diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d354c0a39f..cd5228d341 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2298,13 +2298,6 @@ namespace OpenSim.Region.Framework.Scenes /// The direction in which this avatar should now face. public void AddNewMovement(Vector3 vec, Quaternion rotation) { - if (m_isChildAgent) - { - // WHAT??? - m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); - return; - } - m_perfMonMS = Util.EnvironmentTickCount(); Rotation = rotation;