Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-07-20 21:18:27 +01:00
commit 686837d9ed
9 changed files with 283 additions and 194 deletions

View File

@ -3,19 +3,10 @@
<Import assembly="OpenSim.Data.dll" /> <Import assembly="OpenSim.Data.dll" />
<Import assembly="OpenSim.Framework.dll" /> <Import assembly="OpenSim.Framework.dll" />
</Runtime> </Runtime>
<ExtensionPoint path = "/OpenSim/GridData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IGridDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/LogData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.ILogDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/AssetData"> <ExtensionPoint path = "/OpenSim/AssetData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" /> <ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" />
</ExtensionPoint> </ExtensionPoint>
<ExtensionPoint path = "/OpenSim/InventoryData"> <ExtensionPoint path = "/OpenSim/InventoryData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IInventoryDataPlugin" /> <ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IInventoryDataPlugin" />
</ExtensionPoint> </ExtensionPoint>
<ExtensionPoint path = "/OpenSim/UserData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IUserDataPlugin" />
</ExtensionPoint>
</Addin> </Addin>

View File

@ -93,37 +93,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </returns> /// </returns>
public List<InventoryNodeBase> Execute() public List<InventoryNodeBase> Execute()
{ {
string filePath = "ERROR";
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
List<InventoryFolderBase> folderCandidates
= InventoryArchiveUtils.FindFolderByPath(
m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
if (folderCandidates.Count == 0)
{
// Possibly provide an option later on to automatically create this folder if it does not exist
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
return loadedNodes;
}
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
archive = new TarArchiveReader(m_loadStream);
// In order to load identically named folders, we need to keep track of the folders that we have already
// resolved
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
byte[] data;
TarArchiveReader.TarEntryType entryType;
try try
{ {
string filePath = "ERROR";
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
List<InventoryFolderBase> folderCandidates
= InventoryArchiveUtils.FindFolderByPath(
m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
if (folderCandidates.Count == 0)
{
// Possibly provide an option later on to automatically create this folder if it does not exist
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
return loadedNodes;
}
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
archive = new TarArchiveReader(m_loadStream);
// In order to load identically named folders, we need to keep track of the folders that we have already
// resolved
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
byte[] data;
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null) while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{ {
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
@ -166,18 +166,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
} }
} }
archive.Close();
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
successfulAssetRestores, failedAssetRestores);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
return loadedNodes;
} }
finally finally
{ {
archive.Close(); m_loadStream.Close();
} }
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
successfulAssetRestores, failedAssetRestores);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
return loadedNodes;
} }
public void Close() public void Close()
@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ref string archivePath, ref string archivePath,
Dictionary <string, InventoryFolderBase> resolvedFolders) Dictionary <string, InventoryFolderBase> resolvedFolders)
{ {
string originalArchivePath = archivePath; // string originalArchivePath = archivePath;
InventoryFolderBase destFolder = null; InventoryFolderBase destFolder = null;

View File

@ -119,22 +119,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
{ {
Exception reportedException = null; Exception reportedException = null;
bool succeeded = true; bool succeeded = true;
try try
{ {
// We're almost done. Just need to write out the control file now // We're almost done. Just need to write out the control file now
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
m_archiveWriter.Close(); m_archiveWriter.Close();
} }
catch (Exception e) catch (Exception e)
{ {
m_saveStream.Close();
reportedException = e; reportedException = e;
succeeded = false; succeeded = false;
} }
finally
{
m_saveStream.Close();
}
m_module.TriggerInventoryArchiveSaved( m_module.TriggerInventoryArchiveSaved(
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
@ -213,70 +215,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </summary> /// </summary>
public void Execute() public void Execute()
{ {
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool foundStar = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
{
foundStar = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
{
inventoryFolder = rootFolder;
}
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
{
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
//inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
}
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
m_module.TriggerInventoryArchiveSaved(
m_id, false, m_userInfo, m_invPath, m_saveStream,
new Exception(errorMessage));
return;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
try try
{ {
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool foundStar = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
{
foundStar = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
{
inventoryFolder = rootFolder;
}
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
{
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
//inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
}
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
if (inventoryFolder != null) if (inventoryFolder != null)
{ {
m_log.DebugFormat( m_log.DebugFormat(
@ -297,16 +297,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't put all this profile information into the archive right now. // Don't put all this profile information into the archive right now.
//SaveUsers(); //SaveUsers();
new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
} }
catch (Exception) catch (Exception)
{ {
m_archiveWriter.Close(); m_saveStream.Close();
throw; throw;
} }
new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids,
m_scene.AssetService, ReceivedAllAssets).Execute();
} }
/// <summary> /// <summary>

