Remove predecode-j2k and it's assoaciated logic
parent
d0bf084da5
commit
67fefdb5a0
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@ -306,10 +306,6 @@ namespace OpenSim
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"delete-region <name>",
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"Delete a region from disk", RunCommand);
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m_console.Commands.AddCommand("region", false, "predecode-j2k",
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"predecode-j2k [<num threads>]>",
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"Precache assets,decode j2k layerdata", RunCommand);
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m_console.Commands.AddCommand("region", false, "modules list",
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"modules list",
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"List modules", HandleModules);
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@ -744,22 +740,6 @@ namespace OpenSim
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}
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break;
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case "predecode-j2k":
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if (cmdparams.Length > 0)
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{
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m_sceneManager.CacheJ2kDecode(Convert.ToInt32(cmdparams[0]));
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}
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else
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{
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m_sceneManager.CacheJ2kDecode(1);
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}
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break;
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case "link-region":
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case "unlink-region":
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case "link-mapping":
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HGCommands.RunHGCommand(command, cmdparams, m_sceneManager.CurrentOrFirstScene);
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break;
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}
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}
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@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_localScenes.ForEach(action);
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}
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public void CacheJ2kDecode(int threads)
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{
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if (threads < 1) threads = 1;
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IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
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List<UUID> assetRequestList = new List<UUID>();
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#region AssetGathering!
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foreach (Scene scene in m_localScenes)
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{
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List<EntityBase> entitles = scene.GetEntities();
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foreach (EntityBase entity in entitles)
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{
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if (entity is SceneObjectGroup)
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{
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SceneObjectGroup sog = (SceneObjectGroup) entity;
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foreach (SceneObjectPart part in sog.Children.Values)
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{
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if (part.Shape != null)
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{
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if (part.Shape.TextureEntry.Length > 0)
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{
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OpenMetaverse.Primitive.TextureEntry te =
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new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
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part.Shape.TextureEntry.Length);
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if (te.DefaultTexture != null) // this has been null for some reason...
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{
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if (te.DefaultTexture.TextureID != UUID.Zero)
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assetRequestList.Add(te.DefaultTexture.TextureID);
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}
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for (int i=0; i<te.FaceTextures.Length; i++)
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{
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if (te.FaceTextures[i] != null)
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{
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if (te.FaceTextures[i].TextureID != UUID.Zero)
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{
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assetRequestList.Add(te.FaceTextures[i].TextureID);
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}
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}
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}
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}
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if (part.Shape.SculptTexture != UUID.Zero)
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{
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assetRequestList.Add(part.Shape.SculptTexture);
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}
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}
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}
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}
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}
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}
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#endregion
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int entries_per_thread = (assetRequestList.Count / threads) + 1;
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UUID[] arrAssetRequestList = assetRequestList.ToArray();
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List<UUID[]> arrvalus = new List<UUID[]>();
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//split into separate arrays
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for (int j = 0; j < threads; j++)
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{
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List<UUID> val = new List<UUID>();
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for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
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{
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if (k < arrAssetRequestList.Length)
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{
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val.Add(arrAssetRequestList[k]);
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}
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}
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arrvalus.Add(val.ToArray());
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}
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for (int l = 0; l < arrvalus.Count; l++)
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{
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DecodeThreadContents threadworkItem = new DecodeThreadContents();
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threadworkItem.sn = m_localScenes[0];
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threadworkItem.j2kdecode = m_decoder;
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threadworkItem.arrassets = arrvalus[l];
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System.Threading.Thread decodethread =
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new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
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threadworkItem.SetThread(decodethread);
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decodethread.Priority = System.Threading.ThreadPriority.Lowest;
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decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
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ThreadTracker.Add(decodethread);
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decodethread.Start();
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}
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}
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}
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public class DecodeThreadContents
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{
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public Scene sn;
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public UUID[] arrassets;
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public IJ2KDecoder j2kdecode;
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private System.Threading.Thread thisthread;
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public void run(object o)
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{
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for (int i=0;i<arrassets.Length;i++)
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{
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AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
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if (ab != null && ab.Data != null)
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{
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j2kdecode.Decode(arrassets[i], ab.Data);
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}
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}
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ThreadTracker.Remove(thisthread);
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}
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public void SetThread(System.Threading.Thread thr)
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{
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thisthread = thr;
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}
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}
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}
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