Initialize the Rezzing object to UUID.Zero
parent
cd2c5843a8
commit
68406ab8f9
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
@ -641,6 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup()
|
public SceneObjectGroup()
|
||||||
{
|
{
|
||||||
|
RezzingObjectID = UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -648,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// The original SceneObjectPart will be used rather than a copy, preserving
|
/// The original SceneObjectPart will be used rather than a copy, preserving
|
||||||
/// its existing localID and UUID.
|
/// its existing localID and UUID.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(SceneObjectPart part)
|
public SceneObjectGroup(SceneObjectPart part) : this()
|
||||||
{
|
{
|
||||||
SetRootPart(part);
|
SetRootPart(part);
|
||||||
}
|
}
|
||||||
|
@ -656,9 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructor. This object is added to the scene later via AttachToScene()
|
/// Constructor. This object is added to the scene later via AttachToScene()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
|
||||||
{
|
{
|
||||||
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue