Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
parent
ac2b1497c0
commit
689f79fead
|
@ -731,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_config = config;
|
m_config = config;
|
||||||
MinFrameTime = 0.089f;
|
MinFrameTime = 0.089f;
|
||||||
MinMaintenanceTime = 1;
|
MinMaintenanceTime = 1;
|
||||||
|
SeeIntoRegion = true;
|
||||||
|
|
||||||
Random random = new Random();
|
Random random = new Random();
|
||||||
|
|
||||||
|
@ -841,7 +842,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//Animation states
|
//Animation states
|
||||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||||
|
|
||||||
SeeIntoRegion = startupConfig.GetBoolean("see_into_region", true);
|
SeeIntoRegion = startupConfig.GetBoolean("see_into_region", SeeIntoRegion);
|
||||||
|
|
||||||
MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
|
MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
|
||||||
|
|
||||||
|
|
|
@ -38,6 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.CoreModules.Framework;
|
using OpenSim.Region.CoreModules.Framework;
|
||||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
|
using OpenSim.Region.CoreModules.World.Permissions;
|
||||||
using OpenSim.Tests.Common;
|
using OpenSim.Tests.Common;
|
||||||
using OpenSim.Tests.Common.Mock;
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
@ -159,5 +160,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(agentMovementCompleteReceived, Is.EqualTo(1));
|
Assert.That(agentMovementCompleteReceived, Is.EqualTo(1));
|
||||||
Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False);
|
Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test a cross attempt where the user can see into the neighbour but does not have permission to become
|
||||||
|
/// root there.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestCrossOnSameSimulatorNoRootDestPerm()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
|
EntityTransferModule etmA = new EntityTransferModule();
|
||||||
|
EntityTransferModule etmB = new EntityTransferModule();
|
||||||
|
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||||
|
|
||||||
|
IConfigSource config = new IniConfigSource();
|
||||||
|
IConfig modulesConfig = config.AddConfig("Modules");
|
||||||
|
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||||
|
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||||
|
|
||||||
|
SceneHelpers sh = new SceneHelpers();
|
||||||
|
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||||
|
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
|
||||||
|
|
||||||
|
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||||
|
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
||||||
|
|
||||||
|
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
|
||||||
|
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
|
||||||
|
// IsAdministrator if no permissions module is present is true.
|
||||||
|
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB);
|
||||||
|
|
||||||
|
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||||
|
TestClient tc = new TestClient(acd, sceneA);
|
||||||
|
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||||
|
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
|
||||||
|
|
||||||
|
// Make sure sceneB will not accept this avatar.
|
||||||
|
sceneB.RegionInfo.EstateSettings.PublicAccess = false;
|
||||||
|
|
||||||
|
ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
|
||||||
|
originalSp.AbsolutePosition = new Vector3(128, 32, 10);
|
||||||
|
|
||||||
|
AgentUpdateArgs moveArgs = new AgentUpdateArgs();
|
||||||
|
//moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero);
|
||||||
|
moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2)));
|
||||||
|
moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
|
||||||
|
moveArgs.SessionID = acd.SessionID;
|
||||||
|
|
||||||
|
originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs);
|
||||||
|
|
||||||
|
sceneA.Update(1);
|
||||||
|
|
||||||
|
// Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition);
|
||||||
|
|
||||||
|
// FIXME: This is a sufficient number of updates to for the presence to reach the northern border.
|
||||||
|
// But really we want to do this in a more robust way.
|
||||||
|
for (int i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
sceneA.Update(1);
|
||||||
|
// Console.WriteLine("Pos {0}", originalSp.AbsolutePosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
// sceneA agent should still be root
|
||||||
|
ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID);
|
||||||
|
Assert.That(spAfterCrossSceneA.IsChildAgent, Is.False);
|
||||||
|
|
||||||
|
ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID);
|
||||||
|
|
||||||
|
// sceneB agent should also still be root
|
||||||
|
Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
|
||||||
|
|
||||||
|
// sceneB should ignore unauthorized attempt to upgrade agent to root
|
||||||
|
TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient);
|
||||||
|
|
||||||
|
int agentMovementCompleteReceived = 0;
|
||||||
|
sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++;
|
||||||
|
|
||||||
|
sceneBTc.CompleteMovement();
|
||||||
|
|
||||||
|
Assert.That(agentMovementCompleteReceived, Is.EqualTo(0));
|
||||||
|
Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue