* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.csavinationmerge
parent
a4a4898a0e
commit
689969e143
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@ -458,8 +458,6 @@ namespace OpenSim.Data.MySQL
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if (prim.ParentUUID == UUID.Zero)
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if (prim.ParentUUID == UUID.Zero)
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{
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{
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objects[prim.UUID] = new SceneObjectGroup(prim);
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objects[prim.UUID] = new SceneObjectGroup(prim);
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if (prim.KeyframeMotion != null)
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prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
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}
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}
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}
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}
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@ -732,9 +732,12 @@ namespace OpenSim.Data.SQLite
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}
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}
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SceneObjectGroup group = new SceneObjectGroup(prim);
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SceneObjectGroup group = new SceneObjectGroup(prim);
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createdObjects.Add(group.UUID, group);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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retvals.Add(group);
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LoadItems(prim);
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LoadItems(prim);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -1072,6 +1072,11 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < parts.Length; i++)
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for (int i = 0; i < parts.Length; i++)
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{
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{
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SceneObjectPart part = parts[i];
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SceneObjectPart part = parts[i];
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion.UpdateSceneObject(this);
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}
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if (Object.ReferenceEquals(part, m_rootPart))
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if (Object.ReferenceEquals(part, m_rootPart))
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continue;
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continue;
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