More Scene API changes
parent
82a71fb7e2
commit
6818427f1c
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@ -406,10 +406,8 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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get { return 1; }
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}
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private int m_animationSequenceNumber = 1;
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public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
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public IScene Scene
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{
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@ -763,6 +761,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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private void Update()
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{
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/*
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frame++;
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if (frame > 20)
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{
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@ -798,7 +797,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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if (OnChatFromClient != null)
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{
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OSChatMessage args = new OSChatMessage();
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args.Message = "Hey You! Get out of my Home. This is my Region";
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args.Message = "";//Hey You! Get out of my Home. This is my Region";
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args.Channel = 0;
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args.From = FirstName + " " + LastName;
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args.Scene = m_scene;
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@ -813,6 +812,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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count++;
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}
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* */
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}
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public bool AddMoney(int debit)
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@ -6,6 +6,7 @@ using System.Text;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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@ -40,6 +41,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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private Scene m_scene;
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// The avatars added to this client manager for clients on other client managers
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object m_syncRoot = new object();
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Dictionary<UUID, RegionSyncAvatar> m_remoteAvatars = new Dictionary<UUID, RegionSyncAvatar>();
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Dictionary<UUID, IClientAPI> m_localAvatars = new Dictionary<UUID, IClientAPI>();
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@ -62,7 +64,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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public RegionSyncClient(Scene scene, string addr, int port)
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{
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m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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m_log.WarnFormat("{0} Constructed", LogHeader);
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//m_log.WarnFormat("{0} Constructed", LogHeader);
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m_scene = scene;
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m_addr = IPAddress.Parse(addr);
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m_port = port;
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@ -87,15 +89,14 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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m_rcvLoop.Name = "RegionSyncClient ReceiveLoop";
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m_log.WarnFormat("{0} Starting {1} thread", LogHeader, m_rcvLoop.Name);
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m_rcvLoop.Start();
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m_log.WarnFormat("{0} Started", LogHeader);
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//m_log.WarnFormat("{0} Started", LogHeader);
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DoInitialSync();
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}
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// Disconnect from the RegionSyncServer and close the RegionSyncClient
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public void Stop()
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{
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// Can't abort the TCP connection until we let the remote scene know we are going away.
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// Or, the remote scene will remove the CM's avatars automatically when it disconnects
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// The remote scene will remove our avatars automatically when we disconnect
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m_rcvLoop.Abort();
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ShutdownClient();
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}
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@ -104,24 +105,37 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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{
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m_log.WarnFormat("{0} Disconnected from RegionSyncServer. Shutting down.", LogHeader);
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// Remove remote avatars from local scene
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lock (m_remoteAvatars)
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lock (m_syncRoot)
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{
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foreach (UUID id in m_remoteAvatars.Keys)
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// Remove remote avatars from local scene
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try
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{
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m_scene.RemoveClient(id);
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List<UUID> remoteAvatars = new List<UUID>(m_remoteAvatars.Keys);
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foreach (UUID id in remoteAvatars)
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{
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m_scene.RemoveClient(id);
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}
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}
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}
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// Remove local avatars from remote scene
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lock (m_localAvatars)
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{
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foreach (KeyValuePair<UUID, IClientAPI> kvp in m_localAvatars)
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catch (Exception e)
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{
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// Tell the remote scene to remove this client
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RemoveLocalClient(kvp.Key, m_scene);
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// Remove the agent update handler from the client
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kvp.Value.OnAgentUpdateRaw -= HandleAgentUpdateRaw;
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kvp.Value.OnSetAppearanceRaw -= HandleSetAppearanceRaw;
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m_log.ErrorFormat("Caught exception while removing remote avatars on Shutdown: {0}", e.Message);
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}
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try
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{
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// Remove local avatars from remote scene
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List<KeyValuePair<UUID, IClientAPI>> localAvatars = new List<KeyValuePair<UUID, IClientAPI>>(m_localAvatars);
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foreach (KeyValuePair<UUID, IClientAPI> kvp in localAvatars)
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{
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// Tell the remote scene to remove this client
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RemoveLocalClient(kvp.Key, m_scene);
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// Remove the agent update handler from the client
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kvp.Value.OnAgentUpdateRaw -= HandleAgentUpdateRaw;
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kvp.Value.OnSetAppearanceRaw -= HandleSetAppearanceRaw;
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("Caught exception while removing local avatars on Shutdown: {0}", e.Message);
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}
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}
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// Close the connection
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@ -154,7 +168,9 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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try
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{
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string message;
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MsgHandlerStatus status = HandleMessage(msg, out message);
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MsgHandlerStatus status;
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lock(m_syncRoot)
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status = HandleMessage(msg, out message);
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switch (status)
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{
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case MsgHandlerStatus.Success:
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@ -218,7 +234,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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List<UUID> ids = new List<UUID>();
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List<Vector3> locations = new List<Vector3>();
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m_scene.GetCoarseLocations(out ids, out locations);
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lock (m_localAvatars)
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lock (m_syncRoot)
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{
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foreach (IClientAPI client in m_localAvatars.Values)
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{
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@ -330,113 +346,226 @@ namespace OpenSim.Region.Examples.RegionSyncModule
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case RegionSyncMessage.MsgType.NewAvatar:
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{
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OSDMap data = DeserializeMessage(msg);
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if (data != null)
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if (data == null)
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{
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UUID agentID = data["agentID"].AsUUID();
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string first = data["first"].AsString();
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string last = data["last"].AsString();
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Vector3 startPos = data["startPos"].AsVector3();
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if (agentID != null && first != null && last != null && startPos != null)
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{
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if (m_remoteAvatars.ContainsKey(agentID))
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{
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result = String.Format("Attempted to add duplicate avatar \"{0} {1}\" ({2})", first, last, agentID.ToString());
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return MsgHandlerStatus.Warning;
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}
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ScenePresence sp;
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if (m_scene.TryGetScenePresence(agentID, out sp))
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{
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result = String.Format("Confirmation of new avatar \"{0}\" ({1})", sp.Name, sp.UUID.ToString());
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
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m_remoteAvatars.Add(agentID, av);
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m_scene.AddNewClient(av);
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result = String.Format("Handled NewAvatar for UUID {0}", agentID);
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return MsgHandlerStatus.Success;
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}
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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}
