Merge branch 'master' into careminster-presence-refactor
commit
686837d9ed
|
@ -3,19 +3,10 @@
|
||||||
<Import assembly="OpenSim.Data.dll" />
|
<Import assembly="OpenSim.Data.dll" />
|
||||||
<Import assembly="OpenSim.Framework.dll" />
|
<Import assembly="OpenSim.Framework.dll" />
|
||||||
</Runtime>
|
</Runtime>
|
||||||
<ExtensionPoint path = "/OpenSim/GridData">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IGridDataPlugin" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path = "/OpenSim/LogData">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.ILogDataPlugin" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path = "/OpenSim/AssetData">
|
<ExtensionPoint path = "/OpenSim/AssetData">
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" />
|
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" />
|
||||||
</ExtensionPoint>
|
</ExtensionPoint>
|
||||||
<ExtensionPoint path = "/OpenSim/InventoryData">
|
<ExtensionPoint path = "/OpenSim/InventoryData">
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IInventoryDataPlugin" />
|
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IInventoryDataPlugin" />
|
||||||
</ExtensionPoint>
|
</ExtensionPoint>
|
||||||
<ExtensionPoint path = "/OpenSim/UserData">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IUserDataPlugin" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
</Addin>
|
</Addin>
|
||||||
|
|
|
@ -92,6 +92,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// returned
|
/// returned
|
||||||
/// </returns>
|
/// </returns>
|
||||||
public List<InventoryNodeBase> Execute()
|
public List<InventoryNodeBase> Execute()
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
string filePath = "ERROR";
|
string filePath = "ERROR";
|
||||||
int successfulAssetRestores = 0;
|
int successfulAssetRestores = 0;
|
||||||
|
@ -122,8 +124,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
byte[] data;
|
byte[] data;
|
||||||
TarArchiveReader.TarEntryType entryType;
|
TarArchiveReader.TarEntryType entryType;
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
|
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
|
||||||
{
|
{
|
||||||
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||||
|
@ -166,11 +166,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
archive.Close();
|
archive.Close();
|
||||||
}
|
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||||
|
@ -179,6 +176,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return loadedNodes;
|
return loadedNodes;
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
m_loadStream.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
|
@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
ref string archivePath,
|
ref string archivePath,
|
||||||
Dictionary <string, InventoryFolderBase> resolvedFolders)
|
Dictionary <string, InventoryFolderBase> resolvedFolders)
|
||||||
{
|
{
|
||||||
string originalArchivePath = archivePath;
|
// string originalArchivePath = archivePath;
|
||||||
|
|
||||||
InventoryFolderBase destFolder = null;
|
InventoryFolderBase destFolder = null;
|
||||||
|
|
||||||
|
|
|
@ -126,15 +126,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// We're almost done. Just need to write out the control file now
|
// We're almost done. Just need to write out the control file now
|
||||||
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
|
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
|
||||||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||||
|
|
||||||
m_archiveWriter.Close();
|
m_archiveWriter.Close();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_saveStream.Close();
|
|
||||||
reportedException = e;
|
reportedException = e;
|
||||||
succeeded = false;
|
succeeded = false;
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
m_saveStream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
m_module.TriggerInventoryArchiveSaved(
|
m_module.TriggerInventoryArchiveSaved(
|
||||||
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
|
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
|
||||||
|
@ -212,6 +214,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// Execute the inventory write request
|
/// Execute the inventory write request
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Execute()
|
public void Execute()
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
InventoryFolderBase inventoryFolder = null;
|
InventoryFolderBase inventoryFolder = null;
|
||||||
InventoryItemBase inventoryItem = null;
|
InventoryItemBase inventoryItem = null;
|
||||||
|
@ -266,17 +270,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
// We couldn't find the path indicated
|
// We couldn't find the path indicated
|
||||||
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
|
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
|
||||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
|
Exception e = new InventoryArchiverException(errorMessage);
|
||||||
m_module.TriggerInventoryArchiveSaved(
|
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
|
||||||
m_id, false, m_userInfo, m_invPath, m_saveStream,
|
throw e;
|
||||||
new Exception(errorMessage));
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (inventoryFolder != null)
|
if (inventoryFolder != null)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
|
@ -297,16 +297,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
// Don't put all this profile information into the archive right now.
|
// Don't put all this profile information into the archive right now.
|
||||||
//SaveUsers();
|
//SaveUsers();
|
||||||
|
|
||||||
|
new AssetsRequest(
|
||||||
|
new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
m_archiveWriter.Close();
|
m_saveStream.Close();
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
|
|
||||||
new AssetsRequest(
|
|
||||||
new AssetsArchiver(m_archiveWriter), m_assetUuids,
|
|
||||||
m_scene.AssetService, ReceivedAllAssets).Execute();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Signals an inventory archiving problem
|
||||||
|
/// </summary>
|
||||||
|
public class InventoryArchiverException : Exception
|
||||||
|
{
|
||||||
|
public InventoryArchiverException(string message) : base(message) {}
|
||||||
|
public InventoryArchiverException(string message, Exception e) : base(message, e) {}
|
||||||
|
}
|
||||||
|
}
|
|
@ -321,6 +321,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="cmdparams"></param>
|
/// <param name="cmdparams"></param>
|
||||||
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
|
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||||
|
|
||||||
|
@ -351,12 +353,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
||||||
loadPath, firstName, lastName);
|
loadPath, firstName, lastName);
|
||||||
}
|
}
|
||||||
|
catch (InventoryArchiverException e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save inventory to a file archive
|
/// Save inventory to a file archive
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="cmdparams"></param>
|
/// <param name="cmdparams"></param>
|
||||||
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
|
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
|
Guid id = Guid.NewGuid();
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (cmdparams.Length < 6)
|
if (cmdparams.Length < 6)
|
||||||
{
|
{
|
||||||
|
@ -377,8 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||||
savePath, invPath, firstName, lastName);
|
savePath, invPath, firstName, lastName);
|
||||||
|
|
||||||
Guid id = Guid.NewGuid();
|
|
||||||
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
||||||
|
}
|
||||||
|
catch (InventoryArchiverException e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
lock (m_pendingConsoleSaves)
|
lock (m_pendingConsoleSaves)
|
||||||
m_pendingConsoleSaves.Add(id);
|
m_pendingConsoleSaves.Add(id);
|
||||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
HasInventoryChanged = true;
|
HasInventoryChanged = true;
|
||||||
m_part.ParentGroup.HasGroupChanged = true;
|
m_part.ParentGroup.HasGroupChanged = true;
|
||||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
List<TaskInventoryItem> items = GetInventoryItems();
|
||||||
foreach (TaskInventoryItem item in items)
|
foreach (TaskInventoryItem item in items)
|
||||||
{
|
{
|
||||||
if (ownerId != item.OwnerID)
|
if (ownerId != item.OwnerID)
|
||||||
|
@ -207,10 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (TaskInventoryItem item in items)
|
foreach (TaskInventoryItem item in items)
|
||||||
{
|
{
|
||||||
if ((int)InventoryType.LSL == item.InvType)
|
if ((int)InventoryType.LSL == item.InvType)
|
||||||
{
|
|
||||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||||
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -256,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_part.RemoveScriptEvents(item.ItemID);
|
m_part.RemoveScriptEvents(item.ItemID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -270,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// m_log.InfoFormat(
|
// m_log.InfoFormat(
|
||||||
// "[PRIM INVENTORY]: " +
|
// "[PRIM INVENTORY]: " +
|
||||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID);
|
// item.Name, item.ItemID, Name, UUID);
|
||||||
|
|
||||||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||||
{
|
{
|
||||||
|
@ -558,7 +553,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the inventory holds an item with a given name.
|
/// Check if the inventory holds an item with a given name.
