From 67dbce45123b0587711f39a5e58956f868889a25 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 28 Mar 2012 01:08:56 +0100 Subject: [PATCH] minor: Add some documentation to OnNewClient and OnClientClosed events --- OpenSim/Region/Framework/Scenes/EventManager.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 1e1fcb7a5e..7993abed72 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes public delegate void OnNewClientDelegate(IClientAPI client); /// - /// Deprecated in favour of OnClientConnect. - /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. + /// Triggered when a new client is added to the scene. /// + /// + /// Triggered before OnClientLogin. + /// public event OnNewClientDelegate OnNewClient; /// @@ -188,6 +190,12 @@ namespace OpenSim.Region.Framework.Scenes public delegate void ClientClosed(UUID clientID, Scene scene); + /// + /// Fired when a client is removed from a scene. + /// + /// + /// At the point of firing, the scene still contains the client's scene presence. + /// public event ClientClosed OnClientClosed; public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);