div+
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.ThreadPoolClientBranch
parent
740ce20d9d
commit
684059afdf
|
@ -28,6 +28,7 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
@ -744,6 +745,7 @@ namespace OpenSim
|
||||||
m_console.Notice("show users - show info about connected users.");
|
m_console.Notice("show users - show info about connected users.");
|
||||||
m_console.Notice("show modules - shows info about loaded modules.");
|
m_console.Notice("show modules - shows info about loaded modules.");
|
||||||
m_console.Notice("show stats - statistical information for this server not displayed in the client");
|
m_console.Notice("show stats - statistical information for this server not displayed in the client");
|
||||||
|
m_console.Notice("threads - list threads");
|
||||||
m_console.Notice("shutdown - disconnect all clients and shutdown.");
|
m_console.Notice("shutdown - disconnect all clients and shutdown.");
|
||||||
m_console.Notice("config set section field value - set a config value");
|
m_console.Notice("config set section field value - set a config value");
|
||||||
m_console.Notice("config get section field - get a config value");
|
m_console.Notice("config get section field - get a config value");
|
||||||
|
@ -751,6 +753,17 @@ namespace OpenSim
|
||||||
m_console.Notice("terrain help - show help for terrain commands.");
|
m_console.Notice("terrain help - show help for terrain commands.");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "threads":
|
||||||
|
if (cmdparams.Length > 0)
|
||||||
|
{
|
||||||
|
int c = 0;
|
||||||
|
foreach (Thread t in Process.GetCurrentProcess().Threads)
|
||||||
|
{
|
||||||
|
c++;
|
||||||
|
m_console.Notice("THREAD", "Thread " + c + ": " + t.Name + " (" + t.ToString() + ")");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
case "save-xml":
|
case "save-xml":
|
||||||
if (cmdparams.Length > 0)
|
if (cmdparams.Length > 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -214,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
// Time has passed?
|
// Time has passed?
|
||||||
if (ts.next < DateTime.Now.Ticks)
|
if (ts.next < DateTime.Now.Ticks)
|
||||||
{
|
{
|
||||||
Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
||||||
// Add it to queue
|
// Add it to queue
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
|
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
|
||||||
null);
|
null);
|
||||||
|
|
Loading…
Reference in New Issue