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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UUID agentID = data["agentID"].AsUUID();
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string first = data["first"].AsString();
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string last = data["last"].AsString();
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Vector3 startPos = data["startPos"].AsVector3();
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if (agentID == null || agentID == UUID.Zero || first == null || last == null || startPos == null)
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{
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result = "Missing or invalid JSON data.";
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return MsgHandlerStatus.Error;
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}
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if (m_remoteAvatars.ContainsKey(agentID))
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{
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result = String.Format("Attempted to add duplicate avatar \"{0} {1}\" ({2})", first, last, agentID.ToString());
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return MsgHandlerStatus.Warning;
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}
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ScenePresence sp;
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if (m_scene.TryGetScenePresence(agentID, out sp))
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{
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result = String.Format("Confirmation of new avatar \"{0}\" ({1})", sp.Name, sp.UUID.ToString());
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
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m_remoteAvatars.Add(agentID, av);
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m_scene.AddNewClient(av);
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result = String.Format("Added new remote avatar \"{0}\" ({1})", first + " " + last, agentID);
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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case RegionSyncMessage.MsgType.UpdatedAvatar:
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data != null)
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if (data == null)
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{
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UUID agentID = data["id"].AsUUID();
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Vector3 pos = data["pos"].AsVector3();
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Vector3 vel = data["vel"].AsVector3();
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Quaternion rot = data["rot"].AsQuaternion();
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bool flying = data["fly"].AsBoolean();
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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}
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// We get the UUID of the avatar to be updated, find it in the scene
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if (agentID != UUID.Zero)
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{
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(agentID, out presence))
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{
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presence.AbsolutePosition = pos;
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presence.Velocity = vel;
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presence.Rotation = rot;
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presence.PhysicsActor.Flying = flying;
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List<IClientAPI> locals;
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lock (m_localAvatars)
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locals = new List<IClientAPI>(m_localAvatars.Values);
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presence.SendTerseUpdateToClientList(locals);
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result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})",
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presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(),
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presence.AbsolutePosition.ToString(), presence.Velocity.ToString(),
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presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N");
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return MsgHandlerStatus.Success;
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}
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}
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// Get the parameters from data and error check
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UUID agentID = data["id"].AsUUID();
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Vector3 pos = data["pos"].AsVector3();
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Vector3 vel = data["vel"].AsVector3();
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Quaternion rot = data["rot"].AsQuaternion();
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bool flying = data["fly"].AsBoolean();
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uint flags = data["flags"].AsUInteger();
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if (agentID == null || agentID == UUID.Zero )
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{
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result = "Missing or invalid JSON data.";
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return MsgHandlerStatus.Error;
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}
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// Find the presence in the scene and error check
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ScenePresence presence;
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m_scene.TryGetScenePresence(agentID, out presence);
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if (presence == null)
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{
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result = String.Format("agentID {0} not found.", agentID.ToString());
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return MsgHandlerStatus.Warning;
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}
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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// Update the scene presence from parameters
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/*
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bool updateAnimations = ((presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT ) ||
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(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT ));
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* */
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presence.AgentControlFlags = flags;
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presence.AbsolutePosition = pos;
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presence.Velocity = vel;
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presence.Rotation = rot;
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bool updateAnimations =
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presence.PhysicsActor.Flying = flying;
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List<IClientAPI> locals;
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lock (m_syncRoot)
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locals = new List<IClientAPI>(m_localAvatars.Values);
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presence.SendTerseUpdateToClientList(locals);
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if(updateAnimations)
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presence.Animator.UpdateMovementAnimations();
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/*
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* result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})",
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presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(),
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presence.AbsolutePosition.ToString(), presence.Velocity.ToString(),
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presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N");
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* */
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result = ""; // For performance, skip creating that long string unless debugging
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return MsgHandlerStatus.Success;
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}
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case RegionSyncMessage.MsgType.RemovedAvatar:
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data != null)
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if (data == null)
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{
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UUID agentID = data["agentID"].AsUUID();
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// We get the UUID of the avatar to be removed, find it in the scene
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if (agentID != UUID.Zero)
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{
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ScenePresence presence;
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// If this is a synced remote avatar and it's in the scene, then remove it
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if (m_remoteAvatars.ContainsKey(agentID))
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{
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if (m_scene.TryGetScenePresence(agentID, out presence))
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{
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m_scene.RemoveClient(agentID);
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result = String.Format("Avatar \"{0}\" removed from scene", presence.Name);
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return MsgHandlerStatus.Success;
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}
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else
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{
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result = String.Format("agentID {0} not found.", agentID.ToString());
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return MsgHandlerStatus.Warning;
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}
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}
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else
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{
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result = String.Format("agentID {0} is not a remote avatar.", agentID.ToString());
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return MsgHandlerStatus.Warning;
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}
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}
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result = String.Format("agentID {0} was UUID.Zero!", agentID.ToString());
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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}
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result = "Could not deserialize JSON data.";
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// Get the agentID from data and error check
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UUID agentID = data["agentID"].AsUUID();
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if (agentID == UUID.Zero)
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{
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result = "Missing or invalid JSON data.";
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return MsgHandlerStatus.Error;
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}
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// Find the presence in the scene and error check
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ScenePresence presence;
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m_scene.TryGetScenePresence(agentID, out presence);
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if(presence == null)
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{
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result = String.Format("agentID {0} not found.", agentID.ToString());
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return MsgHandlerStatus.Success;
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}
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// Remove the presence from the scene and if it's remote, then from the remote list too
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m_scene.RemoveClient(agentID);
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if (m_remoteAvatars.ContainsKey(agentID))
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{
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result = String.Format("Remote avatar \"{0}\" removed from scene", presence.Name);
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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else if(m_localAvatars.ContainsKey(agentID))
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{
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result = String.Format("Received confirmation of removed avatar \"{0}\" ({1})", presence.Name, presence.UUID.ToString());
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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result = String.Format("Avatar is not local OR remote but was found in scene: \"{0}\" ({1})", presence.Name, presence.UUID.ToString());
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Error;
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}
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case RegionSyncMessage.MsgType.ChatFromClient:
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data == null)
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{
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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}
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OSChatMessage args = new OSChatMessage();
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args.Channel = data["channel"].AsInteger();
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args.Message = data["msg"].AsString();
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args.Position = data["pos"].AsVector3();
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args.From = data["name"].AsString();
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UUID id = data["id"].AsUUID();
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args.Scene = m_scene;
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args.Type = ChatTypeEnum.Say;
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ScenePresence sp;
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m_scene.TryGetScenePresence(id, out sp);
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if (sp != null)
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{
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args.Sender = sp.ControllingClient;
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args.SenderUUID = id;
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m_scene.EventManager.TriggerOnChatBroadcast(sp.ControllingClient, args);
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}
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result = String.Format("Received chat from \"{0}\"", args.From);
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HandlerDebug(msg, result);
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return MsgHandlerStatus.Success;
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}
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case RegionSyncMessage.MsgType.AvatarAppearance:
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data == null)
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{
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result = "Could not deserialize JSON data.";
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return MsgHandlerStatus.Error;
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}
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// Get the parameters from data and error check
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UUID agentID = data["id"].AsUUID();
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if (agentID == null || agentID == UUID.Zero)
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{
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result = "Missing or invalid JSON data.";
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return MsgHandlerStatus.Error;
|
||||
}
|
||||
|
||||
// Find the presence in the scene
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
string name = presence.Name;
|
||||
Primitive.TextureEntry te = Primitive.TextureEntry.FromOSD(data["te"]);
|
||||
byte[] vp = data["vp"].AsBinary();
|
||||
|
||||
byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
||||
for (int i = 0; i < BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int j = BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = te.FaceTextures[j];
|
||||
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
|
||||
HandlerDebug(msg, "Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + name);
|
||||
}
|
||||
|
||||
presence.SetAppearance(te, vp);
|
||||
result = String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID);
|
||||
return MsgHandlerStatus.Success;
|
||||
}
|
||||
result = String.Format("Agent {0} not found in the scene.", agentID);
|
||||
return MsgHandlerStatus.Warning;
|
||||
}
|
||||
|
||||
/*
|
||||
case RegionSyncMessage.MsgType.UpdateObject:
|
||||
|
@ -502,7 +631,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
return;
|
||||
}
|
||||
// Otherwise, it's a real local client connecting so track it locally
|
||||
lock(m_localAvatars)
|
||||
lock(m_syncRoot)
|
||||
m_localAvatars.Add(client.AgentId, client);
|
||||
m_log.WarnFormat("{0} New local client \"{1}\" ({2}) being added to remote scene.", LogHeader, client.Name, client.AgentId.ToString());
|
||||
// Let the auth sim know that a new agent has connected
|
||||
|
@ -522,12 +651,19 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
|
||||
void RemoveLocalClient(UUID clientID, Scene scene)
|
||||
{
|
||||
m_log.WarnFormat("{0} Local client ({1}) being removed from remote scene.", LogHeader, clientID.ToString());
|
||||
m_localAvatars.Remove(clientID);
|
||||
// Let the auth sim know that an agent has disconnected
|
||||
OSDMap data = new OSDMap(1);
|
||||
data["agentID"] = OSD.FromUUID(clientID);
|
||||
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentRemove, OSDParser.SerializeJsonString(data)));
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
// If the client to be removed is a local client, then send a message to the remote scene
|
||||
if (m_localAvatars.ContainsKey(clientID))
|
||||
{
|
||||
m_log.WarnFormat("{0} Local client ({1}) being removed from remote scene.", LogHeader, clientID.ToString());
|
||||
m_localAvatars.Remove(clientID);
|
||||
// Let the auth sim know that an agent has disconnected
|
||||
OSDMap data = new OSDMap(1);
|
||||
data["agentID"] = OSD.FromUUID(clientID);
|
||||
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentRemove, OSDParser.SerializeJsonString(data)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -552,7 +688,29 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
|
||||
public void HandleChatFromClientRaw(object sender, byte[] chatData)
|
||||
{
|
||||
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, chatData));
|
||||
if (chatData != null && sender is IClientAPI)
|
||||
{
|
||||
IClientAPI client = (IClientAPI)sender;
|
||||
ScenePresence presence;
|
||||
m_scene.TryGetScenePresence(client.AgentId, out presence);
|
||||
if(presence != null)
|
||||
{
|
||||
int len = 0;
|
||||
ChatFromViewerPacket.ChatDataBlock cdb = new ChatFromViewerPacket.ChatDataBlock();
|
||||
cdb.FromBytes(chatData, ref len);
|
||||
if (cdb.Message.Length == 0)
|
||||
return;
|
||||
OSDMap data = new OSDMap(5);
|
||||
data["channel"] = OSD.FromInteger(cdb.Channel);
|
||||
data["msg"] = OSD.FromString(Utils.BytesToString(cdb.Message));
|
||||
data["pos"] = OSD.FromVector3(presence.AbsolutePosition);
|
||||
data["name"] = OSD.FromString(presence.Name);
|
||||
data["id"] = OSD.FromUUID(presence.UUID);
|
||||
|
||||
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, OSDParser.SerializeJsonString(data)));
|
||||
//m_log.WarnFormat("Forwarding chat message from local client \"{0}\" to remote scene", presence.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
if (!m_active)
|
||||
return;
|
||||
|
||||
m_log.Warn("[REGION SYNC CLIENT MODULE] Post-Initialised");
|
||||
//m_log.Warn("[REGION SYNC CLIENT MODULE] Post-Initialised");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -202,7 +202,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
m_log.WarnFormat("[REGION SYNC CLIENT MODULE] Already synchronizing to {0}", m_client.GetServerAddressAndPort());
|
||||
return;
|
||||
}
|
||||
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting synchronization");
|
||||
//m_log.Warn("[REGION SYNC CLIENT MODULE] Starting synchronization");
|
||||
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting RegionSyncClient");
|
||||
|
||||
m_client = new RegionSyncClient(m_scene, m_serveraddr, m_serverport);
|
||||
|
|
|
@ -79,28 +79,48 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
m_port = ((IPEndPoint)client.Client.RemoteEndPoint).Port;
|
||||
|
||||
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
m_log.WarnFormat("{0} Constructed", LogHeader);
|
||||
//m_log.WarnFormat("{0} Constructed", LogHeader);
|
||||
|
||||
// Create a thread for the receive loop
|
||||
m_receive_loop = new Thread(new ThreadStart(delegate() { ReceiveLoop(); }));
|
||||
m_receive_loop.Name = Description;
|
||||
m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
|
||||
//m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
|
||||
m_receive_loop.Start();
|
||||
}
|
||||
|
||||
// Stop the RegionSyncClientView, disconnecting the RegionSyncClient
|
||||
public void Shutdown()
|
||||
{
|
||||
m_scene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient;
|
||||
// Abort ReceiveLoop Thread, close Socket and TcpClient
|
||||
m_receive_loop.Abort();
|
||||
m_tcpclient.Client.Close();
|
||||
m_tcpclient.Close();
|
||||
//Logout any synced avatars
|
||||
lock (m_syncedAvatars)
|
||||
{
|
||||
foreach (UUID agentID in m_syncedAvatars.Keys)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
string name = presence.Name;
|
||||
m_scene.RemoveClient(agentID);
|
||||
m_log.WarnFormat("{0} Agent \"{1}\" ({2}) was removed from scene.", LogHeader, name, agentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("{0} Agent {1} not found in the scene.", LogHeader, agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Listen for messages from a RegionSyncClient
|
||||
// *** This is the main thread loop for each connected client
|
||||
private void ReceiveLoop()
|
||||
{
|
||||
m_scene.EventManager.OnChatFromClient += new EventManager.ChatFromClientEvent(EventManager_OnChatFromClient);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
|
@ -118,6 +138,18 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
{
|
||||
m_log.WarnFormat("{0} RegionSyncClient has disconnected: {1}", LogHeader, e.Message);
|
||||
}
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
|
||||
{
|
||||
OSDMap data = new OSDMap(5);
|
||||
data["channel"] = OSD.FromInteger(chat.Channel);
|
||||
data["msg"] = OSD.FromString(chat.Message);
|
||||
data["pos"] = OSD.FromVector3(chat.Position);
|
||||
data["name"] = OSD.FromString(chat.From);
|
||||
data["id"] = OSD.FromUUID(chat.SenderUUID);
|
||||
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, OSDParser.SerializeJsonString(data)));
|
||||
}
|
||||
|
||||
// Get a message from the RegionSyncClient
|
||||
|
@ -255,77 +287,108 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
}
|
||||
case RegionSyncMessage.MsgType.AgentRemove:
|
||||
{
|
||||
// Get the data from message and error check
|
||||
OSDMap data = DeserializeMessage(msg);
|
||||
if (data != null)
|
||||
if (data == null)
|
||||
{
|
||||
UUID agentID = data["agentID"].AsUUID();
|
||||
|
||||
if (agentID != null && agentID != UUID.Zero)
|
||||
{
|
||||
lock (m_syncedAvatars)
|
||||
{
|
||||
if (m_syncedAvatars.ContainsKey(agentID))
|
||||
{
|
||||
m_syncedAvatars.Remove(agentID);
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
string name = presence.Name;
|
||||
m_scene.RemoveClient(agentID);
|
||||
return HandlerSuccess(msg, String.Format("Agent \"{0}\" ({1}) was removed from scene.", name, agentID));
|
||||
}
|
||||
else
|
||||
{
|
||||
return HandlerFailure(msg, String.Format("Agent {0} not found in the scene.", agentID));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return HandlerFailure(msg, String.Format("Agent {0} not in the list of synced avatars.", agentID));
|
||||
}
|
||||
}
|
||||
}
|
||||
return HandlerFailure(msg, "Could not deserialize JSON data.");
|
||||
}
|
||||
return HandlerFailure(msg, "Could not deserialize JSON data.");
|
||||
|
||||
}
|
||||
case RegionSyncMessage.MsgType.AvatarAppearance:
|
||||
{
|
||||
OSDMap data = DeserializeMessage(msg);
|
||||
if (data != null)
|
||||
// Get the parameters from data and error check
|
||||
UUID agentID = data["agentID"].AsUUID();
|
||||
if (agentID == null || agentID == UUID.Zero)
|
||||
{
|
||||
UUID agentID = data["id"].AsUUID();
|
||||
return HandlerFailure(msg, "Missing or invalid JSON data.");
|
||||
}
|
||||
|
||||
if (agentID != null && agentID != UUID.Zero)
|
||||
lock (m_syncedAvatars)
|
||||
{
|
||||
if (m_syncedAvatars.ContainsKey(agentID))
|
||||
{
|
||||
m_syncedAvatars.Remove(agentID);
|
||||
// Find the presence in the scene
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
string name = presence.Name;
|
||||
Primitive.TextureEntry te = Primitive.TextureEntry.FromOSD(data["te"]);
|
||||
byte[] vp = data["vp"].AsBinary();
|
||||
|
||||
byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
||||
for (int i = 0; i < BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int j = BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = te.FaceTextures[j];
|
||||
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
|
||||
HandlerDebug(msg, "Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + name);
|
||||
}
|
||||
|
||||
presence.SetAppearance(te, vp);
|
||||
return HandlerDebug(msg, String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID));
|
||||
m_scene.RemoveClient(agentID);
|
||||
return HandlerSuccess(msg, String.Format("Agent \"{0}\" ({1}) was removed from scene.", name, agentID));
|
||||
}
|
||||
else
|
||||
{
|
||||
return HandlerFailure(msg, String.Format("Agent {0} not found in the scene.", agentID));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return HandlerFailure(msg, String.Format("Agent {0} not in the list of synced avatars.", agentID));
|
||||
}
|
||||
}
|
||||
}
|
||||
case RegionSyncMessage.MsgType.AvatarAppearance:
|
||||
{
|
||||
// Get the data from message and error check
|
||||
OSDMap data = DeserializeMessage(msg);
|
||||
if (data == null)
|
||||
{
|
||||
return HandlerFailure(msg, "Could not deserialize JSON data.");
|
||||
}
|
||||
return HandlerFailure(msg, "Could not deserialize JSON data.");
|
||||
|
||||
// Get the parameters from data and error check
|
||||
