More Scene API changes

dsg
Dan Lake 2010-06-01 16:13:38 -07:00
parent 82a71fb7e2
commit 6818427f1c
11 changed files with 522 additions and 252 deletions

View File

@ -406,10 +406,8 @@ namespace OpenSim.Region.Examples.RegionSyncModule
return 0; return 0;
} }
public virtual int NextAnimationSequenceNumber private int m_animationSequenceNumber = 1;
{ public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
get { return 1; }
}
public IScene Scene public IScene Scene
{ {
@ -763,6 +761,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
private void Update() private void Update()
{ {
/*
frame++; frame++;
if (frame > 20) if (frame > 20)
{ {
@ -798,7 +797,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
if (OnChatFromClient != null) if (OnChatFromClient != null)
{ {
OSChatMessage args = new OSChatMessage(); OSChatMessage args = new OSChatMessage();
args.Message = "Hey You! Get out of my Home. This is my Region"; args.Message = "";//Hey You! Get out of my Home. This is my Region";
args.Channel = 0; args.Channel = 0;
args.From = FirstName + " " + LastName; args.From = FirstName + " " + LastName;
args.Scene = m_scene; args.Scene = m_scene;
@ -813,6 +812,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
count++; count++;
} }
* */
} }
public bool AddMoney(int debit) public bool AddMoney(int debit)