|
||||||
/// This method assumes that the task inventory is already locked.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name"></param>
|
/// <param name="name"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
|
@ -663,7 +657,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
else
|
else
|
||||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||||
|
|
||||||
|
|
||||||
m_inventorySerial++;
|
m_inventorySerial++;
|
||||||
//m_inventorySerial += 2;
|
//m_inventorySerial += 2;
|
||||||
HasInventoryChanged = true;
|
HasInventoryChanged = true;
|
||||||
|
@ -1115,6 +1108,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<TaskInventoryItem> GetInventoryItems()
|
||||||
|
{
|
||||||
|
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
|
ret = new List<TaskInventoryItem>(m_items.Values);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<TaskInventoryItem> GetInventoryScripts()
|
||||||
|
{
|
||||||
|
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
|
{
|
||||||
|
foreach (TaskInventoryItem item in m_items.Values)
|
||||||
|
if (item.InvType == (int)InventoryType.LSL)
|
||||||
|
ret.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
public Dictionary<UUID, string> GetScriptStates()
|
public Dictionary<UUID, string> GetScriptStates()
|
||||||
{
|
{
|
||||||
return GetScriptStates(false);
|
return GetScriptStates(false);
|
||||||
|
@ -1186,5 +1203,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Items.LockItemsForRead(false);
|
Items.LockItemsForRead(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6134,6 +6134,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
PSYS_PART_MAX_AGE = 7,
|
PSYS_PART_MAX_AGE = 7,
|
||||||
PSYS_SRC_ACCEL = 8,
|
PSYS_SRC_ACCEL = 8,
|
||||||
PSYS_SRC_PATTERN = 9,
|
PSYS_SRC_PATTERN = 9,
|
||||||
|
PSYS_SRC_INNERANGLE = 10,
|
||||||
|
PSYS_SRC_OUTERANGLE = 11,
|
||||||
PSYS_SRC_TEXTURE = 12,
|
PSYS_SRC_TEXTURE = 12,
|
||||||
PSYS_SRC_BURST_RATE = 13,
|
PSYS_SRC_BURST_RATE = 13,
|
||||||
PSYS_SRC_BURST_PART_COUNT = 15,
|
PSYS_SRC_BURST_PART_COUNT = 15,
|
||||||
|
@ -6266,6 +6268,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
|
||||||
|
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
|
||||||
|
// client tells the difference between the two by looking at the 0x02 bit in
|
||||||
|
// the PartFlags variable.
|
||||||
|
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
|
||||||
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
|
prules.InnerAngle = (float)tempf;
|
||||||
|
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
|
||||||
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
|
prules.OuterAngle = (float)tempf;
|
||||||
|
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
|
||||||
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
||||||
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
|
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
|
||||||
break;
|
break;
|
||||||
|
@ -6322,11 +6340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
|
||||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
prules.InnerAngle = (float)tempf;
|
prules.InnerAngle = (float)tempf;
|
||||||
|
prules.PartFlags |= 0x02; // Set new angle format.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
|
||||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
prules.OuterAngle = (float)tempf;
|
prules.OuterAngle = (float)tempf;
|
||||||
|
prules.PartFlags |= 0x02; // Set new angle format.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
|
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
|
||||||
|
|
|
@ -769,8 +769,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ScriptInstance instance = null;
|
ScriptInstance instance = null;
|
||||||
// Create the object record
|
// Create the object record
|
||||||
lockScriptsForRead(true);
|
lockScriptsForRead(true);
|
||||||
|
@ -952,7 +950,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
|
|
||||||
CleanAssemblies();
|
CleanAssemblies();
|
||||||
|
|
||||||
|
|
||||||
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
||||||
if (handlerScriptRemoved != null)
|
if (handlerScriptRemoved != null)
|
||||||
handlerScriptRemoved(itemID);
|
handlerScriptRemoved(itemID);
|
||||||
|
@ -1086,26 +1083,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
public bool PostObjectEvent(uint localID, EventParams p)
|
public bool PostObjectEvent(uint localID, EventParams p)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
List<UUID> uuids = null;
|
||||||
|
|
||||||
lock (m_PrimObjects)
|
lock (m_PrimObjects)
|
||||||
{
|
{
|
||||||
if (!m_PrimObjects.ContainsKey(localID))
|
if (!m_PrimObjects.ContainsKey(localID))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
uuids = m_PrimObjects[localID];
|
||||||
|
}
|
||||||
|
|
||||||
foreach (UUID itemID in m_PrimObjects[localID])
|
foreach (UUID itemID in uuids)
|
||||||
|
{
|
||||||
|
IScriptInstance instance = null;
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (m_Scripts.ContainsKey(itemID))
|
if (m_Scripts.ContainsKey(itemID))
|
||||||
{
|
instance = m_Scripts[itemID];
|
||||||
IScriptInstance instance = m_Scripts[itemID];
|
}
|
||||||
|
catch { /* ignore race conditions */ }
|
||||||
|
|
||||||
if (instance != null)
|
if (instance != null)
|
||||||
{
|
{
|
||||||
instance.PostEvent(p);
|
instance.PostEvent(p);
|
||||||
result = true;
|
result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
;;
|
;;
|
||||||
|
|
||||||
[Startup]
|
[Startup]
|
||||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
||||||
|
|
||||||
; * This is common for all services, it's the network setup for the entire
|
; * This is common for all services, it's the network setup for the entire
|
||||||
; * server instance, if none if specified above
|
; * server instance, if none if specified above
|
||||||
|
|
Loading…
Reference in New Issue