Remove predecode-j2k and it's assoaciated logic

prioritization
Melanie 2009-09-30 20:52:10 +01:00
parent d0bf084da5
commit 67fefdb5a0
2 changed files with 0 additions and 142 deletions

View File

@ -306,10 +306,6 @@ namespace OpenSim
"delete-region <name>",
"Delete a region from disk", RunCommand);
m_console.Commands.AddCommand("region", false, "predecode-j2k",
"predecode-j2k [<num threads>]>",
"Precache assets,decode j2k layerdata", RunCommand);
m_console.Commands.AddCommand("region", false, "modules list",
"modules list",
"List modules", HandleModules);
@ -744,22 +740,6 @@ namespace OpenSim
}
break;
case "predecode-j2k":
if (cmdparams.Length > 0)
{
m_sceneManager.CacheJ2kDecode(Convert.ToInt32(cmdparams[0]));
}
else
{
m_sceneManager.CacheJ2kDecode(1);
}
break;
case "link-region":
case "unlink-region":
case "link-mapping":
HGCommands.RunHGCommand(command, cmdparams, m_sceneManager.CurrentOrFirstScene);
break;
}
}

View File

@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
{
m_localScenes.ForEach(action);
}
public void CacheJ2kDecode(int threads)
{
if (threads < 1) threads = 1;
IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
List<UUID> assetRequestList = new List<UUID>();
#region AssetGathering!
foreach (Scene scene in m_localScenes)
{
List<EntityBase> entitles = scene.GetEntities();
foreach (EntityBase entity in entitles)
{
if (entity is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup) entity;
foreach (SceneObjectPart part in sog.Children.Values)
{
if (part.Shape != null)
{
if (part.Shape.TextureEntry.Length > 0)
{
OpenMetaverse.Primitive.TextureEntry te =
new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
part.Shape.TextureEntry.Length);
if (te.DefaultTexture != null) // this has been null for some reason...
{
if (te.DefaultTexture.TextureID != UUID.Zero)
assetRequestList.Add(te.DefaultTexture.TextureID);
}
for (int i=0; i<te.FaceTextures.Length; i++)
{
if (te.FaceTextures[i] != null)
{
if (te.FaceTextures[i].TextureID != UUID.Zero)
{
assetRequestList.Add(te.FaceTextures[i].TextureID);
}
}
}
}
if (part.Shape.SculptTexture != UUID.Zero)
{
assetRequestList.Add(part.Shape.SculptTexture);
}
}
}
}
}
}
#endregion
int entries_per_thread = (assetRequestList.Count / threads) + 1;
UUID[] arrAssetRequestList = assetRequestList.ToArray();
List<UUID[]> arrvalus = new List<UUID[]>();
//split into separate arrays
for (int j = 0; j < threads; j++)
{
List<UUID> val = new List<UUID>();
for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
{
if (k < arrAssetRequestList.Length)
{
val.Add(arrAssetRequestList[k]);
}
}
arrvalus.Add(val.ToArray());
}
for (int l = 0; l < arrvalus.Count; l++)
{
DecodeThreadContents threadworkItem = new DecodeThreadContents();
threadworkItem.sn = m_localScenes[0];
threadworkItem.j2kdecode = m_decoder;
threadworkItem.arrassets = arrvalus[l];
System.Threading.Thread decodethread =
new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
threadworkItem.SetThread(decodethread);
decodethread.Priority = System.Threading.ThreadPriority.Lowest;
decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
ThreadTracker.Add(decodethread);
decodethread.Start();
}
}
}
public class DecodeThreadContents
{
public Scene sn;
public UUID[] arrassets;
public IJ2KDecoder j2kdecode;
private System.Threading.Thread thisthread;
public void run(object o)
{
for (int i=0;i<arrassets.Length;i++)
{
AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
if (ab != null && ab.Data != null)
{
j2kdecode.Decode(arrassets[i], ab.Data);
}
}
ThreadTracker.Remove(thisthread);
}
public void SetThread(System.Threading.Thread thr)
{
thisthread = thr;
}
}
}