View File

@ -6,6 +6,7 @@ using System.Text;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Client; using OpenSim.Framework.Client;
@ -40,6 +41,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
private Scene m_scene; private Scene m_scene;
// The avatars added to this client manager for clients on other client managers // The avatars added to this client manager for clients on other client managers
object m_syncRoot = new object();
Dictionary<UUID, RegionSyncAvatar> m_remoteAvatars = new Dictionary<UUID, RegionSyncAvatar>(); Dictionary<UUID, RegionSyncAvatar> m_remoteAvatars = new Dictionary<UUID, RegionSyncAvatar>();
Dictionary<UUID, IClientAPI> m_localAvatars = new Dictionary<UUID, IClientAPI>(); Dictionary<UUID, IClientAPI> m_localAvatars = new Dictionary<UUID, IClientAPI>();
@ -62,7 +64,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
public RegionSyncClient(Scene scene, string addr, int port) public RegionSyncClient(Scene scene, string addr, int port)
{ {
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.WarnFormat("{0} Constructed", LogHeader); //m_log.WarnFormat("{0} Constructed", LogHeader);
m_scene = scene; m_scene = scene;
m_addr = IPAddress.Parse(addr); m_addr = IPAddress.Parse(addr);
m_port = port; m_port = port;
@ -87,15 +89,14 @@ namespace OpenSim.Region.Examples.RegionSyncModule
m_rcvLoop.Name = "RegionSyncClient ReceiveLoop"; m_rcvLoop.Name = "RegionSyncClient ReceiveLoop";
m_log.WarnFormat("{0} Starting {1} thread", LogHeader, m_rcvLoop.Name); m_log.WarnFormat("{0} Starting {1} thread", LogHeader, m_rcvLoop.Name);
m_rcvLoop.Start(); m_rcvLoop.Start();
m_log.WarnFormat("{0} Started", LogHeader); //m_log.WarnFormat("{0} Started", LogHeader);
DoInitialSync(); DoInitialSync();
} }
// Disconnect from the RegionSyncServer and close the RegionSyncClient // Disconnect from the RegionSyncServer and close the RegionSyncClient
public void Stop() public void Stop()
{ {
// Can't abort the TCP connection until we let the remote scene know we are going away. // The remote scene will remove our avatars automatically when we disconnect
// Or, the remote scene will remove the CM's avatars automatically when it disconnects
m_rcvLoop.Abort(); m_rcvLoop.Abort();
ShutdownClient(); ShutdownClient();
} }
@ -104,18 +105,26 @@ namespace OpenSim.Region.Examples.RegionSyncModule
{ {
m_log.WarnFormat("{0} Disconnected from RegionSyncServer. Shutting down.", LogHeader); m_log.WarnFormat("{0} Disconnected from RegionSyncServer. Shutting down.", LogHeader);
// Remove remote avatars from local scene lock (m_syncRoot)
lock (m_remoteAvatars)
{ {
foreach (UUID id in m_remoteAvatars.Keys) // Remove remote avatars from local scene
try
{
List<UUID> remoteAvatars = new List<UUID>(m_remoteAvatars.Keys);
foreach (UUID id in remoteAvatars)
{ {
m_scene.RemoveClient(id); m_scene.RemoveClient(id);
} }
} }
// Remove local avatars from remote scene catch (Exception e)
lock (m_localAvatars)
{ {
foreach (KeyValuePair<UUID, IClientAPI> kvp in m_localAvatars) m_log.ErrorFormat("Caught exception while removing remote avatars on Shutdown: {0}", e.Message);
}
try
{
// Remove local avatars from remote scene
List<KeyValuePair<UUID, IClientAPI>> localAvatars = new List<KeyValuePair<UUID, IClientAPI>>(m_localAvatars);
foreach (KeyValuePair<UUID, IClientAPI> kvp in localAvatars)
{ {
// Tell the remote scene to remove this client // Tell the remote scene to remove this client
RemoveLocalClient(kvp.Key, m_scene); RemoveLocalClient(kvp.Key, m_scene);
@ -124,6 +133,11 @@ namespace OpenSim.Region.Examples.RegionSyncModule
kvp.Value.OnSetAppearanceRaw -= HandleSetAppearanceRaw; kvp.Value.OnSetAppearanceRaw -= HandleSetAppearanceRaw;
} }
} }
catch (Exception e)
{
m_log.ErrorFormat("Caught exception while removing local avatars on Shutdown: {0}", e.Message);
}
}
// Close the connection // Close the connection
m_client.Client.Close(); m_client.Client.Close();
m_client.Close(); m_client.Close();
@ -154,7 +168,9 @@ namespace OpenSim.Region.Examples.RegionSyncModule
try try
{ {
string message; string message;
MsgHandlerStatus status = HandleMessage(msg, out message); MsgHandlerStatus status;
lock(m_syncRoot)
status = HandleMessage(msg, out message);
switch (status) switch (status)
{ {
case MsgHandlerStatus.Success: case MsgHandlerStatus.Success:
@ -218,7 +234,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
