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threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.ThreadPoolClientBranch
parent
740ce20d9d
commit
684059afdf
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Threading;
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@ -744,6 +745,7 @@ namespace OpenSim
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m_console.Notice("show users - show info about connected users.");
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m_console.Notice("show modules - shows info about loaded modules.");
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m_console.Notice("show stats - statistical information for this server not displayed in the client");
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m_console.Notice("threads - list threads");
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m_console.Notice("shutdown - disconnect all clients and shutdown.");
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m_console.Notice("config set section field value - set a config value");
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m_console.Notice("config get section field - get a config value");
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@ -751,6 +753,17 @@ namespace OpenSim
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m_console.Notice("terrain help - show help for terrain commands.");
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break;
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case "threads":
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if (cmdparams.Length > 0)
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{
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int c = 0;
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foreach (Thread t in Process.GetCurrentProcess().Threads)
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{
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c++;
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m_console.Notice("THREAD", "Thread " + c + ": " + t.Name + " (" + t.ToString() + ")");
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}
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}
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break;
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case "save-xml":
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if (cmdparams.Length > 0)
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{
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@ -214,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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null);
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