UUID agentID = data["id"].AsUUID();
|
||||
if (agentID == null || agentID == UUID.Zero)
|
||||
{
|
||||
return HandlerFailure(msg, "Missing or invalid JSON data.");
|
||||
}
|
||||
|
||||
// Find the presence in the scene
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
string name = presence.Name;
|
||||
Primitive.TextureEntry te = Primitive.TextureEntry.FromOSD(data["te"]);
|
||||
byte[] vp = data["vp"].AsBinary();
|
||||
|
||||
byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
||||
for (int i = 0; i < BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int j = BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = te.FaceTextures[j];
|
||||
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
|
||||
HandlerDebug(msg, "Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + name);
|
||||
}
|
||||
|
||||
presence.SetAppearance(te, vp);
|
||||
return HandlerDebug(msg, String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID));
|
||||
}
|
||||
return HandlerFailure(msg, String.Format("Agent {0} not found in the scene.", agentID));
|
||||
}
|
||||
case RegionSyncMessage.MsgType.ChatFromClient:
|
||||
{
|
||||
// Get the data from message and error check
|
||||
OSDMap data = DeserializeMessage(msg);
|
||||
if (data == null)
|
||||
{
|
||||
return HandlerFailure(msg, "Could not deserialize JSON data.");
|
||||
}
|
||||
OSChatMessage args = new OSChatMessage();
|
||||
args.Channel = data["channel"].AsInteger();
|
||||
args.Message = data["msg"].AsString();
|
||||
args.Position = data["pos"].AsVector3();
|
||||
args.From = data["name"].AsString();
|
||||
UUID id = data["id"].AsUUID();
|
||||
args.Scene = m_scene;
|
||||
args.Type = ChatTypeEnum.Say;
|
||||
ScenePresence sp;
|
||||
m_scene.TryGetScenePresence(id, out sp);
|
||||
if(sp != null)
|
||||
{
|
||||
args.Sender = sp.ControllingClient;
|
||||
args.SenderUUID = id;
|
||||
m_scene.EventManager.TriggerOnChatFromClient(sp.ControllingClient,args);
|
||||
}
|
||||
return HandlerSuccess(msg, String.Format("Received chat from \"{0}\"", args.From));
|
||||
}
|
||||
default:
|
||||
{
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
public RegionSyncServer(Scene scene, string addr, int port)
|
||||
{
|
||||
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
m_log.Warn("[REGION SYNC SERVER] Constructed");
|
||||
//m_log.Warn("[REGION SYNC SERVER] Constructed");
|
||||
m_scene = scene;
|
||||
m_addr = IPAddress.Parse(addr);
|
||||
m_port = port;
|
||||
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
m_listenerThread.Name = "RegionSyncServer Listener";
|
||||
m_log.WarnFormat("[REGION SYNC SERVER] Starting {0} thread", m_listenerThread.Name);
|
||||
m_listenerThread.Start();
|
||||
m_log.Warn("[REGION SYNC SERVER] Started");
|
||||
//m_log.Warn("[REGION SYNC SERVER] Started");
|
||||
}
|
||||
|
||||
// Stop the server and disconnect all RegionSyncClients
|
||||
|
@ -142,12 +142,10 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
{
|
||||
// Start listening for clients
|
||||
m_listener.Start();
|
||||
m_log.WarnFormat("[REGION SYNC SERVER] Listening on port {0}", m_port.ToString());
|
||||
|
||||
while (true)
|
||||
{
|
||||
// *** Move/Add TRY/CATCH to here, but we don't want to spin loop on the same error
|
||||
m_log.Warn("[REGION SYNC SERVER] Waiting for a connection...");
|
||||
m_log.WarnFormat("[REGION SYNC SERVER] Listening for new connections on port {0}...", m_port.ToString());
|
||||
TcpClient tcpclient = m_listener.AcceptTcpClient();
|
||||
IPAddress addr = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Address;
|
||||
int port = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Port;
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
InstallInterfaces();
|
||||
|
||||
m_log.Warn("[REGION SYNC SERVER MODULE] Initialised");
|
||||
//m_log.Warn("[REGION SYNC SERVER MODULE] Initialised");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
// Start the server and listen for RegionSyncClients
|
||||
m_server = new RegionSyncServer(m_scene, m_serveraddr, m_serverport);
|
||||
m_server.Start();
|
||||
m_log.Warn("[REGION SYNC SERVER MODULE] Post-Initialised");
|
||||
//m_log.Warn("[REGION SYNC SERVER MODULE] Post-Initialised");
|
||||
}
|
||||
|
||||
|
||||
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
{
|
||||
if (!presence.IsDeleted)
|
||||
{
|
||||
OSDMap data = new OSDMap(5);
|
||||
OSDMap data = new OSDMap(6);
|
||||
data["id"] = OSD.FromUUID(presence.UUID);
|
||||
// Do not include offset for appearance height. That will be handled by RegionSyncClient before sending to viewers
|
||||
if(presence.AbsolutePosition.IsFinite())
|
||||
|
@ -204,6 +204,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
data["vel"] = OSD.FromVector3(Vector3.Zero);
|
||||
data["rot"] = OSD.FromQuaternion(presence.Rotation);
|
||||
data["fly"] = OSD.FromBoolean(presence.Flying);
|
||||
data["flags"] = OSD.FromUInteger((uint)presence.AgentControlFlags);
|
||||
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.UpdatedAvatar, OSDParser.SerializeJsonString(data));
|
||||
m_server.Broadcast(rsm);
|
||||
}
|
||||
|
@ -213,6 +214,18 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
});
|
||||
}
|
||||
|
||||
public void SendAppearance(UUID agentID, byte[] vp, Primitive.TextureEntry te)
|
||||
{
|
||||
if (te != null)
|
||||
{
|
||||
OSDMap data = new OSDMap(2);
|
||||
data["id"] = OSDUUID.FromUUID(agentID);
|
||||
data["vp"] = new OSDBinary(vp);
|
||||
data["te"] = te.GetOSD();
|
||||
m_server.Broadcast(new RegionSyncMessage(RegionSyncMessage.MsgType.AvatarAppearance, OSDParser.SerializeJsonString(data)));
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteObject(ulong regionHandle, uint localID)
|
||||
{
|
||||
if (!Active || !Synced)
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void QueuePresenceForTerseUpdate(ScenePresence presence);
|
||||
void SendUpdates();
|
||||
void DeleteObject(ulong regionHandle, uint localID);
|
||||
void SendAppearance(UUID agentID, byte[] vp, Primitive.TextureEntry te);
|
||||
|
||||
//void SendPartFullUpdate(SceneObjectPart part);
|
||||
|
||||
|
|
|
@ -1440,7 +1440,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsSyncedClient())
|
||||
{
|
||||
ForEachScenePresence(delegate(ScenePresence sp) { sp.SendPrimUpdates(); });
|
||||
RegionSyncClientModule.SendCoarseLocations();
|
||||
if(m_frame % 20 == 0)
|
||||
RegionSyncClientModule.SendCoarseLocations();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3384,7 +3385,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void NotifyMyCoarseLocationChange()
|
||||
{
|
||||
ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
|
||||
// REGION SYNC (Need a better plan for coarse locations)
|
||||
//ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -2257,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
|
||||
/// </summary>
|
||||
/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
|
||||
/// <param name="rotation">The direction in which this avatar should now face.