View File

@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
/// <summary>
/// Signals an inventory archiving problem
/// </summary>
public class InventoryArchiverException : Exception
{
public InventoryArchiverException(string message) : base(message) {}
public InventoryArchiverException(string message, Exception e) : base(message, e) {}
}
}

View File

@ -322,34 +322,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="cmdparams"></param> /// <param name="cmdparams"></param>
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
{ {
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); try
{
Dictionary<string, object> options = new Dictionary<string, object>(); m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
Dictionary<string, object> options = new Dictionary<string, object>();
List<string> mainParams = optionSet.Parse(cmdparams); OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
if (mainParams.Count < 6) List<string> mainParams = optionSet.Parse(cmdparams);
{
m_log.Error( if (mainParams.Count < 6)
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]"); {
return; m_log.Error(
} "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
string firstName = mainParams[2]; }
string lastName = mainParams[3];
string invPath = mainParams[4]; string firstName = mainParams[2];
string pass = mainParams[5]; string lastName = mainParams[3];
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); string invPath = mainParams[4];
string pass = mainParams[5];
m_log.InfoFormat( string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, firstName, lastName); loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
loadPath, firstName, lastName);
}
catch (InventoryArchiverException e)
{
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
} }
/// <summary> /// <summary>
@ -358,30 +365,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="cmdparams"></param> /// <param name="cmdparams"></param>
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
{ {
if (cmdparams.Length < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
return;
}
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
string firstName = cmdparams[2];
string lastName = cmdparams[3];
string invPath = cmdparams[4];
string pass = cmdparams[5];
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
Guid id = Guid.NewGuid(); Guid id = Guid.NewGuid();
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
try
{
if (cmdparams.Length < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
return;
}
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
string firstName = cmdparams[2];
string lastName = cmdparams[3];
string invPath = cmdparams[4];
string pass = cmdparams[5];
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
}
catch (InventoryArchiverException e)
{
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
lock (m_pendingConsoleSaves) lock (m_pendingConsoleSaves)
m_pendingConsoleSaves.Add(id); m_pendingConsoleSaves.Add(id);
} }
private void SaveInvConsoleCommandCompleted( private void SaveInvConsoleCommandCompleted(

