Mantis#1441. Thank you kindly, Kinoc for a patch that:
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.0.6.0-stable
parent
e75cccec76
commit
687090f79a
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@ -76,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
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private static YP2CSConverter YP_Converter = new YP2CSConverter();
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private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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@ -118,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
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// Allowed compilers
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string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
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string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js,yp");
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AllowedCompilers.Clear();
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#if DEBUG
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@ -279,9 +280,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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if (l == enumCompileType.yp)
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{
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// Its LSL, convert it to C#
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// Its YP, convert it to C#
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compileScript = YP_Converter.Convert(Script);
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l = enumCompileType.cs;
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// We have our own processor now
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//l = enumCompileType.cs;
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}
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// Insert additional assemblies here
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@ -289,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//ADAM: Disabled for the moment until it's working right.
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bool enableCommanderLSL = false;
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if (enableCommanderLSL == true && l == enumCompileType.cs)
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if (enableCommanderLSL == true && ((l == enumCompileType.cs) || (l == enumCompileType.yp)))
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{
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foreach (KeyValuePair<string,
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ICommander> com
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@ -313,6 +315,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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case enumCompileType.js:
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compileScript = CreateJSCompilerScript(compileScript);
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break;
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case enumCompileType.yp:
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compileScript = CreateYPCompilerScript(compileScript);
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break;
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}
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m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
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@ -345,6 +350,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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return compileScript;
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}
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private static string CreateYPCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
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"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
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//@"public Script() { } " +
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@"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
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@"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateVBCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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@ -438,6 +461,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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case enumCompileType.js:
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results = JScodeProvider.CompileAssemblyFromSource(parameters, Script);
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break;
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case enumCompileType.yp:
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results = YPcodeProvider.CompileAssemblyFromSource(parameters, Script);
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break;
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default:
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throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\"");
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}
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