|
||||
/// <param name="rotation">The direction in which this avatar should now face.</param>
|
||||
public void AddNewMovement(Vector3 vec, Quaternion rotation)
|
||||
{
|
||||
if (m_isChildAgent)
|
||||
|
@ -2598,14 +2598,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (scenePresence.UUID != UUID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(scenePresence);
|
||||
}
|
||||
});
|
||||
// REGION SYNC
|
||||
if(m_scene.IsSyncedServer())
|
||||
m_scene.RegionSyncServerModule.SendAppearance(UUID, Appearance.VisualParams, Appearance.Texture);
|
||||
m_appearance.Owner = UUID; // Why does this need to be here?
|
||||
m_scene.ForEachClient(delegate(IClientAPI client)
|
||||
{
|
||||
if(client.AgentId != ControllingClient.AgentId)
|
||||
{
|
||||
client.SendAppearance(m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
|
||||
}
|
||||
});
|
||||
/*
|
||||
|
||||
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (scenePresence.UUID != UUID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(scenePresence);
|
||||
}
|
||||
});
|
||||
}
|
||||
* */
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
|
|
|
@ -1,67 +1,85 @@
|
|||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in GridCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
;;
|
||||
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
|
||||
;; installed at http://www.mygrid.com/Grid/
|
||||
;;
|
||||
; AssetServerURI = "http://www.mygrid.com/Grid/?id="
|
||||
; InventoryServerURI = "http://www.mygrid.com/Grid/"
|
||||
; AvatarServerURI = "http://www.mygrid.com/Grid/"
|
||||
; PresenceServerURI = "http://www.mygrid.com/Grid/"
|
||||
; UserAccountServerURI = "http://www.mygrid.com/Grid/"
|
||||
; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
|
||||
; FriendsServerURI = "http://www.mygrid.com/Grid/"
|
||||
; GroupsServerURI = "http://www.mygrid.com/Grid/"
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
|
||||
PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
|
||||
UserAccountServices = "OpenSim.Services.Connectors.dll:SimianUserAccountServiceConnector"
|
||||
AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
|
||||
AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
|
||||
InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
|
||||
AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
|
||||
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = false
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
;; Start IntSim Service Configuration
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
||||
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
GridServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
AssetServerURI = "http://grid.beta.sciencesim.com/Grid/?id="
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[InventoryService]
|
||||
InventoryServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[AvatarService]
|
||||
AvatarServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[PresenceService]
|
||||
PresenceServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[UserAccountService]
|
||||
UserAccountServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[AuthenticationService]
|
||||
AuthenticationServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[FriendsService]
|
||||
FriendsServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Groups]
|
||||
Enabled = true
|
||||
Module = GroupsModule
|
||||
DebugEnabled = false
|
||||
NoticesEnabled = true
|
||||
MessagingModule = GroupsMessagingModule
|
||||
MessagingEnabled = true
|
||||
ServicesConnectorModule = SimianGroupsServicesConnector
|
||||
ServicesConnectorModule = SimianGroupsServicesConnector
|
||||
GroupsServerURI = "http://grid.beta.sciencesim.com/Grid/"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Modules]
|
||||
GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
|
||||
PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
|
||||
UserAccountServices = "OpenSim.Services.Connectors.dll:SimianUserAccountServiceConnector"
|
||||
AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
|
||||
AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
|
||||
InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
|
||||
AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
|
||||
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = false
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
Include-FlotsamCache = "config-include/FlotsamCache.ini"
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Architecture@replace]
|
||||
;; This eliminates the existing Architecture section
|
||||
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
;; Finish ScienceSim Service Configuration
|
||||
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
|
|
|
@ -459,6 +459,7 @@
|
|||
<Reference name="System"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Files>
|
||||
|
|
Loading…
Reference in New Issue