View File

@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
if (ownerId != item.OwnerID) if (ownerId != item.OwnerID)
@ -207,10 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
if ((int)InventoryType.LSL == item.InvType) if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
}
} }
} }
@ -256,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes
m_part.RemoveScriptEvents(item.ItemID); m_part.RemoveScriptEvents(item.ItemID);
} }
} }
} }
/// <summary> /// <summary>
@ -270,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat( // m_log.InfoFormat(
// "[PRIM INVENTORY]: " + // "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}", // "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID); // item.Name, item.ItemID, Name, UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{ {
@ -558,7 +553,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Check if the inventory holds an item with a given name. /// Check if the inventory holds an item with a given name.
/// This method assumes that the task inventory is already locked.
/// </summary> /// </summary>
/// <param name="name"></param> /// <param name="name"></param>
/// <returns></returns> /// <returns></returns>
@ -663,7 +657,6 @@ namespace OpenSim.Region.Framework.Scenes
else else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY); m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
m_inventorySerial++; m_inventorySerial++;
//m_inventorySerial += 2; //m_inventorySerial += 2;
HasInventoryChanged = true; HasInventoryChanged = true;
@ -754,7 +747,7 @@ namespace OpenSim.Region.Framework.Scenes
// changed since permissions were last set. // changed since permissions were last set.
if (item.GroupPermissions != (uint)PermissionMask.None) if (item.GroupPermissions != (uint)PermissionMask.None)
item.GroupID = m_part.GroupID; item.GroupID = m_part.GroupID;
if (item.AssetID == UUID.Zero) if (item.AssetID == UUID.Zero)
{ {
item.AssetID = m_items[item.ItemID].AssetID; item.AssetID = m_items[item.ItemID].AssetID;
@ -1114,6 +1107,30 @@ namespace OpenSim.Region.Framework.Scenes
return ret; return ret;
} }
public List<TaskInventoryItem> GetInventoryItems()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values);
return ret;
}
public List<TaskInventoryItem> GetInventoryScripts()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL)
ret.Add(item);
}
return ret;
}
public Dictionary<UUID, string> GetScriptStates() public Dictionary<UUID, string> GetScriptStates()
{ {
@ -1181,10 +1198,11 @@ namespace OpenSim.Region.Framework.Scenes
engine.ResumeScript(item.ItemID); engine.ResumeScript(item.ItemID);
} }
} }
} }
} }
Items.LockItemsForRead(false); Items.LockItemsForRead(false);
} }
} }
} }

View File

@ -6134,6 +6134,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PSYS_PART_MAX_AGE = 7, PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8, PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9, PSYS_SRC_PATTERN = 9,
PSYS_SRC_INNERANGLE = 10,
PSYS_SRC_OUTERANGLE = 11,
PSYS_SRC_TEXTURE = 12, PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_PART_COUNT = 15,
@ -6266,6 +6268,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break; break;
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
// client tells the difference between the two by looking at the 0x02 bit in
// the PartFlags variable.
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
break; break;
@ -6322,11 +6340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = (float)rules.GetLSLFloatItem(i + 1); tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf; prules.InnerAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break; break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
tempf = (float)rules.GetLSLFloatItem(i + 1); tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf; prules.OuterAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break; break;
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:

View File

@ -769,8 +769,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
} }
ScriptInstance instance = null; ScriptInstance instance = null;
// Create the object record // Create the object record
lockScriptsForRead(true); lockScriptsForRead(true);
@ -952,7 +950,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
CleanAssemblies(); CleanAssemblies();
ScriptRemoved handlerScriptRemoved = OnScriptRemoved; ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null) if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID); handlerScriptRemoved(itemID);
@ -1086,26 +1083,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool PostObjectEvent(uint localID, EventParams p) public bool PostObjectEvent(uint localID, EventParams p)
{ {
bool result = false; bool result = false;
List<UUID> uuids = null;
lock (m_PrimObjects) lock (m_PrimObjects)
{ {
if (!m_PrimObjects.ContainsKey(localID)) if (!m_PrimObjects.ContainsKey(localID))
return false; return false;
uuids = m_PrimObjects[localID];
foreach (UUID itemID in m_PrimObjects[localID]) }
foreach (UUID itemID in uuids)
{
IScriptInstance instance = null;
try
{ {
if (m_Scripts.ContainsKey(itemID)) if (m_Scripts.ContainsKey(itemID))
{ instance = m_Scripts[itemID];
IScriptInstance instance = m_Scripts[itemID]; }
if (instance != null) catch { /* ignore race conditions */ }
{
instance.PostEvent(p); if (instance != null)
result = true; {
} instance.PostEvent(p);
} result = true;
} }
} }
return result; return result;
} }

View File

@ -11,7 +11,7 @@
;; ;;
[Startup] [Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
; * This is common for all services, it's the network setup for the entire ; * This is common for all services, it's the network setup for the entire
; * server instance, if none if specified above ; * server instance, if none if specified above