List<UUID> ids = new List<UUID>(); List<UUID> ids = new List<UUID>();
List<Vector3> locations = new List<Vector3>(); List<Vector3> locations = new List<Vector3>();
m_scene.GetCoarseLocations(out ids, out locations); m_scene.GetCoarseLocations(out ids, out locations);
lock (m_localAvatars) lock (m_syncRoot)
{ {
foreach (IClientAPI client in m_localAvatars.Values) foreach (IClientAPI client in m_localAvatars.Values)
{ {
@ -330,20 +346,29 @@ namespace OpenSim.Region.Examples.RegionSyncModule
case RegionSyncMessage.MsgType.NewAvatar: case RegionSyncMessage.MsgType.NewAvatar:
{ {
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data != null) if (data == null)
{ {
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
}
UUID agentID = data["agentID"].AsUUID(); UUID agentID = data["agentID"].AsUUID();
string first = data["first"].AsString(); string first = data["first"].AsString();
string last = data["last"].AsString(); string last = data["last"].AsString();
Vector3 startPos = data["startPos"].AsVector3(); Vector3 startPos = data["startPos"].AsVector3();
if (agentID != null && first != null && last != null && startPos != null) if (agentID == null || agentID == UUID.Zero || first == null || last == null || startPos == null)
{ {
result = "Missing or invalid JSON data.";
return MsgHandlerStatus.Error;
}
if (m_remoteAvatars.ContainsKey(agentID)) if (m_remoteAvatars.ContainsKey(agentID))
{ {
result = String.Format("Attempted to add duplicate avatar \"{0} {1}\" ({2})", first, last, agentID.ToString()); result = String.Format("Attempted to add duplicate avatar \"{0} {1}\" ({2})", first, last, agentID.ToString());
return MsgHandlerStatus.Warning; return MsgHandlerStatus.Warning;
} }
ScenePresence sp; ScenePresence sp;
if (m_scene.TryGetScenePresence(agentID, out sp)) if (m_scene.TryGetScenePresence(agentID, out sp))
{ {
@ -351,93 +376,197 @@ namespace OpenSim.Region.Examples.RegionSyncModule
HandlerDebug(msg, result); HandlerDebug(msg, result);
return MsgHandlerStatus.Success; return MsgHandlerStatus.Success;
} }
RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos); RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
m_remoteAvatars.Add(agentID, av); m_remoteAvatars.Add(agentID, av);
m_scene.AddNewClient(av); m_scene.AddNewClient(av);
result = String.Format("Handled NewAvatar for UUID {0}", agentID); result = String.Format("Added new remote avatar \"{0}\" ({1})", first + " " + last, agentID);
HandlerDebug(msg, result);
return MsgHandlerStatus.Success; return MsgHandlerStatus.Success;
}
}
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
} }
case RegionSyncMessage.MsgType.UpdatedAvatar: case RegionSyncMessage.MsgType.UpdatedAvatar:
{ {
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data != null) if (data == null)
{ {
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
}
// Get the parameters from data and error check
UUID agentID = data["id"].AsUUID(); UUID agentID = data["id"].AsUUID();
Vector3 pos = data["pos"].AsVector3(); Vector3 pos = data["pos"].AsVector3();
Vector3 vel = data["vel"].AsVector3(); Vector3 vel = data["vel"].AsVector3();
Quaternion rot = data["rot"].AsQuaternion(); Quaternion rot = data["rot"].AsQuaternion();
bool flying = data["fly"].AsBoolean(); bool flying = data["fly"].AsBoolean();
uint flags = data["flags"].AsUInteger();
if (agentID == null || agentID == UUID.Zero )
{
result = "Missing or invalid JSON data.";
return MsgHandlerStatus.Error;
}
// We get the UUID of the avatar to be updated, find it in the scene // Find the presence in the scene and error check
if (agentID != UUID.Zero)
{
ScenePresence presence; ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence)) m_scene.TryGetScenePresence(agentID, out presence);
if (presence == null)
{ {
result = String.Format("agentID {0} not found.", agentID.ToString());
return MsgHandlerStatus.Warning;
}
// Update the scene presence from parameters
/*
bool updateAnimations = ((presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT ) ||
(presence.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT ) != (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT ));
* */
presence.AgentControlFlags = flags;
presence.AbsolutePosition = pos; presence.AbsolutePosition = pos;
presence.Velocity = vel; presence.Velocity = vel;
presence.Rotation = rot; presence.Rotation = rot;
bool updateAnimations =
