Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-07-20 21:18:27 +01:00
commit 686837d9ed
9 changed files with 283 additions and 194 deletions

View File

@ -3,19 +3,10 @@
<Import assembly="OpenSim.Data.dll" />
<Import assembly="OpenSim.Framework.dll" />
</Runtime>
<ExtensionPoint path = "/OpenSim/GridData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IGridDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/LogData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.ILogDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/AssetData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/InventoryData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IInventoryDataPlugin" />
</ExtensionPoint>
<ExtensionPoint path = "/OpenSim/UserData">
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IUserDataPlugin" />
</ExtensionPoint>
</Addin>

View File

@ -92,6 +92,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// returned
/// </returns>
public List<InventoryNodeBase> Execute()
{
try
{
string filePath = "ERROR";
int successfulAssetRestores = 0;
@ -122,8 +124,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
try
{
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
@ -166,11 +166,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
}
}
finally
{
archive.Close();
}
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
@ -179,6 +176,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return loadedNodes;
}
finally
{
m_loadStream.Close();
}
}
public void Close()
{
@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ref string archivePath,
Dictionary <string, InventoryFolderBase> resolvedFolders)
{
string originalArchivePath = archivePath;
// string originalArchivePath = archivePath;
InventoryFolderBase destFolder = null;

View File

@ -126,15 +126,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// We're almost done. Just need to write out the control file now
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
m_archiveWriter.Close();
}
catch (Exception e)
{
m_saveStream.Close();
reportedException = e;
succeeded = false;
}
finally
{
m_saveStream.Close();
}
m_module.TriggerInventoryArchiveSaved(
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
@ -212,6 +214,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Execute the inventory write request
/// </summary>
public void Execute()
{
try
{
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
@ -266,17 +270,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
m_module.TriggerInventoryArchiveSaved(
m_id, false, m_userInfo, m_invPath, m_saveStream,
new Exception(errorMessage));
return;
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
try
{
if (inventoryFolder != null)
{
m_log.DebugFormat(
@ -297,16 +297,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't put all this profile information into the archive right now.
//SaveUsers();
new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
}
catch (Exception)
{
m_archiveWriter.Close();
m_saveStream.Close();
throw;
}
new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids,
m_scene.AssetService, ReceivedAllAssets).Execute();
}
/// <summary>

View File

@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
/// <summary>
/// Signals an inventory archiving problem
/// </summary>
public class InventoryArchiverException : Exception
{
public InventoryArchiverException(string message) : base(message) {}
public InventoryArchiverException(string message, Exception e) : base(message, e) {}
}
}

View File

@ -321,6 +321,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </summary>
/// <param name="cmdparams"></param>
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
{
try
{
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
@ -351,12 +353,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
loadPath, firstName, lastName);
}
catch (InventoryArchiverException e)
{
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
/// <summary>
/// Save inventory to a file archive
/// </summary>
/// <param name="cmdparams"></param>
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
{
Guid id = Guid.NewGuid();
try
{
if (cmdparams.Length < 6)
{
@ -377,8 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
Guid id = Guid.NewGuid();
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
}
catch (InventoryArchiverException e)
{
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
lock (m_pendingConsoleSaves)
m_pendingConsoleSaves.Add(id);

View File

@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items)
{
if (ownerId != item.OwnerID)
@ -207,10 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem item in items)
{
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
}
}
}
@ -256,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes
m_part.RemoveScriptEvents(item.ItemID);
}
}
}
/// <summary>
@ -270,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID);
// item.Name, item.ItemID, Name, UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{
@ -558,7 +553,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Check if the inventory holds an item with a given name.
/// This method assumes that the task inventory is already locked.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
@ -663,7 +657,6 @@ namespace OpenSim.Region.Framework.Scenes
else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
m_inventorySerial++;
//m_inventorySerial += 2;
HasInventoryChanged = true;
@ -1115,6 +1108,30 @@ namespace OpenSim.Region.Framework.Scenes
return ret;
}
public List<TaskInventoryItem> GetInventoryItems()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values);
return ret;
}
public List<TaskInventoryItem> GetInventoryScripts()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL)
ret.Add(item);
}
return ret;
}
public Dictionary<UUID, string> GetScriptStates()
{
return GetScriptStates(false);
@ -1186,5 +1203,6 @@ namespace OpenSim.Region.Framework.Scenes
Items.LockItemsForRead(false);
}
}
}

View File

@ -6134,6 +6134,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_INNERANGLE = 10,
PSYS_SRC_OUTERANGLE = 11,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
@ -6266,6 +6268,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
// client tells the difference between the two by looking at the 0x02 bit in
// the PartFlags variable.
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
break;
@ -6322,11 +6340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:

View File

@ -769,8 +769,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
ScriptInstance instance = null;
// Create the object record
lockScriptsForRead(true);
@ -952,7 +950,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
CleanAssemblies();
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID);
@ -1086,26 +1083,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool PostObjectEvent(uint localID, EventParams p)
{
bool result = false;
List<UUID> uuids = null;
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
return false;
uuids = m_PrimObjects[localID];
}
foreach (UUID itemID in m_PrimObjects[localID])
foreach (UUID itemID in uuids)
{
IScriptInstance instance = null;
try
{
if (m_Scripts.ContainsKey(itemID))
{
IScriptInstance instance = m_Scripts[itemID];
instance = m_Scripts[itemID];
}
catch { /* ignore race conditions */ }
if (instance != null)
{
instance.PostEvent(p);
result = true;
}
}
}
}
return result;
}

View File

@ -11,7 +11,7 @@
;;
[Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none if specified above