diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 5371aaf85c..46c7eedb1f 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.World.Land private void OnParcelPrimCountAdd(SceneObjectGroup obj) { - Console.WriteLine("WIBBLE"); // If we're tainted already, don't bother to add. The next // access will cause a recount anyway lock (m_TaintLock)