presence.PhysicsActor.Flying = flying; presence.PhysicsActor.Flying = flying;
List<IClientAPI> locals; List<IClientAPI> locals;
lock (m_localAvatars) lock (m_syncRoot)
locals = new List<IClientAPI>(m_localAvatars.Values); locals = new List<IClientAPI>(m_localAvatars.Values);
presence.SendTerseUpdateToClientList(locals); presence.SendTerseUpdateToClientList(locals);
result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})", if(updateAnimations)
presence.Animator.UpdateMovementAnimations();
/*
* result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})",
presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(), presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(),
presence.AbsolutePosition.ToString(), presence.Velocity.ToString(), presence.AbsolutePosition.ToString(), presence.Velocity.ToString(),
presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N"); presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N");
* */
result = ""; // For performance, skip creating that long string unless debugging
return MsgHandlerStatus.Success; return MsgHandlerStatus.Success;
} }
}
result = String.Format("agentID {0} not found.", agentID.ToString());
return MsgHandlerStatus.Warning;
}
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
}
case RegionSyncMessage.MsgType.RemovedAvatar: case RegionSyncMessage.MsgType.RemovedAvatar:
{ {
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data != null) if (data == null)
{ {
UUID agentID = data["agentID"].AsUUID();
// We get the UUID of the avatar to be removed, find it in the scene
if (agentID != UUID.Zero)
{
ScenePresence presence;
// If this is a synced remote avatar and it's in the scene, then remove it
if (m_remoteAvatars.ContainsKey(agentID))
{
if (m_scene.TryGetScenePresence(agentID, out presence))
{
m_scene.RemoveClient(agentID);
result = String.Format("Avatar \"{0}\" removed from scene", presence.Name);
return MsgHandlerStatus.Success;
}
else
{
result = String.Format("agentID {0} not found.", agentID.ToString());
return MsgHandlerStatus.Warning;
}
}
else
{
result = String.Format("agentID {0} is not a remote avatar.", agentID.ToString());
return MsgHandlerStatus.Warning;
}
}
result = String.Format("agentID {0} was UUID.Zero!", agentID.ToString());
return MsgHandlerStatus.Error;
}
result = "Could not deserialize JSON data."; result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error; return MsgHandlerStatus.Error;
} }
// Get the agentID from data and error check
UUID agentID = data["agentID"].AsUUID();
if (agentID == UUID.Zero)
{
result = "Missing or invalid JSON data.";
return MsgHandlerStatus.Error;
}
// Find the presence in the scene and error check
ScenePresence presence;
m_scene.TryGetScenePresence(agentID, out presence);
if(presence == null)
{
result = String.Format("agentID {0} not found.", agentID.ToString());
return MsgHandlerStatus.Success;
}
// Remove the presence from the scene and if it's remote, then from the remote list too
m_scene.RemoveClient(agentID);
if (m_remoteAvatars.ContainsKey(agentID))
{
result = String.Format("Remote avatar \"{0}\" removed from scene", presence.Name);
HandlerDebug(msg, result);
return MsgHandlerStatus.Success;
}
else if(m_localAvatars.ContainsKey(agentID))
{
result = String.Format("Received confirmation of removed avatar \"{0}\" ({1})", presence.Name, presence.UUID.ToString());
HandlerDebug(msg, result);
return MsgHandlerStatus.Success;
}
result = String.Format("Avatar is not local OR remote but was found in scene: \"{0}\" ({1})", presence.Name, presence.UUID.ToString());
HandlerDebug(msg, result);
return MsgHandlerStatus.Error;
}
case RegionSyncMessage.MsgType.ChatFromClient:
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
}
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
args.Message = data["msg"].AsString();
args.Position = data["pos"].AsVector3();
args.From = data["name"].AsString();
UUID id = data["id"].AsUUID();
args.Scene = m_scene;
args.Type = ChatTypeEnum.Say;
ScenePresence sp;
m_scene.TryGetScenePresence(id, out sp);
if (sp != null)
{
args.Sender = sp.ControllingClient;
args.SenderUUID = id;
m_scene.EventManager.TriggerOnChatBroadcast(sp.ControllingClient, args);
}
result = String.Format("Received chat from \"{0}\"", args.From);
HandlerDebug(msg, result);
return MsgHandlerStatus.Success;
}
case RegionSyncMessage.MsgType.AvatarAppearance:
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
result = "Could not deserialize JSON data.";
return MsgHandlerStatus.Error;
}
// Get the parameters from data and error check
UUID agentID = data["id"].AsUUID();
if (agentID == null || agentID == UUID.Zero)
{
result = "Missing or invalid JSON data.";
return MsgHandlerStatus.Error;
}
// Find the presence in the scene
ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence))
{
string name = presence.Name;
Primitive.TextureEntry te = Primitive.TextureEntry.FromOSD(data["te"]);
byte[] vp = data["vp"].AsBinary();
byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
for (int i = 0; i < BAKE_INDICES.Length; i++)
{
int j = BAKE_INDICES[i];
Primitive.TextureEntryFace face = te.FaceTextures[j];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
HandlerDebug(msg, "Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + name);
}
presence.SetAppearance(te, vp);
result = String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID);
return MsgHandlerStatus.Success;
}
result = String.Format("Agent {0} not found in the scene.", agentID);
return MsgHandlerStatus.Warning;
}
/* /*
case RegionSyncMessage.MsgType.UpdateObject: case RegionSyncMessage.MsgType.UpdateObject:
{ {
@ -502,7 +631,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
return; return;
} }
// Otherwise, it's a real local client connecting so track it locally // Otherwise, it's a real local client connecting so track it locally
lock(m_localAvatars) lock(m_syncRoot)
m_localAvatars.Add(client.AgentId, client); m_localAvatars.Add(client.AgentId, client);
m_log.WarnFormat("{0} New local client \"{1}\" ({2}) being added to remote scene.", LogHeader, client.Name, client.AgentId.ToString()); m_log.WarnFormat("{0} New local client \"{1}\" ({2}) being added to remote scene.", LogHeader, client.Name, client.AgentId.ToString());
// Let the auth sim know that a new agent has connected // Let the auth sim know that a new agent has connected
@ -521,6 +650,11 @@ namespace OpenSim.Region.Examples.RegionSyncModule
} }
void RemoveLocalClient(UUID clientID, Scene scene) void RemoveLocalClient(UUID clientID, Scene scene)
{
lock (m_syncRoot)
{
// If the client to be removed is a local client, then send a message to the remote scene
if (m_localAvatars.ContainsKey(clientID))
{ {
m_log.WarnFormat("{0} Local client ({1}) being removed from remote scene.", LogHeader, clientID.ToString()); m_log.WarnFormat("{0} Local client ({1}) being removed from remote scene.", LogHeader, clientID.ToString());
m_localAvatars.Remove(clientID); m_localAvatars.Remove(clientID);
@ -529,6 +663,8 @@ namespace OpenSim.Region.Examples.RegionSyncModule
data["agentID"] = OSD.FromUUID(clientID); data["agentID"] = OSD.FromUUID(clientID);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentRemove, OSDParser.SerializeJsonString(data))); Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentRemove, OSDParser.SerializeJsonString(data)));
} }
}
}
/// <summary> /// <summary>
/// This is the event handler for client movement. If a client is moving, this event is triggering. /// This is the event handler for client movement. If a client is moving, this event is triggering.
@ -552,7 +688,29 @@ namespace OpenSim.Region.Examples.RegionSyncModule
public void HandleChatFromClientRaw(object sender, byte[] chatData) public void HandleChatFromClientRaw(object sender, byte[] chatData)
{ {
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, chatData)); if (chatData != null && sender is IClientAPI)
{
IClientAPI client = (IClientAPI)sender;
ScenePresence presence;
m_scene.TryGetScenePresence(client.AgentId, out presence);
if(presence != null)
{
int len = 0;
ChatFromViewerPacket.ChatDataBlock cdb = new ChatFromViewerPacket.ChatDataBlock();
cdb.FromBytes(chatData, ref len);
if (cdb.Message.Length == 0)
return;
OSDMap data = new OSDMap(5);
data["channel"] = OSD.FromInteger(cdb.Channel);
data["msg"] = OSD.FromString(Utils.BytesToString(cdb.Message));
data["pos"] = OSD.FromVector3(presence.AbsolutePosition);
data["name"] = OSD.FromString(presence.Name);
data["id"] = OSD.FromUUID(presence.UUID);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, OSDParser.SerializeJsonString(data)));
//m_log.WarnFormat("Forwarding chat message from local client \"{0}\" to remote scene", presence.Name);
}
}
} }
#endregion #endregion

