add sog TemporaryInstance flag
parent
8b77162020
commit
67bc086782
|
@ -195,6 +195,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_hasGroupChanged; }
|
||||
}
|
||||
|
||||
public bool TemporaryInstance = false;
|
||||
|
||||
private bool m_groupContainsForeignPrims = false;
|
||||
|
||||
/// <summary>
|
||||
|
@ -3294,9 +3296,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Now that we've aquired all of the old SOG's parts, remove the old SOG from the scene.
|
||||
m_scene.UnlinkSceneObject(objectGroup, true);
|
||||
objectGroup.IsDeleted = true;
|
||||
|
||||
objectGroup.m_parts.Clear();
|
||||
objectGroup.m_parts.Clear(); // do not dispose the parts moved to new group
|
||||
objectGroup.Dispose();
|
||||
|
||||
// Can't do this yet since backup still makes use of the root part without any synchronization
|
||||
// objectGroup.m_rootPart = null;
|
||||
|
|
|
@ -420,6 +420,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.ErrorFormat("[UUID GATHERER]: Failed to get part - {0}", e);
|
||||
}
|
||||
}
|
||||
if(sceneObject.TemporaryInstance)
|
||||
sceneObject.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -782,16 +784,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
|
||||
{
|
||||
foreach (SceneObjectGroup sog in coa.Objects)
|
||||
{
|
||||
sog.TemporaryInstance = true;
|
||||
AddForInspection(sog);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
|
||||
|
||||
if (null != sog)
|
||||
{
|
||||
sog.TemporaryInstance = true;
|
||||
AddForInspection(sog);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the asset uuid associated with a gesture
|
||||
|
|
Loading…
Reference in New Issue