add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.

avinationmerge
UbitUmarov 2015-10-26 21:56:02 +00:00
parent 8922d58f05
commit 6821ace3c6
5 changed files with 40 additions and 7 deletions

View File

@ -1392,6 +1392,8 @@ namespace OpenSim.Framework
void SendAgentOnline(UUID[] agentIDs); void SendAgentOnline(UUID[] agentIDs);
void SendFindAgent(UUID HunterID, UUID PreyID, double GlobalX, double GlobalY);
void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook); Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook);

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@ -2705,7 +2705,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(offp, ThrottleOutPacketType.Task); OutPacket(offp, ThrottleOutPacketType.Task);
} }
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, public void SendFindAgent(UUID HunterID, UUID PreyID, double GlobalX, double GlobalY)
{
FindAgentPacket fap = new FindAgentPacket();
fap.AgentBlock.Hunter = HunterID;
fap.AgentBlock.Prey = PreyID;
fap.AgentBlock.SpaceIP = 0;
fap.LocationBlock = new FindAgentPacket.LocationBlockBlock[1];
fap.LocationBlock[0] = new FindAgentPacket.LocationBlockBlock();
fap.LocationBlock[0].GlobalX = GlobalX;
fap.LocationBlock[0].GlobalY = GlobalY;
OutPacket(fap, ThrottleOutPacketType.Task);
}
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos,
Quaternion SitOrientation, bool autopilot,
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
{ {
AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();

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@ -1375,6 +1375,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
} }
public void SendFindAgent(UUID HunterID, UUID PreyID, double GlobalX, double GlobalY)
{
}
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
{ {

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@ -192,7 +192,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
} }
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, public void SendFindAgent(UUID HunterID, UUID PreyID, double GlobalX, double GlobalY)
{
}
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos,
Quaternion SitOrientation, bool autopilot,
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
{ {

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@ -943,7 +943,12 @@ namespace OpenSim.Tests.Common
ReceivedOnlineNotifications.AddRange(agentIDs); ReceivedOnlineNotifications.AddRange(agentIDs);
} }
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, public void SendFindAgent(UUID HunterID, UUID PreyID, double GlobalX, double GlobalY)
{
}
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos,
Quaternion SitOrientation, bool autopilot,
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
{ {
} }