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@ -73,7 +73,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
if (!m_active) if (!m_active)
return; return;
m_log.Warn("[REGION SYNC CLIENT MODULE] Post-Initialised"); //m_log.Warn("[REGION SYNC CLIENT MODULE] Post-Initialised");
} }
public void Close() public void Close()
@ -202,7 +202,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
m_log.WarnFormat("[REGION SYNC CLIENT MODULE] Already synchronizing to {0}", m_client.GetServerAddressAndPort()); m_log.WarnFormat("[REGION SYNC CLIENT MODULE] Already synchronizing to {0}", m_client.GetServerAddressAndPort());
return; return;
} }
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting synchronization"); //m_log.Warn("[REGION SYNC CLIENT MODULE] Starting synchronization");
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting RegionSyncClient"); m_log.Warn("[REGION SYNC CLIENT MODULE] Starting RegionSyncClient");
m_client = new RegionSyncClient(m_scene, m_serveraddr, m_serverport); m_client = new RegionSyncClient(m_scene, m_serveraddr, m_serverport);

View File

@ -79,28 +79,48 @@ namespace OpenSim.Region.Examples.RegionSyncModule
m_port = ((IPEndPoint)client.Client.RemoteEndPoint).Port; m_port = ((IPEndPoint)client.Client.RemoteEndPoint).Port;
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.WarnFormat("{0} Constructed", LogHeader); //m_log.WarnFormat("{0} Constructed", LogHeader);
// Create a thread for the receive loop // Create a thread for the receive loop
m_receive_loop = new Thread(new ThreadStart(delegate() { ReceiveLoop(); })); m_receive_loop = new Thread(new ThreadStart(delegate() { ReceiveLoop(); }));
m_receive_loop.Name = Description; m_receive_loop.Name = Description;
m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name); //m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
m_receive_loop.Start(); m_receive_loop.Start();
} }
// Stop the RegionSyncClientView, disconnecting the RegionSyncClient // Stop the RegionSyncClientView, disconnecting the RegionSyncClient
public void Shutdown() public void Shutdown()
{ {
m_scene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient;
// Abort ReceiveLoop Thread, close Socket and TcpClient // Abort ReceiveLoop Thread, close Socket and TcpClient
m_receive_loop.Abort(); m_receive_loop.Abort();
m_tcpclient.Client.Close(); m_tcpclient.Client.Close();
m_tcpclient.Close(); m_tcpclient.Close();
//Logout any synced avatars
lock (m_syncedAvatars)
{
foreach (UUID agentID in m_syncedAvatars.Keys)
{
ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence))
{
string name = presence.Name;
m_scene.RemoveClient(agentID);
m_log.WarnFormat("{0} Agent \"{1}\" ({2}) was removed from scene.", LogHeader, name, agentID);
}
else
{
m_log.WarnFormat("{0} Agent {1} not found in the scene.", LogHeader, agentID);
}
}
}
} }
// Listen for messages from a RegionSyncClient // Listen for messages from a RegionSyncClient
// *** This is the main thread loop for each connected client // *** This is the main thread loop for each connected client
private void ReceiveLoop() private void ReceiveLoop()
{ {
m_scene.EventManager.OnChatFromClient += new EventManager.ChatFromClientEvent(EventManager_OnChatFromClient);
try try
{ {
while (true) while (true)
@ -118,6 +138,18 @@ namespace OpenSim.Region.Examples.RegionSyncModule
{ {
m_log.WarnFormat("{0} RegionSyncClient has disconnected: {1}", LogHeader, e.Message); m_log.WarnFormat("{0} RegionSyncClient has disconnected: {1}", LogHeader, e.Message);
} }
Shutdown();
}
void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
{
OSDMap data = new OSDMap(5);
data["channel"] = OSD.FromInteger(chat.Channel);
data["msg"] = OSD.FromString(chat.Message);
data["pos"] = OSD.FromVector3(chat.Position);
data["name"] = OSD.FromString(chat.From);
data["id"] = OSD.FromUUID(chat.SenderUUID);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, OSDParser.SerializeJsonString(data)));
} }
// Get a message from the RegionSyncClient // Get a message from the RegionSyncClient
@ -255,18 +287,26 @@ namespace OpenSim.Region.Examples.RegionSyncModule
} }
case RegionSyncMessage.MsgType.AgentRemove: case RegionSyncMessage.MsgType.AgentRemove:
{ {
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data != null) if (data == null)
{ {
UUID agentID = data["agentID"].AsUUID(); return HandlerFailure(msg, "Could not deserialize JSON data.");
}
if (agentID != null && agentID != UUID.Zero) // Get the parameters from data and error check
UUID agentID = data["agentID"].AsUUID();
if (agentID == null || agentID == UUID.Zero)
{ {
return HandlerFailure(msg, "Missing or invalid JSON data.");
}
lock (m_syncedAvatars) lock (m_syncedAvatars)
{ {
if (m_syncedAvatars.ContainsKey(agentID)) if (m_syncedAvatars.ContainsKey(agentID))
{ {
m_syncedAvatars.Remove(agentID); m_syncedAvatars.Remove(agentID);
// Find the presence in the scene
ScenePresence presence; ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence)) if (m_scene.TryGetScenePresence(agentID, out presence))
{ {
@ -285,19 +325,23 @@ namespace OpenSim.Region.Examples.RegionSyncModule
} }
} }
} }
}
return HandlerFailure(msg, "Could not deserialize JSON data.");
}
case RegionSyncMessage.MsgType.AvatarAppearance: case RegionSyncMessage.MsgType.AvatarAppearance:
{ {
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data != null) if (data == null)
{ {
UUID agentID = data["id"].AsUUID(); return HandlerFailure(msg, "Could not deserialize JSON data.");
}
if (agentID != null && agentID != UUID.Zero) // Get the parameters from data and error check
UUID agentID = data["id"].AsUUID();
if (agentID == null || agentID == UUID.Zero)
{ {
return HandlerFailure(msg, "Missing or invalid JSON data.");
}
// Find the presence in the scene
ScenePresence presence; ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence)) if (m_scene.TryGetScenePresence(agentID, out presence))
{ {
@ -318,14 +362,33 @@ namespace OpenSim.Region.Examples.RegionSyncModule
presence.SetAppearance(te, vp); presence.SetAppearance(te, vp);
return HandlerDebug(msg, String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID)); return HandlerDebug(msg, String.Format("Agent \"{0}\" ({1}) updated their appearance.", name, agentID));
} }
else
{
return HandlerFailure(msg, String.Format("Agent {0} not found in the scene.", agentID)); return HandlerFailure(msg, String.Format("Agent {0} not found in the scene.", agentID));
} }
} case RegionSyncMessage.MsgType.ChatFromClient:
} {
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
return HandlerFailure(msg, "Could not deserialize JSON data."); return HandlerFailure(msg, "Could not deserialize JSON data.");
}
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
args.Message = data["msg"].AsString();
args.Position = data["pos"].AsVector3();
args.From = data["name"].AsString();
UUID id = data["id"].AsUUID();
args.Scene = m_scene;
args.Type = ChatTypeEnum.Say;
ScenePresence sp;
m_scene.TryGetScenePresence(id, out sp);
if(sp != null)
{
args.Sender = sp.ControllingClient;
args.SenderUUID = id;
m_scene.EventManager.TriggerOnChatFromClient(sp.ControllingClient,args);
}
return HandlerSuccess(msg, String.Format("Received chat from \"{0}\"", args.From));
} }
default: default:
{ {

