make TestSaveOarV0_2() use a common part2 construction

mysql-performance
Justin Clark-Casey (justincc) 2010-01-29 21:42:27 +00:00
parent 0c3043a298
commit 68c7218fa1
1 changed files with 14 additions and 18 deletions

View File

@ -102,6 +102,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
/// <summary>
/// Test saving a V0.2 OpenSim Region Archive.
/// </summary>
@ -114,24 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
SceneObjectPart part2;
// Create and add prim 2
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
part2
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName;
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
}
SceneObjectPart part2 = CreateSceneObjectPart2();
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
MemoryStream archiveWriteStream = new MemoryStream();
m_scene.EventManager.OnOarFileSaved += SaveCompleted;