Do a proper null check to avoid the overloaded operator == trap
parent
c313de630f
commit
684f8208d9
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@ -7785,7 +7785,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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remaining = SetPrimParams(part, rules);
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remaining = SetPrimParams(part, rules);
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while(remaining != null && remaining.Length > 2)
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while((object)remaining != null && remaining.Length > 2)
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{
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1,-1);
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rules = remaining.GetSublist(1,-1);
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