View File

@ -98,7 +98,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
public RegionSyncServer(Scene scene, string addr, int port) public RegionSyncServer(Scene scene, string addr, int port)
{ {
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.Warn("[REGION SYNC SERVER] Constructed"); //m_log.Warn("[REGION SYNC SERVER] Constructed");
m_scene = scene; m_scene = scene;
m_addr = IPAddress.Parse(addr); m_addr = IPAddress.Parse(addr);
m_port = port; m_port = port;
@ -111,7 +111,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
m_listenerThread.Name = "RegionSyncServer Listener"; m_listenerThread.Name = "RegionSyncServer Listener";
m_log.WarnFormat("[REGION SYNC SERVER] Starting {0} thread", m_listenerThread.Name); m_log.WarnFormat("[REGION SYNC SERVER] Starting {0} thread", m_listenerThread.Name);
m_listenerThread.Start(); m_listenerThread.Start();
m_log.Warn("[REGION SYNC SERVER] Started"); //m_log.Warn("[REGION SYNC SERVER] Started");
} }
// Stop the server and disconnect all RegionSyncClients // Stop the server and disconnect all RegionSyncClients
@ -142,12 +142,10 @@ namespace OpenSim.Region.Examples.RegionSyncModule
{ {
// Start listening for clients // Start listening for clients
m_listener.Start(); m_listener.Start();
m_log.WarnFormat("[REGION SYNC SERVER] Listening on port {0}", m_port.ToString());
while (true) while (true)
{ {
// *** Move/Add TRY/CATCH to here, but we don't want to spin loop on the same error // *** Move/Add TRY/CATCH to here, but we don't want to spin loop on the same error
m_log.Warn("[REGION SYNC SERVER] Waiting for a connection..."); m_log.WarnFormat("[REGION SYNC SERVER] Listening for new connections on port {0}...", m_port.ToString());
TcpClient tcpclient = m_listener.AcceptTcpClient(); TcpClient tcpclient = m_listener.AcceptTcpClient();
IPAddress addr = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Address; IPAddress addr = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Address;
int port = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Port; int port = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Port;

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
InstallInterfaces(); InstallInterfaces();
m_log.Warn("[REGION SYNC SERVER MODULE] Initialised"); //m_log.Warn("[REGION SYNC SERVER MODULE] Initialised");
} }
public void PostInitialise() public void PostInitialise()
@ -93,7 +93,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
// Start the server and listen for RegionSyncClients // Start the server and listen for RegionSyncClients
m_server = new RegionSyncServer(m_scene, m_serveraddr, m_serverport); m_server = new RegionSyncServer(m_scene, m_serveraddr, m_serverport);
m_server.Start(); m_server.Start();
m_log.Warn("[REGION SYNC SERVER MODULE] Post-Initialised"); //m_log.Warn("[REGION SYNC SERVER MODULE] Post-Initialised");
} }
@ -191,7 +191,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
{ {
if (!presence.IsDeleted) if (!presence.IsDeleted)
{ {
OSDMap data = new OSDMap(5); OSDMap data = new OSDMap(6);
data["id"] = OSD.FromUUID(presence.UUID); data["id"] = OSD.FromUUID(presence.UUID);
// Do not include offset for appearance height. That will be handled by RegionSyncClient before sending to viewers // Do not include offset for appearance height. That will be handled by RegionSyncClient before sending to viewers
if(presence.AbsolutePosition.IsFinite()) if(presence.AbsolutePosition.IsFinite())
@ -204,6 +204,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
data["vel"] = OSD.FromVector3(Vector3.Zero); data["vel"] = OSD.FromVector3(Vector3.Zero);
data["rot"] = OSD.FromQuaternion(presence.Rotation); data["rot"] = OSD.FromQuaternion(presence.Rotation);
data["fly"] = OSD.FromBoolean(presence.Flying); data["fly"] = OSD.FromBoolean(presence.Flying);
data["flags"] = OSD.FromUInteger((uint)presence.AgentControlFlags);
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.UpdatedAvatar, OSDParser.SerializeJsonString(data)); RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.UpdatedAvatar, OSDParser.SerializeJsonString(data));
m_server.Broadcast(rsm); m_server.Broadcast(rsm);
} }
@ -213,6 +214,18 @@ namespace OpenSim.Region.Examples.RegionSyncModule
}); });
} }
public void SendAppearance(UUID agentID, byte[] vp, Primitive.TextureEntry te)
{
if (te != null)
{
OSDMap data = new OSDMap(2);
data["id"] = OSDUUID.FromUUID(agentID);
data["vp"] = new OSDBinary(vp);
data["te"] = te.GetOSD();
m_server.Broadcast(new RegionSyncMessage(RegionSyncMessage.MsgType.AvatarAppearance, OSDParser.SerializeJsonString(data)));
}
}
public void DeleteObject(ulong regionHandle, uint localID) public void DeleteObject(ulong regionHandle, uint localID)
{ {
if (!Active || !Synced) if (!Active || !Synced)

View File

@ -42,6 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
void QueuePresenceForTerseUpdate(ScenePresence presence); void QueuePresenceForTerseUpdate(ScenePresence presence);
void SendUpdates(); void SendUpdates();
void DeleteObject(ulong regionHandle, uint localID); void DeleteObject(ulong regionHandle, uint localID);
void SendAppearance(UUID agentID, byte[] vp, Primitive.TextureEntry te);
//void SendPartFullUpdate(SceneObjectPart part); //void SendPartFullUpdate(SceneObjectPart part);

