Put guards on a bunch of exception-inducing code, as seen in logs from load test.
parent
b2d4b8b1da
commit
67e500383e
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@ -171,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!so.IsAttachment)
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return;
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if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar))
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if (so.AttachedAvatar == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar))
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return;
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// foreign user
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AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar);
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AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar);
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if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url);
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
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uuidGatherer.GatherAssetUuids(so, ids);
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foreach (KeyValuePair<UUID, AssetType> kvp in ids)
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@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (sp is ScenePresence)
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{
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AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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if (m_RestrictInventoryAccessAbroad)
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{
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@ -81,6 +81,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
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public void OnConnectionClose(IClientAPI client)
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{
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if (client == null)
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return;
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if (client.SceneAgent == null)
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return;
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if (client.SceneAgent.IsChildAgent)
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return;
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@ -3687,7 +3687,9 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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sp.Name, sp.UUID, RegionInfo.RegionName);
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if (sp.ControllingClient != null)
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sp.ControllingClient.Close(true);
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sp = null;
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}
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@ -67,6 +67,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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int scriptsStarted = 0;
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if (m_scene == null)
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{
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m_log.DebugFormat("[PRIM INVENTORY]: m_scene is null. Unable to create script instances");
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return 0;
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}
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// Don't start scripts if they're turned off in the region!
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if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
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{
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@ -553,6 +553,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void StopScriptInstance(TaskInventoryItem item)
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{
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if (m_part.ParentGroup.Scene != null)
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m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID);
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// At the moment, even stopped scripts are counted as active, which is probably wrong.
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