openSim.HttpServer; @@ -390,7 +389,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer return result; } - private IClientNetworkServer SearchUDPServerFromPortNum(int portnum) + private IClientNetworkServer SearchClientServerFromPortNum(int portnum) { return m_clientServers.Find(delegate(IClientNetworkServer server) { return (portnum + proxyOffset == ((IPEndPoint)server.Server.LocalEndPoint).Port); }); } @@ -522,12 +521,11 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer Scene scene = null; string[] files = null; IClientAPI controller = null; - IClientNetworkServer udpserv = null; + IClientNetworkServer clientserv = null; if (sceneManager.TryGetScene(dst_region.RegionID, out scene)) { - // search udpserver - udpserv = SearchUDPServerFromPortNum(scene.RegionInfo.InternalEndPoint.Port); + clientserv = SearchClientServerFromPortNum(scene.RegionInfo.InternalEndPoint.Port); // restore the scene presence for (int i = 0;; i++) @@ -565,9 +563,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer // BUG: Will only work with LLUDPServer. // TODO: This needs to be abstracted and converted into IClientNetworkServer - if (udpserv is LLUDPServer) + if (clientserv is LLUDPServer) { - ((LLUDPServer) udpserv).RestoreClient(agentdata, data.userEP, data.proxyEP); + ((LLUDPServer) clientserv).RestoreClient(agentdata, data.userEP, data.proxyEP); } // waiting for the scene-presense restored @@ -627,12 +625,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer } // Shutting down the UDP server - IClientNetworkServer udpsvr = SearchUDPServerFromPortNum(port); + IClientNetworkServer clientsvr = SearchClientServerFromPortNum(port); - if (udpsvr != null) + if (clientsvr != null) { - udpsvr.Server.Close(); - m_clientServers.Remove(udpsvr); + clientsvr.Server.Close(); + m_clientServers.Remove(clientsvr); } } diff --git a/ThirdParty/3Di/RegionProxy/RegionProxyPlugin.cs b/ThirdParty/3Di/RegionProxy/RegionProxyPlugin.cs index eaafe6cded..e8ae8a911f 100644 --- a/ThirdParty/3Di/RegionProxy/RegionProxyPlugin.cs +++ b/ThirdParty/3Di/RegionProxy/RegionProxyPlugin.cs @@ -295,7 +295,7 @@ namespace OpenSim.ApplicationPlugins.RegionProxy try { - m_log.InfoFormat("[PROXY] Opening UDP socket on {0}", sd.clientEP); + m_log.InfoFormat("[PROXY] Opening special UDP socket on {0}", sd.clientEP); sd.serverIP = new IPEndPoint(IPAddress.Parse("0.0.0.0"), ((IPEndPoint) sd.clientEP).Port); sd.server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); sd.server.Bind(sd.serverIP);