View File

@ -1440,6 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsSyncedClient()) if (IsSyncedClient())
{ {
ForEachScenePresence(delegate(ScenePresence sp) { sp.SendPrimUpdates(); }); ForEachScenePresence(delegate(ScenePresence sp) { sp.SendPrimUpdates(); });
if(m_frame % 20 == 0)
RegionSyncClientModule.SendCoarseLocations(); RegionSyncClientModule.SendCoarseLocations();
} }
else else
@ -3384,7 +3385,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void NotifyMyCoarseLocationChange() public void NotifyMyCoarseLocationChange()
{ {
ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); // REGION SYNC (Need a better plan for coarse locations)
//ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
} }
#endregion #endregion

View File

@ -2257,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Rotate the avatar to the given rotation and apply a movement in the given relative vector /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
/// </summary> /// </summary>
/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
/// <param name="rotation">The direction in which this avatar should now face. /// <param name="rotation">The direction in which this avatar should now face.</param>
public void AddNewMovement(Vector3 vec, Quaternion rotation) public void AddNewMovement(Vector3 vec, Quaternion rotation)
{ {
if (m_isChildAgent) if (m_isChildAgent)
@ -2598,6 +2598,21 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
// REGION SYNC
if(m_scene.IsSyncedServer())
m_scene.RegionSyncServerModule.SendAppearance(UUID, Appearance.VisualParams, Appearance.Texture);
m_appearance.Owner = UUID; // Why does this need to be here?
m_scene.ForEachClient(delegate(IClientAPI client)
{
if(client.AgentId != ControllingClient.AgentId)
{
client.SendAppearance(m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
}
});
/*
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{ {
if (scenePresence.UUID != UUID) if (scenePresence.UUID != UUID)
@ -2605,7 +2620,8 @@ namespace OpenSim.Region.Framework.Scenes
SendAppearanceToOtherAgent(scenePresence); SendAppearanceToOtherAgent(scenePresence);
} }
}); });
}
* */
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }

View File

@ -1,67 +1,85 @@
;; ;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;; Please don't change this file. ;; Start IntSim Service Configuration
;; All optional settings are in GridCommon.ini.example, ;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;; which you can copy and change.
;;
;;
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
;; installed at http://www.mygrid.com/Grid/
;;
; AssetServerURI = "http://www.mygrid.com/Grid/?id="
; InventoryServerURI = "http://www.mygrid.com/Grid/"
; AvatarServerURI = "http://www.mygrid.com/Grid/"
; PresenceServerURI = "http://www.mygrid.com/Grid/"
; UserAccountServerURI = "http://www.mygrid.com/Grid/"
; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
; FriendsServerURI = "http://www.mygrid.com/Grid/"
; GroupsServerURI = "http://www.mygrid.com/Grid/"
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
UserAccountServices = "OpenSim.Services.Connectors.dll:SimianUserAccountServiceConnector"
AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
NeighbourServices = "RemoteNeighbourServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule"
LandServiceInConnector = true
NeighbourServiceInConnector = true
SimulationServiceInConnector = true
LibraryModule = false
AssetCaching = "FlotsamAssetCache"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Friends] [Friends]
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector" Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[GridService] [GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
GridServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[LibraryService] [LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library" LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml" DefaultLibrary = "./inventory/Libraries.xml"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[AssetService] [AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml" AssetLoaderArgs = "assets/AssetSets.xml"
AssetServerURI = "http://grid.beta.sciencesim.com/Grid/?id="
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[InventoryService]
InventoryServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[AvatarService]
AvatarServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[PresenceService]
PresenceServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[UserAccountService]
UserAccountServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[AuthenticationService]
AuthenticationServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[FriendsService]
FriendsServerURI = "http://grid.beta.sciencesim.com/Grid/"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Groups] [Groups]
Enabled = true ServicesConnectorModule = SimianGroupsServicesConnector
Module = GroupsModule GroupsServerURI = "http://grid.beta.sciencesim.com/Grid/"
DebugEnabled = false
NoticesEnabled = true ;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
MessagingModule = GroupsMessagingModule [Modules]
MessagingEnabled = true GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
ServicesConnectorModule = SimianGroupsServicesConnector PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
UserAccountServices = "OpenSim.Services.Connectors.dll:SimianUserAccountServiceConnector"
AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
NeighbourServices = "RemoteNeighbourServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule"
LandServiceInConnector = true
NeighbourServiceInConnector = true
SimulationServiceInConnector = true
LibraryModule = false
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Architecture@replace]
;; This eliminates the existing Architecture section
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;; Finish ScienceSim Service Configuration
;; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

View File

@ -459,6 +459,7 @@
<Reference name="System"/> <Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Files> <Files>