* Added static mutex to terrain load-tile to prevent file IO locking issues.

afrisby
Adam Frisby 2007-10-25 15:17:42 +00:00
parent 2048d611cf
commit 6804f9affb
1 changed files with 37 additions and 26 deletions

View File

@ -51,6 +51,8 @@ namespace OpenSim.Region.Terrain
public class TerrainEngine
{
public static System.Threading.Mutex fileIOLock = new System.Threading.Mutex();
/// <summary>
/// Plugin library for scripts
/// </summary>
@ -731,36 +733,45 @@ namespace OpenSim.Region.Terrain
/// <param name="lowerboundY">Where do the region coords start for this terrain?</param>
public void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY)
{
int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w);
int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h);
double[,] tempMap = new double[dimensionX, dimensionY];
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < dimensionX; x++)
fileIOLock.WaitOne();
try
{
for (y = 0; y < dimensionY; y++)
{
tempMap[x,y] = (double)bs.ReadSingle();
}
}
for (y = 0; y < h; y++)
int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w);
int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h);
double[,] tempMap = new double[dimensionX, dimensionY];
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < dimensionX; x++)
{
for (y = 0; y < dimensionY; y++)
{
tempMap[x, y] = (double)bs.ReadSingle();
}
}
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]);
}
}
bs.Close();
s.Close();
tainted++;
}
finally
{
for (x = 0; x < w; x++)
{
heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]);
}
fileIOLock.ReleaseMutex();
}
bs.Close();
s.Close();
tainted++;
}
/// <summary>