Merge branch 'master' into careminster
commit
67cfe34e67
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@ -107,9 +107,6 @@ namespace OpenSim.Region.Framework.Scenes
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[XmlIgnore]
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[XmlIgnore]
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public bool DIE_AT_EDGE;
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public bool DIE_AT_EDGE;
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[XmlIgnore]
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public Dictionary<int, string> m_CollisionFilter;
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// TODO: This needs to be persisted in next XML version update!
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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[XmlIgnore]
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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@ -460,15 +457,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public Dictionary<int, string> CollisionFilter
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{
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get { return m_CollisionFilter; }
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set
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{
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m_CollisionFilter = value;
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}
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}
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public ulong RegionHandle
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public ulong RegionHandle
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{
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{
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get { return m_regionHandle; }
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get { return m_regionHandle; }
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@ -1895,16 +1883,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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if (m_parentGroup.Scene == null)
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return;
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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{
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DetectedObject detobj = new DetectedObject();
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.keyUUID = obj.UUID;
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@ -1917,31 +1898,6 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = obj._groupID;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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colliding.Add(detobj);
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}
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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else
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{
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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@ -1951,36 +1907,6 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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|
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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|
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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|
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}
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|
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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|
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{
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{
|
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DetectedObject detobj = new DetectedObject();
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.keyUUID = av.UUID;
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@ -1996,9 +1922,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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#endregion
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}
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if (colliding.Count > 0)
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if (colliding.Count > 0)
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{
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{
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StartCollidingMessage.Colliders = colliding;
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StartCollidingMessage.Colliders = colliding;
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@ -2031,16 +1954,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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if (m_parentGroup.Scene == null)
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return;
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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if (obj != null)
|
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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|
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//If it is 1, it is to accept ONLY collisions from this object
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|
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if(data != "")
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|
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{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.keyUUID = obj.UUID;
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@ -2053,31 +1969,6 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = obj._groupID;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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colliding.Add(detobj);
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}
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}
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//If it is 0, it is to not accept collisions from this object
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||||||
else
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|
||||||
{
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|
||||||
}
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|
||||||
}
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|
||||||
else
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|
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{
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|
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string data = "";
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|
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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|
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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|
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detobj.posVector = obj.AbsolutePosition;
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|
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detobj.rotQuat = obj.GetWorldRotation();
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|
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detobj.velVector = obj.Velocity;
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|
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detobj.colliderType = 0;
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|
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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|
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}
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|
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}
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|
||||||
}
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else
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else
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{
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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@ -2087,17 +1978,10 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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{
|
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DetectedObject detobj = new DetectedObject();
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.nameStr = av.Name;
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detobj.ownerUUID = av.UUID;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.rotQuat = av.Rotation;
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@ -2106,31 +1990,6 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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colliding.Add(detobj);
|
||||||
}
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}
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//If it is 0, it is to not accept collisions from this avatar
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|
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else
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|
||||||
{
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|
||||||
}
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|
||||||
}
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|
||||||
else
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|
||||||
{
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|
||||||
string data = "";
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|
||||||
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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|
||||||
if(data == "")
|
|
||||||
{
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|
||||||
DetectedObject detobj = new DetectedObject();
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|
||||||
detobj.keyUUID = av.UUID;
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|
||||||
detobj.nameStr = av.ControllingClient.Name;
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|
||||||
detobj.ownerUUID = av.UUID;
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|
||||||
detobj.posVector = av.AbsolutePosition;
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|
||||||
detobj.rotQuat = av.Rotation;
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|
||||||
detobj.velVector = av.Velocity;
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|
||||||
detobj.colliderType = 0;
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|
||||||
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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|
||||||
colliding.Add(detobj);
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|
||||||
}
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|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2147,7 +2006,6 @@ namespace OpenSim.Region.Framework.Scenes
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||||||
m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
|
m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
|
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
|
||||||
|
@ -2166,16 +2024,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
if (m_parentGroup.Scene == null)
|
if (m_parentGroup.Scene == null)
|
||||||
return;
|
return;
|
||||||
#region collision Filter
|
|
||||||
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
|
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
|
||||||
{
|
|
||||||
string data = "";
|
|
||||||
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
|
||||||
//If it is 1, it is to accept ONLY collisions from this object
|
|
||||||
if(data != "")
|
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -2188,31 +2038,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
detobj.groupUUID = obj._groupID;
|
detobj.groupUUID = obj._groupID;
|
||||||
colliding.Add(detobj);
|
colliding.Add(detobj);
|
||||||
}
|
}
|
||||||
//If it is 0, it is to not accept collisions from this object
|
|
||||||
else
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string data = "";
|
|
||||||
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
|
||||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
|
||||||
if(data == "")
|
|
||||||
{
|
|
||||||
DetectedObject detobj = new DetectedObject();
|
|
||||||
detobj.keyUUID = obj.UUID;
|
|
||||||
detobj.nameStr = obj.Name;
|
|
||||||
detobj.ownerUUID = obj._ownerID;
|
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
|
||||||
detobj.velVector = obj.Velocity;
|
|
||||||
detobj.colliderType = 0;
|
|
||||||
detobj.groupUUID = obj._groupID;
|
|
||||||
colliding.Add(detobj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
|
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
|
||||||
|
@ -2222,40 +2047,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ScenePresence av = avlist[i];
|
ScenePresence av = avlist[i];
|
||||||
|
|
||||||
if (av.LocalId == localId)
|
if (av.LocalId == localId)
|
||||||
{
|
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
|
||||||
{
|
|
||||||
string data = "";
|
|
||||||
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
|
||||||
if(data != "")
|
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
detobj.nameStr = av.ControllingClient.Name;
|
detobj.nameStr = av.Name;
|
||||||
detobj.ownerUUID = av.UUID;
|
|
||||||
detobj.posVector = av.AbsolutePosition;
|
|
||||||
detobj.rotQuat = av.Rotation;
|
|
||||||
detobj.velVector = av.Velocity;
|
|
||||||
detobj.colliderType = 0;
|
|
||||||
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
|
|
||||||
colliding.Add(detobj);
|
|
||||||
}
|
|
||||||
//If it is 0, it is to not accept collisions from this avatar
|
|
||||||
else
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string data = "";
|
|
||||||
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
|
||||||
if(data == "")
|
|
||||||
{
|
|
||||||
DetectedObject detobj = new DetectedObject();
|
|
||||||
detobj.keyUUID = av.UUID;
|
|
||||||
detobj.nameStr = av.ControllingClient.Name;
|
|
||||||
detobj.ownerUUID = av.UUID;
|
detobj.ownerUUID = av.UUID;
|
||||||
detobj.posVector = av.AbsolutePosition;
|
detobj.posVector = av.AbsolutePosition;
|
||||||
detobj.rotQuat = av.Rotation;
|
detobj.rotQuat = av.Rotation;
|
||||||
|
@ -2267,9 +2062,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colliding.Count > 0)
|
if (colliding.Count > 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2812,15 +2812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llCollisionFilter(string name, string id, int accept)
|
public void llCollisionFilter(string name, string id, int accept)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
m_host.CollisionFilter.Clear();
|
NotImplemented("llCollisionFilter");
|
||||||
if(id != null)
|
|
||||||
{
|
|
||||||
m_host.CollisionFilter.Add(accept,id);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_host.CollisionFilter.Add(accept,name);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llTakeControls(int controls, int accept, int pass_on)
|
public void llTakeControls(int controls, int accept, int pass_on)
|
||||||
|
@ -8335,39 +8327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llSetInventoryPermMask(string item, int mask, int value)
|
public void llSetInventoryPermMask(string item, int mask, int value)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
|
NotImplemented("llSetInventoryPermMask");
|
||||||
{
|
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
|
||||||
{
|
|
||||||
lock (m_host.TaskInventory)
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
||||||
{
|
|
||||||
if (inv.Value.Name == item)
|
|
||||||
{
|
|
||||||
switch (mask)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
inv.Value.BasePermissions = (uint)value;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
inv.Value.CurrentPermissions = (uint)value;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
inv.Value.GroupPermissions = (uint)value;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
inv.Value.EveryonePermissions = (uint)value;
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
inv.Value.NextPermissions = (uint)value;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_String llGetInventoryCreator(string item)
|
public LSL_String llGetInventoryCreator(string item)
|
||||||
|
|
Loading…
Reference in New Issue